Ifeoma Adaji

Orcid: 0000-0003-2976-3039

According to our database1, Ifeoma Adaji authored at least 47 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
Analysis of Serious Games for Nutrition Using NLP Techniques.
Proceedings of the 14th IEEE Annual Computing and Communication Workshop and Conference, 2024

2023
Adaptive and Personalized Persuasive Technologies (ADAPPT 2023) Workshop.
Proceedings of the Adjunct Proceedings of the 31st ACM Conference on User Modeling, 2023

Susceptibility of Online Users to Persuasive Strategies to Curb the Spread of Misinformation.
Proceedings of the Adjunct Proceedings of the 31st ACM Conference on User Modeling, 2023

Evaluating Language Learning Apps for Behaviour Change Using the Behaviour Change Scale.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

2022
Serious Games for Healthy Nutrition. A Systematic Literature Review.
Int. J. Serious Games, 2022

A Review of the Use of Persuasive Technologies to Influence Sustainable Behaviour.
Proceedings of the UMAP '22: 30th ACM Conference on User Modeling, Adaptation and Personalization, Barcelona, Spain, July 4, 2022

Preface to the 6th International Workshop on Personalizing Persuasive Technologies.
Proceedings of the 17th International Conference on Persuasive Technology, 2022

2021
Adaptive and Personalized Persuasive Technologies.
Proceedings of the Adjunct Publication of the 29th ACM Conference on User Modeling, 2021

Level of Involvement and the Influence of Persuasive Strategies in E-commerce: A Game-Based Approach.
Proceedings of the Adjunct Publication of the 29th ACM Conference on User Modeling, 2021

2020
E-Commerce Shopping Motivation and the Influence of Persuasive Strategies.
Frontiers Artif. Intell., 2020

Evaluating the Susceptibility of E-commerce Shoppers to Persuasive Strategies. A Game-Based Approach.
Proceedings of the Persuasive Technology. Designing for Future Change, 2020

2019
BEN'FIT: Design, Implementation and Evaluation of a Culture-Tailored Fitness App.
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019

Susceptibility to Fitness App's Persuasive Features: Differences Between Acting and Non-Acting Users.
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019

UMAP 2019 ADAPPT (Adaptive and Personalized Persuasive Technology) Workshop Chairs' Welcome & Organization.
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019

Shopping Motivation and the Influence of Perceived Product Quality and Relative Price in E-commerce.
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019

Effect of Shopping Value on the Susceptibility of E-Commerce Shoppers to Persuasive Strategies and the Role of Gender.
Proceedings of the Persuasive Technology: Development of Persuasive and Behavior Change Support Systems, 2019

Mobile Web Design: The Effect of Education on the Influence of Classical and Expressive Aesthetics on Perceived Credibility.
Proceedings of the Design, User Experience, and Usability. User Experience in Advanced Technological Environments, 2019

Towards Understanding Negative Votes in a Question and Answer Social Network.
Proceedings of the Social Computing and Social Media. Design, Human Behavior and Analytics, 2019

Tower of Questions (TOQ): A Serious Game for Peer Learning.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

Evolution of Emotions and Sentiments in an Online Learning Community.
Proceedings of the first International Workshop on Supporting Lifelong Learning co-located with the 20th International Conference on Artificial Intelligence (AIED 2019), 2019

2018
Susceptibility to Persuasive Strategies: A Comparative Analysis of Nigerians vs. Canadians.
Proceedings of the 26th Conference on User Modeling, Adaptation and Personalization, 2018

Perceived Persuasive Effect of Behavior Model Design in Fitness Apps.
Proceedings of the 26th Conference on User Modeling, Adaptation and Personalization, 2018

The Effect of Gender and Age on the Factors That Influence Healthy Shopping Habits in E-Commerce.
Proceedings of the 26th Conference on User Modeling, Adaptation and Personalization, 2018

What Drives the Perceived Credibility of Health Apps: Classical or Expressive Aesthetics?
Proceedings of the 3rd International Workshop on Health Recommender Systems, 2018

Shopping Value and its Influence on Healthy Shopping Habits in E-Commerce.
Proceedings of the 3rd International Workshop on Health Recommender Systems, 2018

The Susceptibility of Africans to Persuasive Strategies: A Case Study of Nigeria.
Proceedings of the Third International Workshop on Personalization in Persuasive Technology co-located with the 13th International Conference on Persuasive Technology, 2018

Shopper Types and The Influence of Persuasive Strategies in E-Commerce.
Proceedings of the Third International Workshop on Personalization in Persuasive Technology co-located with the 13th International Conference on Persuasive Technology, 2018

Understanding Low Review Ratings in Online Communities: A Personality Based Approach.
Proceedings of the Third International Workshop on Personalization in Persuasive Technology co-located with the 13th International Conference on Persuasive Technology, 2018

Consumers' Need for Uniqueness and the Influence of Persuasive Strategies in E-commerce.
Proceedings of the Persuasive Technology - 13th International Conference, 2018

What Drives the Perceived Credibility of Mobile Websites: Classical or Expressive Aesthetics?
Proceedings of the Human-Computer Interaction. Interaction in Context, 2018

Personality Based Recipe Recommendation Using Recipe Network Graphs.
Proceedings of the Social Computing and Social Media. Technologies and Analytics, 2018

Influence of internet experience on the judgment of mobile web design: a case study of West Africa.
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018

2017
Recommending Programming Languages by Identifying Skill Gaps Using Analysis of Experts. A Study of Stack Overflow.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017

A Gamified System for Influencing Healthy E-commerce Shopping Habits.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017

Personalizing Social Influence Strategies in a Q&A Social Network.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017

Towards Understanding Users' Motivation in a Q&A Social Network Using Social Influence and the Moderation by Culture.
Proceedings of the 25th Conference on User Modeling, Adaptation and Personalization, 2017

Towards Improving E-commerce Users Experience Using Personalization & Persuasive Technology.
Proceedings of the 25th Conference on User Modeling, Adaptation and Personalization, 2017

Tailoring Persuasive Strategies in E-Commerce.
Proceedings of the Second International Workshop on Personalization in Persuasive Technology co-located with the 12th International Conference on Persuasive Technology, 2017

Perceived Effectiveness, Credibility and Continuance Intention in E-commerce: A Study of Amazon.
Proceedings of the Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors, 2017

Susceptibility of Users to Social Influence Strategies and the Influence of Culture in a Q&A Collaborative Learning Environment.
Proceedings of the Collaboration and Technology - 23rd International Conference, 2017

2016
Evaluating Persuasive Systems Using the PSD Framework.
Proceedings of the Late-breaking Results, 2016

Modelling User Collaboration in Social Networks Using Edits and Comments.
Proceedings of the 2016 Conference on User Modeling Adaptation and Personalization, 2016

Improving E-Commerce User Experience with Data-Driven Personalized Persuasion & Social Network Analysis.
Proceedings of the Late-breaking Results, 2016

Towards Understanding User Participation in Stack Overflow Using Profile Data.
Proceedings of the Social Informatics - 8th International Conference, 2016

Evaluating Personalization and Persuasion in E-Commerce.
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 2016

Persuasive Patterns in Q&A Social Networks.
Proceedings of the Persuasive Technology - 11th International Conference, 2016

2015
Predicting Churn of Expert Respondents in Social Networks Using Data Mining Techniques: A Case Study of Stack Overflow.
Proceedings of the 14th IEEE International Conference on Machine Learning and Applications, 2015


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