Oladapo Oyebode

Orcid: 0000-0002-5797-7790

According to our database1, Oladapo Oyebode authored at least 38 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Correction to: Emotion detection and semantic trends during COVID-19 social isolation using artificial intelligence techniques.
J. Ambient Intell. Humaniz. Comput., April, 2024

2023
Emotion detection and semantic trends during COVID-19 social isolation using artificial intelligence techniques.
J. Ambient Intell. Humaniz. Comput., December, 2023

Persuasive strategy implementation choices and their effectiveness: towards personalised persuasive systems.
Behav. Inf. Technol., October, 2023

Machine Learning Techniques in Adaptive and Personalized Systems for Health and Wellness.
Int. J. Hum. Comput. Interact., May, 2023

Identifying adverse drug reactions from patient reviews on social media using natural language processing.
Health Informatics J., January, 2023

SereneMind: Design and Evaluation of a Persuasive Mobile App for Managing Stress Among Adults.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

Persuasive Strategies and Emotional States: Towards Emotion-Adaptive Persuasive Technologies Design.
Proceedings of the Persuasive Technology - 18th International Conference, 2023

2022
Personality-targeted persuasive gamified systems: exploring the impact of application domain on the effectiveness of behaviour change strategies.
User Model. User Adapt. Interact., 2022

"I Let Depression and Anxiety Drown Me...": Identifying Factors Associated With Resilience Based on Journaling Using Machine Learning and Thematic Analysis.
IEEE J. Biomed. Health Informatics, 2022

Mobile Applications for Health and Wellness: A Systematic Review.
Proc. ACM Hum. Comput. Interact., 2022

COVID-19 Pandemic: Identifying Key Issues Using Social Media and Natural Language Processing.
J. Heal. Informatics Res., 2022

Player Matching in a Persuasive Mobile Exergame: Towards Performance-Driven Collaboration and Adaptivity.
Proceedings of the Persuasive Technology - 17th International Conference, 2022

Exploring for Possible Effect of Persuasive Strategy Implementation Choices: Towards Tailoring Persuasive Technologies.
Proceedings of the Persuasive Technology - 17th International Conference, 2022

Preface to the 6th International Workshop on Personalizing Persuasive Technologies.
Proceedings of the 17th International Conference on Persuasive Technology, 2022

2021
Artificial Intelligence for Emotion-Semantic Trending and People Emotion Detection During COVID-19 Social Isolation.
CoRR, 2021

"I Tried to Breastfeed but...": Exploring Factors Influencing Breastfeeding Behaviours Based on Tweets Using Machine Learning and Thematic Analysis.
IEEE Access, 2021

SleepFit: A Persuasive Mobile App for Improving Sleep Habits in Young Adults.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

Analyzing COVID-19 Tweets using Health Behaviour Theories and Machine Learning.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

MediNER: Understanding Diabetes Management Strategies Based on Social Media Discourse.
Proceedings of the 2021 IEEE Intl Conf on Parallel & Distributed Processing with Applications, Big Data & Cloud Computing, Sustainable Computing & Communications, Social Computing & Networking (ISPA/BDCloud/SocialCom/SustainCom), New York City, NY, USA, September 30, 2021

TreeCare: Development and Evaluation of a Persuasive Mobile Game for Promoting Physical Activity.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
A hybrid recommender system for product sales in a banking environment.
J. Bank. Financial Technol., 2020

Mobile Phone-Based Persuasive Technology for Physical Activity and Sedentary Behavior: A Systematic Review.
Frontiers Comput. Sci., 2020

Health, Psychosocial, and Social issues emanating from COVID-19 pandemic based on Social Media Comments using Natural Language Processing.
CoRR, 2020

Using Machine Learning and Thematic Analysis Methods to Evaluate Mental Health Apps Based on User Reviews.
IEEE Access, 2020

Exploring Key Issues Affecting African Mobile eCommerce Applications Using Sentiment and Thematic Analysis.
IEEE Access, 2020

Nourish Your Tree! Developing a Persuasive Exergame for Promoting Physical Activity Among Adults.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

Deconstructing Persuasive Strategies in Mental Health Apps Based on User Reviews using Natural Language Processing.
Proceedings of the Eighth International Workshop on Behavior Change Support Systems organized in conjunction with the 15th International Conference on Persuasive Technology 2020 (Persuasive 2020) hosted by the University of, 2020

Persuasive Strategies in Mental Health Apps: A Natural Language Processing Approach.
Proceedings of the 15th International Conference on Persuasive Technology, Adjunct Proceedings (PERSUASIVE 2020), Aalborg, Denmark, April 20th, 2020

A Persuasive Mobile Game for Reducing Sedentary Behaviour and Promoting Physical Activity.
Proceedings of the 15th International Conference on Persuasive Technology, Adjunct Proceedings (PERSUASIVE 2020), Aalborg, Denmark, April 20th, 2020

Persuasive Mobile Apps for Health and Wellness: A Comparative Systematic Review.
Proceedings of the Persuasive Technology. Designing for Future Change, 2020

HeartHealth: A Persuasive Mobile App for Mitigating the Risk of Ischemic Heart Disease.
Proceedings of the Persuasive Technology. Designing for Future Change, 2020

Personalizing Persuasive Technologies Workshop 2020.
Proceedings of the 15th International Conference on Persuasive Technology, Adjunct Proceedings (PERSUASIVE 2020), Aalborg, Denmark, April 20th, 2020

PHISHER CRUSH: A Mobile Persuasive Game for Promoting Online Security.
Proceedings of the Persuasive Technology. Designing for Future Change, 2020

A Systematic Review of Persuasive Strategies in Stress Management Apps.
Proceedings of the Eighth International Workshop on Behavior Change Support Systems organized in conjunction with the 15th International Conference on Persuasive Technology 2020 (Persuasive 2020) hosted by the University of, 2020

2019
Apps for Mental Health: An Evaluation of Behavior Change Strategies and Recommendations for Future Development.
Frontiers Artif. Intell., 2019

Detecting Factors Responsible for Diabetes Prevalence in Nigeria using Social Media and Machine Learning.
Proceedings of the 15th International Conference on Network and Service Management, 2019

2018
BAM framework: unlocking highly personalized banking services in Africa.
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018


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