Itai Arieli

Orcid: 0000-0001-8663-5776

According to our database1, Itai Arieli authored at least 44 papers between 2011 and 2024.

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Bibliography

2024
A population's feasible posterior beliefs.
J. Econ. Theory, January, 2024

Robust Price Discrimination.
CoRR, 2024

Receiver-Oriented Cheap Talk Design.
CoRR, 2024

2023
The Value of Mediation in Long Cheap Talk.
CoRR, 2023

Resilient Information Aggregation.
Proceedings of the Proceedings Nineteenth conference on Theoretical Aspects of Rationality and Knowledge, 2023

Reputation-based Persuasion Platforms.
CoRR, 2023

Informationally Robust Cheap-Talk.
Proceedings of the 24th ACM Conference on Economics and Computation, 2023

Universally Robust Information Aggregation for Binary Decisions.
Proceedings of the 24th ACM Conference on Economics and Computation, 2023

The Hazards and Benefits of Condescension in Social Learning.
Proceedings of the 24th ACM Conference on Economics and Computation, 2023

Mediated Cheap Talk Design.
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023

2022
Naive Learning Through Probability Overmatching.
Oper. Res., November, 2022

Mediated Cheap Talk Design (with proofs).
CoRR, 2022

Bayesian Persuasion with Mediators.
CoRR, 2022

Herd Design.
Proceedings of the EC '22: The 23rd ACM Conference on Economics and Computation, Boulder, CO, USA, July 11, 2022

Persuasion as Transportation.
Proceedings of the EC '22: The 23rd ACM Conference on Economics and Computation, Boulder, CO, USA, July 11, 2022

Granular DeGroot Dynamics - a Model for Robust Naive Learning in Social Networks.
Proceedings of the EC '22: The 23rd ACM Conference on Economics and Computation, Boulder, CO, USA, July 11, 2022

2021
Feasible joint posterior beliefs (through examples).
SIGecom Exch., 2021

A General Analysis of Sequential Social Learning.
Math. Oper. Res., 2021

Virtually additive learning.
J. Econ. Theory, 2021

Robust Naive Learning in Social Networks.
CoRR, 2021

On Social Networks that Support Learning.
Proceedings of the EC '21: The 22nd ACM Conference on Economics and Computation, 2021

Sequential Naive Learning.
Proceedings of the EC '21: The 22nd ACM Conference on Economics and Computation, 2021

2020
Multi-issue social learning.
Math. Soc. Sci., 2020

Identifiable information structures.
Games Econ. Behav., 2020

Optimal Persuasion via Bi-Pooling.
Proceedings of the EC '20: The 21st ACM Conference on Economics and Computation, 2020

Feasible Joint Posterior Beliefs.
Proceedings of the EC '20: The 21st ACM Conference on Economics and Computation, 2020

2019
Private Bayesian persuasion.
J. Econ. Theory, 2019

The Implications of Pricing on Social Learning.
Proceedings of the 2019 ACM Conference on Economics and Computation, 2019

Robust Non-Bayesian Social Learning.
Proceedings of the 2019 ACM Conference on Economics and Computation, 2019

Naive Learning Through Probability Matching.
Proceedings of the 2019 ACM Conference on Economics and Computation, 2019

2018
The One-Shot Crowdfunding Game.
Proceedings of the 2018 ACM Conference on Economics and Computation, 2018

2017
Inferring beliefs from actions.
Games Econ. Behav., 2017

Sequential commitment games.
Games Econ. Behav., 2017

Payoff externalities and social learning.
Games Econ. Behav., 2017

The Crowdfunding Game.
Proceedings of the Web and Internet Economics - 13th International Conference, 2017

Forecast Aggregation.
Proceedings of the 2017 ACM Conference on Economics and Computation, 2017

Simple Approximate Equilibria in Games with Many Players.
Proceedings of the 2017 ACM Conference on Economics and Computation, 2017

2016
Random extensive form games.
J. Econ. Theory, 2016

2015
The logic of backward induction.
J. Econ. Theory, 2015

Determinacy of games with Stochastic Eventual Perfect Monitoring.
Games Econ. Behav., 2015

Transfer Implementation in Congestion Games.
Dyn. Games Appl., 2015

Random Extensive Form Games and its Application to Bargaining.
CoRR, 2015

2012
Average testing and Pareto efficiency.
J. Econ. Theory, 2012

2011
Infinite sequential games with perfect but incomplete information.
Int. J. Game Theory, 2011


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