José Vasconcelos-Raposo

Orcid: 0000-0002-3456-9727

According to our database1, José Vasconcelos-Raposo authored at least 24 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Assessing the perceptual equivalence of a firefighting training exercise across virtual and real environments.
Virtual Real., March, 2024

2023
Using Heart Rate Variability for Comparing the Effectiveness of Virtual vs Real Training Environments for Firefighters.
IEEE Trans. Vis. Comput. Graph., July, 2023

How Much Presence is Enough? Qualitative Scales for Interpreting the Igroup Presence Questionnaire Score.
IEEE Access, 2023

2022
Evaluation of the impact of different levels of self-representation and body tracking on the sense of presence and embodiment in immersive VR.
Virtual Real., 2022

Do Multisensory Stimuli Benefit the Virtual Reality Experience? A Systematic Review.
IEEE Trans. Vis. Comput. Graph., 2022

2021
Delivering Critical Stimuli for Decision Making in VR Training: Evaluation Study of a Firefighter Training Scenario.
IEEE Trans. Hum. Mach. Syst., 2021

A systematic review on the use of immersive virtual reality to train professionals.
Multim. Tools Appl., 2021

Assessing presence in virtual environments: adaptation of the psychometric properties of the Presence Questionnaire to the Portuguese populations.
Behav. Inf. Technol., 2021

2020
Impact of Different Sensory Stimuli on Presence in Credible Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2020

The Impact of Olfactory and Wind Stimuli on 360 Videos Using Head-mounted Displays.
ACM Trans. Appl. Percept., 2020

Virtual reality in training: an experimental study with firefighters.
Multim. Tools Appl., 2020

A novel method to enhance the touristic 360<sup>∘</sup> promotional video experience.
Multim. Tools Appl., 2020

A Comparative Study Between Wired and Wireless Virtual Reality Setups.
IEEE Access, 2020

2019
Immersive $$360^{\circ }$$ 360 ∘ video user experience: impact of different variables in the sense of presence and cybersickness.
Univers. Access Inf. Soc., 2019

Adaptation and validation of the ITC - Sense of Presence Inventory for the Portuguese language.
Int. J. Hum. Comput. Stud., 2019

Adaptation and Validation of the Temple Presence Inventory in a Portuguese Population.
Int. J. Hum. Comput. Interact., 2019

The Effect of Multisensory Stimuli on Path Selection in Virtual Reality Environments.
Proceedings of the New Knowledge in Information Systems and Technologies, 2019

The Impact of Gender, Avatar and Height in Distance Perception in Virtual Environments.
Proceedings of the New Knowledge in Information Systems and Technologies, 2019

Virtual Reality for training - The impact of smell on presence, cybersickness, fatigue, stress and knowledge transfer.
Proceedings of the International Conference on Graphics and Interaction, 2019

2018
Presence and cybersickness in immersive content: Effects of content type, exposure time and gender.
Comput. Graph., 2018

The effects of body position on Reflexive Motor Acts and the sense of presence in virtual environments.
Comput. Graph., 2018

2016
Adaptation and Validation of the Igroup Presence Questionnaire (IPQ) in a Portuguese Sample.
Presence Teleoperators Virtual Environ., 2016

Sexting: Adaptation of sexual behavior to modern technologies.
Comput. Hum. Behav., 2016

Does 3D 360 video enhance user's VR experience?: An Evaluation Study.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016


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