Maximino Bessa

Orcid: 0000-0002-3002-704X

According to our database1, Maximino Bessa authored at least 113 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Measuring users' emotional responses in multisensory virtual reality: a systematic literature review.
Multim. Tools Appl., April, 2024

Assessing the perceptual equivalence of a firefighting training exercise across virtual and real environments.
Virtual Real., March, 2024

2023
Exploring the user experience of hands-free VR interaction methods during a Fitts' task.
Comput. Graph., December, 2023

The role of different light settings on the perception of realism in virtual replicas in immersive Virtual Reality.
Comput. Graph., December, 2023

Using Heart Rate Variability for Comparing the Effectiveness of Virtual vs Real Training Environments for Firefighters.
IEEE Trans. Vis. Comput. Graph., July, 2023

ARAM: A Technology Acceptance Model to Ascertain the Behavioural Intention to Use Augmented Reality.
J. Imaging, 2023

Systematic Review of Comparative Studies of the Impact of Realism in Immersive Virtual Experiences.
ACM Comput. Surv., 2023

Teaching EFL With Immersive Virtual Reality Technologies: A Comparison With the Conventional Listening Method.
IEEE Access, 2023

Evaluation of Hands-Free VR Interaction Methods During a Fitts' Task: Efficiency and Effectiveness.
IEEE Access, 2023

How Much Presence is Enough? Qualitative Scales for Interpreting the Igroup Presence Questionnaire Score.
IEEE Access, 2023

Digital Twin Technologies for Immersive Virtual Reality Training Environments.
Proceedings of the Information Systems and Technologies, 2023

Virtual Reality Training Platform: A Proposal for Heavy Machinery Operators in Immersive Environments.
Proceedings of the Information Systems and Technologies, 2023

Immersive Virtual Reality Training Platforms Powered by Digital Twin Technologies: The Smartcut Case Study.
Proceedings of the International Conference on Graphics and Interaction, 2023

Examining the Influence of Trimodal Multisensory Stimuli on Presence, Perceived Realism, and Quality of Experience in Video Visualization.
Proceedings of the International Conference on Graphics and Interaction, 2023

Enhancing Training Methods: Evaluation of a VR Approach for Antenna Construction.
Proceedings of the International Conference on Graphics and Interaction, 2023

2022
Evaluation of the impact of different levels of self-representation and body tracking on the sense of presence and embodiment in immersive VR.
Virtual Real., 2022

Do Multisensory Stimuli Benefit the Virtual Reality Experience? A Systematic Review.
IEEE Trans. Vis. Comput. Graph., 2022

Authoring tools for virtual reality experiences: a systematic review.
Multim. Tools Appl., 2022

Immersive multisensory virtual reality technologies for virtual tourism.
Multim. Syst., 2022

A survey of multisensory VR and AR applications for cultural heritage.
Comput. Graph., 2022

Using Virtual Reality to Demonstrate and Promote Products: The Effect of Gender, Product Contextualization and Presence on Purchase Intention and User Satisfaction.
IEEE Access, 2022

Virtual Reality e-Commerce: Contextualization and Gender Impact on User Memory and User Perception of Functionalities and Size of Products.
IEEE Access, 2022

Impact of Different Levels of Information Presentation on User Experience: A Case Study in a Virtual World.
Proceedings of the Information Systems and Technologies, 2022

2021
Hands-free interaction in immersive virtual reality: A systematic review.
IEEE Trans. Vis. Comput. Graph., 2021

Delivering Critical Stimuli for Decision Making in VR Training: Evaluation Study of a Firefighter Training Scenario.
IEEE Trans. Hum. Mach. Syst., 2021

A systematic review on the use of immersive virtual reality to train professionals.
Multim. Tools Appl., 2021

Authoring tools for creating 360 multisensory videos - Evaluation of different interfaces.
Expert Syst. J. Knowl. Eng., 2021

Assessing presence in virtual environments: adaptation of the psychometric properties of the Presence Questionnaire to the Portuguese populations.
Behav. Inf. Technol., 2021

Immersive Virtual Reality for Foreign Language Education: A PRISMA Systematic Review.
IEEE Access, 2021

Object Detection Under Challenging Lighting Conditions Using High Dynamic Range Imagery.
IEEE Access, 2021

Development and Evaluation of an Outdoor Multisensory AR System for Cultural Heritage.
IEEE Access, 2021

The Relationship Between Cybersickness, Sense of Presence, and the Users' Expectancy and Perceived Similarity Between Virtual and Real Places.
IEEE Access, 2021

Systematic Review on Realism Research Methodologies on Immersive Virtual, Augmented and Mixed Realities.
IEEE Access, 2021

Does gamification in virtual reality improve second language learning?
Proceedings of the International Conference on Graphics and Interaction, 2021

Evaluation of Animation and Lip-Sync of Avatars, and User Interaction in Immersive Virtual Reality Learning Environments.
Proceedings of the International Conference on Graphics and Interaction, 2021

Impact of Different Role Types and Gender on Presence and Cybersickness in Immersive Virtual Reality Setups.
Proceedings of the International Conference on Graphics and Interaction, 2021

2020
Impact of Different Sensory Stimuli on Presence in Credible Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2020

The Impact of Olfactory and Wind Stimuli on 360 Videos Using Head-mounted Displays.
ACM Trans. Appl. Percept., 2020

Virtual reality in training: an experimental study with firefighters.
Multim. Tools Appl., 2020

A novel method to enhance the touristic 360<sup>∘</sup> promotional video experience.
Multim. Tools Appl., 2020

Correction to: Collaborative immersive authoring tool for real-time creation of multisensory VR experiences.
Multim. Tools Appl., 2020

Backward Compatible Object Detection Using HDR Image Content.
IEEE Access, 2020

Multisensory Augmented Reality in Cultural Heritage: Impact of Different Stimuli on Presence, Enjoyment, Knowledge and Value of the Experience.
IEEE Access, 2020

A Comparative Study Between Wired and Wireless Virtual Reality Setups.
IEEE Access, 2020

Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence.
Proceedings of the Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications, 2020

Usability and Sense of Presence in Virtual Worlds for Distance Education: A Case Study with Virtual Reality Experts.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

Impact of Different Stimuli on User Stress During a Virtual Firefighting Training Exercise.
Proceedings of the 20th IEEE International Conference on Bioinformatics and Bioengineering, 2020

2019
What Is the Relationship between the Sense of Presence and Learning in Virtual Reality? A 24-Year Systematic Literature Review.
Presence Teleoperators Virtual Environ., May, 2019

Immersive $$360^{\circ }$$ 360 ∘ video user experience: impact of different variables in the sense of presence and cybersickness.
Univers. Access Inf. Soc., 2019

Uniform Color Space-Based High Dynamic Range Video Compression.
IEEE Trans. Circuits Syst. Video Technol., 2019

Displaying detail in bright environments: A 10, 000 nit display and its evaluation.
Signal Process. Image Commun., 2019

Collaborative immersive authoring tool for real-time creation of multisensory VR experiences.
Multim. Tools Appl., 2019

Adaptation and validation of the ITC - Sense of Presence Inventory for the Portuguese language.
Int. J. Hum. Comput. Stud., 2019

Adaptation and Validation of the Temple Presence Inventory in a Portuguese Population.
Int. J. Hum. Comput. Interact., 2019

Comparison of Radial and Panel Menus in Virtual Reality.
IEEE Access, 2019

Learning Preferential Perceptual Exposure for HDR Displays.
IEEE Access, 2019

Virtual Reality in Education: Learning a Foreign Language.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

Using Virtual Reality Tools for Teaching Foreign Languages.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

The Effect of Multisensory Stimuli on Path Selection in Virtual Reality Environments.
Proceedings of the New Knowledge in Information Systems and Technologies, 2019

The Impact of Gender, Avatar and Height in Distance Perception in Virtual Environments.
Proceedings of the New Knowledge in Information Systems and Technologies, 2019

Designing Collaborative and Coordinated Virtual Reality Training Integrated with Virtual and Physical Factories.
Proceedings of the International Conference on Graphics and Interaction, 2019

Developing Training Applications for Hydrogen Emergency Response Training.
Proceedings of the International Conference on Graphics and Interaction, 2019

Virtual Reality for training - The impact of smell on presence, cybersickness, fatigue, stress and knowledge transfer.
Proceedings of the International Conference on Graphics and Interaction, 2019

SensiMAR - Designing a Multisensory AR System.
Proceedings of the International Conference on Graphics and Interaction, 2019

Age and level of education impact on expectancy and perceived similarity between virtual and real touristic environments.
Proceedings of the International Conference on Graphics and Interaction, 2019

Correlation between Game Experience and Presence in immersive virtual reality games.
Proceedings of the International Conference on Graphics and Interaction, 2019

Evaluation of different body tracking configurations in the sense of presence and embodiment.
Proceedings of the International Conference on Graphics and Interaction, 2019

Virtual Companions and 3D Virtual Worlds: Investigating the Sense of Presence in Distance Education.
Proceedings of the Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration, 2019

Applying UTAUT Model for an Acceptance Study Alluding the Use of Augmented Reality in Archaeological Sites.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

2018
Performance evaluation of different age groups for gestural interaction: a case study with Microsoft Kinect and Leap Motion.
Univers. Access Inf. Soc., 2018

A Context-Aware Method for Authentically Simulating Outdoors Shadows for Mobile Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2018

Image-type representation: A preliminary study on preferences of users with intellectual disabilities.
Int. J. Hum. Comput. Stud., 2018

Application of the steering law to virtual reality walking navigation interfaces.
Comput. Graph., 2018

Presence and cybersickness in immersive content: Effects of content type, exposure time and gender.
Comput. Graph., 2018

Foreword to the Special Section on EPCGI 2016.
Comput. Graph., 2018

The effects of body position on Reflexive Motor Acts and the sense of presence in virtual environments.
Comput. Graph., 2018

A Conceptual Research Model Proposal of Digital Marketing Adoption and Impact on Low Density Tourism Regions.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

Immersive Edition of Multisensory 360 Videos.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

The Scope of Multisensory Experiences in Cultural Heritage Sites.
Proceedings of the International Conference on Graphics and Interaction, 2018

Tone Mapping HDR Panoramas for Viewing in Head Mounted Displays.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2017
Usability evaluation of navigation tasks by people with intellectual disabilities: a Google and SAPO comparative study regarding different interaction modalities.
Univers. Access Inf. Soc., 2017

Context-aware HDR video distribution for mobile devices.
Multim. Tools Appl., 2017

2016
Objective and subjective evaluation of High Dynamic Range video compression.
Signal Process. Image Commun., 2016

Adaptation and Validation of the Igroup Presence Questionnaire (IPQ) in a Portuguese Sample.
Presence Teleoperators Virtual Environ., 2016

Sexting: Adaptation of sexual behavior to modern technologies.
Comput. Hum. Behav., 2016

Performing universal tasks using a mini iPad: usability assessment per people with intellectual disabilities.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Age group differences in performance using diverse input modalities: insertion task evaluation.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Does 3D 360 video enhance user's VR experience?: An Evaluation Study.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

SAMi: An Accessible Web Application Solution for Video Search for People with Intellectual Disabilities.
Proceedings of the Computers Helping People with Special Needs, 2016

The Impact of Body Position on the Usability of Multisensory Virtual Environments: Case study of a virtual bicycle.
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016

2015
Many-objective optimization with corner-based search.
Memetic Comput., 2015

Screen reflections impact on HDR video tone mapping for mobile devices: an evaluation study.
EURASIP J. Image Video Process., 2015

Evaluation of Tone-Mapping Operators for HDR Video Under Different Ambient Luminance Levels.
Comput. Graph. Forum, 2015

Performing universal tasks on the Web: interaction with digital content by people with intellectual disabilities.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

Performance evaluation of gesture-based interaction between different age groups using Fitts' Law.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

Multi-sensory Storytelling to Support Learning for People with Intellectual Disability: An Exploratory Didactic Study.
Proceedings of the 6th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2015

2014
Evaluation of HDR video tone mapping for mobile devices.
Signal Process. Image Commun., 2014

Different interaction paradigms for different user groups: an evaluation regarding content selection.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

2013
Corner Based Many-Objective Optimization.
Proceedings of the Nature Inspired Cooperative Strategies for Optimization (NICSO 2013), 2013

Minimum image quality assessment based on saliency maps: a human visual approach.
Proceedings of the Image Quality and System Performance X, 2013

A Sensor Based Approach to Outdoor Illumination Estimation for Augmented Reality Applications on Mobile Devices.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2012
Web Accessibility and Digital Businesses: The Potential Economic Value of Portuguese People with Disability.
Proceedings of the 4th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2012

New Interaction Paradigms to Fight the Digital Divide: A Pilot Case Study Regarding Multi-Touch Technology.
Proceedings of the 4th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2012

2011
Identifying different visual patterns in web users behaviour.
Proceedings of the Spring Conference on Computer Graphics, 2011

Framework for Collaborative 3D Urban Environments.
Proceedings of the ENTERprise Information Systems - International Conference, 2011

Foundations for a Mobile Context-Aware Advertising System.
Proceedings of the ENTERprise Information Systems - International Conference, 2011

2010
Contextualized Ubiquity: A new opportunity for rendering business information and services.
J. Theor. Appl. Electron. Commer. Res., 2010

Realidade Aumentada e Ubiquidade na Educação.
Rev. Iberoam. de Tecnol. del Aprendiz., 2010

Tone Mapping Operators on Small Screen Devices: An Evaluation Study.
Comput. Graph. Forum, 2010

2007
Expeditious Modelling of Virtual Urban Environments with Geospatial L-systems.
Comput. Graph. Forum, 2007

2006
Selective Presentation of Perceptually Important Information to Aid Orientation and Navigation in an Urban Environment.
Int. J. Pattern Recognit. Artif. Intell., 2006

2005
Selective rendering quality for an efficient navigational aid in virtual urban environments on mobile platforms.
Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, 2005

2004
Alternate feature location for rapid navigation using a 3D map on a mobile device.
Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia, 2004


  Loading...