James Fung

According to our database1, James Fung authored at least 20 papers between 1998 and 2010.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2010
Beyond pixels: applying the GPU to accelerate computer vision.
Proceedings of the Visual Information Processing and Communication, 2010

2008
Using graphics devices in reverse: GPU-based Image Processing and Computer Vision.
Proceedings of the 2008 IEEE International Conference on Multimedia and Expo, 2008

2007
Non-electrophonic cyborg instruments: playing on everyday things as if the whole world were one giant musical instrument.
Proceedings of the 15th International Conference on Multimedia 2007, 2007

Deconcert: bathing in the light, sound, and Waters of the Musical Brainbaths.
Proceedings of the 2007 International Computer Music Conference, 2007

DECONcert: Making Waves with Water, EEG, and Music.
Proceedings of the Computer Music Modeling and Retrieval. Sense of Sounds, 2007

2006
Cyborglogging with camera phones: steps toward equiveillance.
Proceedings of the 14th ACM International Conference on Multimedia, 2006

2005
OpenVIDIA: parallel GPU computer vision.
Proceedings of the 13th ACM International Conference on Multimedia, 2005

2004
Using Multiple Graphics Cards as a General Purpose Parallel Computer : Applications to Computer Vision.
Proceedings of the 17th International Conference on Pattern Recognition, 2004

A parallel mediated reality platform.
Proceedings of the 2004 International Conference on Image Processing, 2004

Computer vision signal processing on graphics processing units.
Proceedings of the 2004 IEEE International Conference on Acoustics, 2004

2003
An EyeTap video-based featureless projective motion estimation assisted by gyroscopic tracking for wearable computer mediated reality.
Pers. Ubiquitous Comput., 2003

The lightspace change constraint equation (LCCE) with practical application to estimation of the projectivity+gain transformation between multiple pictures of the same subject matter.
Proceedings of the 2003 IEEE International Conference on Acoustics, 2003

2002
EyeTap Devices for Augmented, Deliberately Diminished, or Otherwise Altered Visual Perception of Rigid Planar Patches of Real-World Scenes.
Presence Teleoperators Virtual Environ., 2002

Painting with looks: photographic images from video using quantimetric processing.
Proceedings of the 10th ACM International Conference on Multimedia 2002, 2002

Mediated Reality Using Computer Graphics Hardware for Computer Vision.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002

Seeing Eye to Eye: A Shared Mediated Reality Using EyeTap Devices and the VideoOrbits Gyroscopic Head Tracker.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

Exploring Humanistic Intelligence Through Physiologically Mediated Reality.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

Exploring design through wearable computing art(ifacts).
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

1999
EyeTap technology for wireless electronic news gathering.
ACM SIGMOBILE Mob. Comput. Commun. Rev., 1999

1998
An EMQ model with inspections and random machine failures.
J. Oper. Res. Soc., 1998


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