Steve Mann

Orcid: 0000-0003-0363-3690

Affiliations:
  • University of Toronto, Canada
  • Stanford University, CA, USA
  • Massachusetts Institute of Technology, Cambridge, MA, USA (PhD 1997)


According to our database1, Steve Mann authored at least 162 papers between 1992 and 2024.

Collaborative distances:

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Bibliography

2024
eXtended meta-uni-omni-Verse (XV): Introduction, Taxonomy, and State-of-the-Art.
IEEE Consumer Electron. Mag., May, 2024

Metaverse and Extended Universe (XV): Opportunities and Challenges for Consumer Technologies.
IEEE Consumer Electron. Mag., May, 2024

2023
Smart paddleboard and other assistive veyances.
Proceedings of the IEEE International Conference on Cyborg and Bionic Systems, 2023

2022
Beyond the Metaverse: XV (eXtended meta/uni/Verse).
CoRR, 2022

Powertrain photography and visualization using SWIM (Sequential Wave Imprinting Machine) for veyance safety.
Proceedings of the IEEE International Conference on Vehicular Electronics and Safety, 2022

2021
Wearable Affective Memory Augmentation.
CoRR, 2021

"Vironment": An Art of Wearable Social Distancing.
CoRR, 2021

Deep Learning for Enhanced Scratch Input.
CoRR, 2021

SSVEP Harmonic Fusion for Improved Visual Field Reconstruction with CNN.
Proceedings of the 10th International IEEE/EMBS Conference on Neural Engineering, 2021

2020
Moveillance: Visualizing Electric Machines.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Face Recognition and Rehabilitation: A Wearable Assistive and Training System for Prosopagnosia.
Proceedings of the 2020 IEEE International Conference on Systems, Man, and Cybernetics, 2020

Painting with the Eye: Understanding The Visual Field of the Human Eye with SSVEP.
Proceedings of the 2020 IEEE International Conference on Systems, Man, and Cybernetics, 2020

HDR (High Dynamic Range) Audio Wearable and Its Performance Visualization.
Proceedings of the 2020 IEEE International Conference on Systems, Man, and Cybernetics, 2020

Capturing Pictures from Human Vision Using SSVEP and Lock-in Amplifier.
Proceedings of the 33rd SIBGRAPI Conference on Graphics, Patterns and Images, 2020

Sequential Wave Imprinting Machine (SWIM) Implementation using SDR (Software-Defined Radio).
Proceedings of the 2020 Seventh International Conference on Software Defined Systems, 2020

Automatic Gain Control for Enhanced HDR Performance on Audio.
Proceedings of the 22nd IEEE International Workshop on Multimedia Signal Processing, 2020

Sensing of the Self, Society, and the Environment.
Proceedings of the 2020 IEEE Sensors, Rotterdam, The Netherlands, October 25-28, 2020, 2020

HDR AGC Signal Optimization Applied to Audio.
Proceedings of the 2020 IEEE Sensors, Rotterdam, The Netherlands, October 25-28, 2020, 2020

High Dynamic Range (HDR) Signal Processing on Software-Defined Radio.
Proceedings of the 2020 IEEE Sensors, Rotterdam, The Netherlands, October 25-28, 2020, 2020

A Novel Approach to EEG Neurofeedback via Reinforcement Learning.
Proceedings of the 2020 IEEE Sensors, Rotterdam, The Netherlands, October 25-28, 2020, 2020

Electrical Engineering Design with the Subconscious Mind.
Proceedings of the IEEE International Conference on Human-Machine Systems, 2020

Interpreting the Visual Acuity of the Human Eye with Wearable EEG Device and SSVEP.
Proceedings of the IoT Technologies for HealthCare - 7th EAI International Conference, 2020


2019
Integral Kinesiology Feedback for Weight and Resistance Training.
Proceedings of the 15th International Conference on Signal-Image Technology & Internet-Based Systems, 2019

Making Sensors Tangible with Long-exposure Photography.
Proceedings of the 5th ACM Workshop on Wearable Systems and Applications, 2019

Keynote - Eye Itself as a Camera: Sensors, Integrity, and Trust.
Proceedings of the 5th ACM Workshop on Wearable Systems and Applications, 2019

Drone Swarms for Sensing-of-Sensing.
Proceedings of the 2019 IEEE SENSORS, Montreal, QC, Canada, October 27-30, 2019, 2019

The Human Eye as a Camera.
Proceedings of the 2019 IEEE International Conference on E-health Networking, 2019

Encephalogames<sup>TM</sup> (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2019

2018
All Reality: Virtual, Augmented, Mixed (X), Mediated (X, Y), and Multimediated Reality.
CoRR, 2018

"Painting with the Eyes": Sensory Perception Flux Time-Integrated on the Physical World.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

2017
Big Data is a big lie without little data: Humanistic intelligence as a human right.
Big Data Soc., June, 2017

Extreme-Dynamic-Range Sensing: Real-Time Adaptation to Extreme Signals.
IEEE Multim., 2017

Phenomenologically Augmented Reality With New Wearable LED Sequential Wave Imprinting Machines.
Proceedings of the Tenth International Conference on Tangible, 2017

Rattletale: Phase-Coherent Telekinetic Imaging to Detect Tattletale Signs of Structural Defects or Potential Failure.
Proceedings of the 13th International Conference on Signal-Image Technology & Internet-Based Systems, 2017

Liquid Jets as Logic-Computing Fluid-User-Interfaces.
Proceedings of the on Thematic Workshops of ACM Multimedia 2017, Mountain View, CA, USA, October 23, 2017

Open source EyeTap: empowering every maker with phenomenal augmented reality and wearable computing.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

2016
The Changing Ethics of Mediated Looking: Wearables, veillances, and power.
IEEE Consumer Electron. Mag., 2016

Extrapolative Lightspace Method for HDR Video Exposure Selection.
Proceedings of the IEEE International Symposium on Multimedia, 2016

The Physical-Fourier-Amplitude Domain, and Application to Sensing Sensors.
Proceedings of the IEEE International Symposium on Multimedia, 2016

Feedback Control System for Exposure Optimization in High-Dynamic-Range Multimedia Sensing.
Proceedings of the IEEE International Symposium on Multimedia, 2016

Surveillance (Oversight), Sousveillance (Undersight), and Metaveillance (Seeing Sight Itself).
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2016

2015
Phenomenal Augmented Reality: Advancing technology for the future of humanity.
IEEE Consumer Electron. Mag., 2015

Wearable Computing, 3D Aug* Reality, Photographic/Videographic Gesture Sensing, and Veillance.
Proceedings of the Ninth International Conference on Tangible, 2015

Bright ideas: A wearable interactive "Inventometer" (brainwave-based idea display).
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

"SQUEAKeys": A friction idiophone, for physical interaction with mobile devices.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Declaration of veillance (Surveillance is Half-Truth).
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Fluid input devices and fluid dynamics-based human-machine interaction.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Sensory flux from the eye: Biological sensing-of-sensing (veillametrics) for 3D augmented-reality environments.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Swarm modulation: An algorithm for real-time spectral transformation.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

2014
Personal Safety Devices Enable "Suicurity" [Opinion].
IEEE Technol. Soc. Mag., 2014

"SELF-HII": Strength + endurance + longevity through gameplay with humanistic intelligence by Fieldary Human Information Interaction.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Walking through sight: Seeing the ability to see, in a 3-D augmediated reality environment.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Actergy as a reflex performance metric: Integral-kinematics applications.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Veillance dosimeter, inspired by body-worn radiation dosimeters, to measure exposure to inverse light.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Producing high-quality real-time HDR video system with FPGA (abstract only).
Proceedings of the 2014 ACM/SIGDA International Symposium on Field-Programmable Gate Arrays, 2014

The Sightfield: Visualizing Computer Vision, and Seeing Its Capacity to "See".
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2014

Toposculpting: Computational lightpainting and wearable computational photography for abakographic user interfaces.
Proceedings of the IEEE 27th Canadian Conference on Electrical and Computer Engineering, 2014

Veillance flux, vixels, veillons: An information-bearing extramissive formulation of sensing, to measure surveillance and sousveillance.
Proceedings of the IEEE 27th Canadian Conference on Electrical and Computer Engineering, 2014

Real-time HDR video imaging on FPGA with compressed comparametric lookup tables.
Proceedings of the IEEE 27th Canadian Conference on Electrical and Computer Engineering, 2014

2013
The society of intelligent veillance.
Proceedings of the Social Implications of Wearable Computing and Augmediated Reality in Everyday Life: 2013 IEEE International Symposium on Technology and Society, 2013

Praxistemology: Early childhood education, engineering education in a university, and universal concepts for people of all ages and abilities.
Proceedings of the Social Implications of Wearable Computing and Augmediated Reality in Everyday Life: 2013 IEEE International Symposium on Technology and Society, 2013

Veilance and reciprocal transparency: Surveillance versus sousveillance, AR glass, lifeglogging, and wearable computing.
Proceedings of the Social Implications of Wearable Computing and Augmediated Reality in Everyday Life: 2013 IEEE International Symposium on Technology and Society, 2013

Three dimensional high dynamic range veillance for 3D range-sensing cameras.
Proceedings of the Social Implications of Wearable Computing and Augmediated Reality in Everyday Life: 2013 IEEE International Symposium on Technology and Society, 2013

Augmediated reality system based on 3D camera selfgesture sensing.
Proceedings of the Social Implications of Wearable Computing and Augmediated Reality in Everyday Life: 2013 IEEE International Symposium on Technology and Society, 2013

High dynamic range tone mapping based on Per-Pixel Exposure Mapping.
Proceedings of the Social Implications of Wearable Computing and Augmediated Reality in Everyday Life: 2013 IEEE International Symposium on Technology and Society, 2013

Identity awareness and re-use of research data in veillance and social computing.
Proceedings of the Social Implications of Wearable Computing and Augmediated Reality in Everyday Life: 2013 IEEE International Symposium on Technology and Society, 2013

Measuring the effect of sousveillance in increasing socially desirable behaviour.
Proceedings of the Social Implications of Wearable Computing and Augmediated Reality in Everyday Life: 2013 IEEE International Symposium on Technology and Society, 2013

The inevitability of the transition from a surveillance-society to a veillance-society: Moral and economic grounding for sousveillance.
Proceedings of the Social Implications of Wearable Computing and Augmediated Reality in Everyday Life: 2013 IEEE International Symposium on Technology and Society, 2013

Comparametric HDR (High Dynamic Range) imaging for digital eye glass, wearable cameras, and sousveillance.
Proceedings of the Social Implications of Wearable Computing and Augmediated Reality in Everyday Life: 2013 IEEE International Symposium on Technology and Society, 2013

2012
Through the Glass, Lightly [Viewpoint].
IEEE Technol. Soc. Mag., 2012

Hydraulikos: ice, water, and steam as user-interfaces.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Hydraulikos: nature and technology and the centre for cyborg-environment interaction (CEI).
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

HDRchitecture: real-time stereoscopic HDR imaging for extreme dynamic range.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

High dynamic range (HDR) video image processing for digital glass.
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012

The Xyolin: a 10-Octave continuous-pitch xylophone, and other Existemological Instruments.
Proceedings of the Non-Cochlear Sound: Proceedings of the 38th International Computer Music Conference, 2012

Comparametric image compositing: Computationally efficient high dynamic range imaging.
Proceedings of the 2012 IEEE International Conference on Acoustics, 2012

Realtime HDR (High Dynamic Range) video for eyetap wearable computers, FPGA-based seeing aids, and glasseyes (EyeTaps).
Proceedings of the 25th IEEE Canadian Conference on Electrical and Computer Engineering, 2012

High dynamic range simultaneous signal compositing, applied to audio.
Proceedings of the 25th IEEE Canadian Conference on Electrical and Computer Engineering, 2012

2011
User-interfaces based on the water-hammer effect: water-hammer piano as an interactive percussion surface.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Multisensor broadband high dynamic range sensing: for a highly expressive step-based musical instrument.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

"WaterTouch": an aquatic interactive multimedia sensory table based on total internal reflection in water.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

Blind navigation with a wearable range camera and vibrotactile helmet.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

2010
"Stray": a new multimedia music composition using the andantephone.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

2009
Polyphonic Embouchure on an Intricately Expressive Musical Keyboard Formed by an Array of Water Jets.
Proceedings of the 2009 International Computer Music Conference, 2009

2008
Hyperacoustic instruments: Computer-controlled instruments that are not electrophones.
Proceedings of the 2008 IEEE International Conference on Multimedia and Expo, 2008

Using graphics devices in reverse: GPU-based Image Processing and Computer Vision.
Proceedings of the 2008 IEEE International Conference on Multimedia and Expo, 2008

2007
CyborGLOGGER performance of globaleyesation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Natural Interfaces for Musical Expression: Physiphones and a Physics-Based Organology.
Proceedings of the Seventh International Conference on New Interfaces for Musical Expression, 2007

Non-electrophonic cyborg instruments: playing on everyday things as if the whole world were one giant musical instrument.
Proceedings of the 15th International Conference on Multimedia 2007, 2007

Fluid samplers: sampling music keyboards having fluidly continuous action and sound, without being electrophones.
Proceedings of the 15th International Conference on Multimedia 2007, 2007

Arrays of water jets as user interfaces: detection and estimation of flow by listening to turbulence signatures using hydrophones.
Proceedings of the 15th International Conference on Multimedia 2007, 2007

The electric hydraulophone: A hyperacoustic instrument with acoustic feedback.
Proceedings of the 2007 International Computer Music Conference, 2007

Inventing New Instruments Based on a Computational "Hack" to Make an out-of-tune or unpitched Instrument Play in Perfect Harmony.
Proceedings of the 2007 International Computer Music Conference, 2007

Deconcert: bathing in the light, sound, and Waters of the Musical Brainbaths.
Proceedings of the 2007 International Computer Music Conference, 2007

A Compression Method for Arbitrary Precision Floating-Point Images.
Proceedings of the International Conference on Image Processing, 2007

Camera Response Function Recovery from Auto-Exposure Cameras.
Proceedings of the International Conference on Image Processing, 2007

DECONcert: Making Waves with Water, EEG, and Music.
Proceedings of the Computer Music Modeling and Retrieval. Sense of Sounds, 2007

2006
Hydraulophone design considerations: absement, displacement, and velocity-sensitive music keyboard in which each key is a water jet.
Proceedings of the 14th ACM International Conference on Multimedia, 2006

Cyborglogging with camera phones: steps toward equiveillance.
Proceedings of the 14th ACM International Conference on Multimedia, 2006

The andantephone: a musical instrument that you play by simply walking.
Proceedings of the 14th ACM International Conference on Multimedia, 2006

Handheld electronic camera flash lamp as a tangible user-interface for creating expressive visual art works.
Proceedings of the 14th ACM International Conference on Multimedia, 2006

Water Jets as Pixels: Water Fountains as Both Sensors and Displays.
Proceedings of the Eigth IEEE International Symposium on Multimedia (ISM 2006), 2006

True Images: A Calibration Technique to Reproduce Images as Recorded.
Proceedings of the Eigth IEEE International Symposium on Multimedia (ISM 2006), 2006

Digital Camera Resolution: An Improved Heisenberg-Gabor Testing Method.
Proceedings of the Eigth IEEE International Symposium on Multimedia (ISM 2006), 2006

The Hydraulophone: Instrumentation for Tactile Feedback from Water Fountain Fluid Streams as a New Multimedia Interface.
Proceedings of the 2006 IEEE International Conference on Multimedia and Expo, 2006

A Single Heisenberg-Gabor Based Figure-of-Merit Based on the Modulation Transfer Function of Digital Imaging Systems.
Proceedings of the 2006 IEEE International Conference on Multimedia and Expo, 2006

2005
Sousveillance and Cyborglogs: A 30-Year Empirical Voyage through Ethical, Legal, and Policy Issues.
Presence Teleoperators Virtual Environ., 2005

"fl Huge UId streams": fountains that are keyboards with nozzle spray as keys that give rich tactile feedback and are more expressive and more fun than plastic keys.
Proceedings of the 13th ACM International Conference on Multimedia, 2005

OpenVIDIA: parallel GPU computer vision.
Proceedings of the 13th ACM International Conference on Multimedia, 2005

Image processing considerations for simple real-time restrictometric fluid-based user interfaces.
Proceedings of the 2005 International Conference on Image Processing, 2005

2004
"Sousveillance": inverse surveillance in multimedia imaging.
Proceedings of the 12th ACM International Conference on Multimedia, 2004

Using Multiple Graphics Cards as a General Purpose Parallel Computer : Applications to Computer Vision.
Proceedings of the 17th International Conference on Pattern Recognition, 2004

Camera response function recovery from different illuminations of identical subject matter.
Proceedings of the 2004 International Conference on Image Processing, 2004

A parallel mediated reality platform.
Proceedings of the 2004 International Conference on Image Processing, 2004

Computer vision signal processing on graphics processing units.
Proceedings of the 2004 IEEE International Conference on Acoustics, 2004

2003
An EyeTap video-based featureless projective motion estimation assisted by gyroscopic tracking for wearable computer mediated reality.
Pers. Ubiquitous Comput., 2003

Introduction to Mediated Reality.
Int. J. Hum. Comput. Interact., 2003

Cyborg logs and collective stream of (de)consciousness capture for producing attribution-free informatic content such as cyborglogs.
First Monday, 2003

The lightspace change constraint equation (LCCE) with practical application to estimation of the projectivity+gain transformation between multiple pictures of the same subject matter.
Proceedings of the 2003 IEEE International Conference on Acoustics, 2003

2002
EyeTap Devices for Augmented, Deliberately Diminished, or Otherwise Altered Visual Perception of Rigid Planar Patches of Real-World Scenes.
Presence Teleoperators Virtual Environ., 2002

On the design of HI-based biofeedback interfaces.
Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, Yasmine Hammamet, Tunisia, October 6-9, 2002, 2002

Painting with looks: photographic images from video using quantimetric processing.
Proceedings of the 10th ACM International Conference on Multimedia 2002, 2002

Mediated Reality Using Computer Graphics Hardware for Computer Vision.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002

EyeTap Video-Based Featureless Projective Motion Estimation Assisted by Gyroscopic Tracking.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002

Seeing Eye to Eye: A Shared Mediated Reality Using EyeTap Devices and the VideoOrbits Gyroscopic Head Tracker.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

Exploring Humanistic Intelligence Through Physiologically Mediated Reality.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

Exploring design through wearable computing art(ifacts).
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
Can Humans Being Clerks make Clerks be Human? - Exploring the Fundamental Difference between UbiComp and WearComp (Können Menschen, die sich wie Angestellte benehmen, Angestellte zu menschlichem Verhalten bewegen? Zum fundamentalen Unterschied zwischen UbiComp und WearComp).
Informationstechnik Tech. Inform., 2001

Computer Architectures For Personal Space: Forms-Based Reasoning in the Domain of Humanistic Intelligence.
First Monday, 2001

Guest Editor's Introduction: Wearable Computing-Toward Humanistic Intelligence.
IEEE Intell. Syst., 2001

The Witnessential Net.
Proceedings of the 5th International Symposium on Wearable Computers (ISWC 2001), 2001

HI-Cam: Intelligent Biofeedback Processing.
Proceedings of the 5th International Symposium on Wearable Computers (ISWC 2001), 2001

Quantigraphic Imaging: Estimating the camera response and exposures from differently exposed images.
Proceedings of the 2001 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2001), 2001

2000
Comparametric equations with practical applications in quantigraphic image processing.
IEEE Trans. Image Process., 2000

Letters to the Editor.
First Monday, 2000

Computer Architectures for Protection of Personal Informatic Property: Putting Pirates, Pigs, and Rapists in Perspective.
First Monday, 2000

Free Source as Free Thought: Architecting Free Standards.
First Monday, 2000

Existential Education in the Era of Personal Cybernetics.
Commun. ACM, 2000

Telepointer: Hands-Free Completely Self Contained Wearable Visual Augmented Reality Without Headwear and Without Any Infrastructural Reliance.
Proceedings of the Fourth International Symposium on Wearable Computers (ISWC 2000), 2000

1999
EyeTap technology for wireless electronic news gathering.
ACM SIGMOBILE Mob. Comput. Commun. Rev., 1999

Personal Imaging and Lookpainting as Tools for Personal Documentary and Investigative Photojournalism.
Mob. Networks Appl., 1999

1998
Humanistic computing: "WearComp" as a new framework and application for intelligent signal processing.
Proc. IEEE, 1998

Headmounted wireless video: computer-supported collaboration for photojournalism and everyday use.
IEEE Commun. Mag., 1998

"WearCam" (The Wearable Camera): Personal Imaging Systems for Long Term use in Wearable Tetherless Computer Mediated Reality and Personal Photo/Videographic Memory Prosthesis.
Proceedings of the Second International Symposium on Wearable Computers (ISWC 1998), 1998

1997
Video orbits of the projective group a simple approach to featureless estimation of parameters.
IEEE Trans. Image Process., 1997

Issues in wearable computing: a CHI 97 workshop.
ACM SIGCHI Bull., 1997

Editorial.
Pers. Ubiquitous Comput., 1997

Smart clothing.
Pers. Ubiquitous Comput., 1997

Augmented Reality Through Wearable Computing.
Presence Teleoperators Virtual Environ., 1997

Wearable Computing: A First Step Toward Personal Imaging.
Computer, 1997

Eudaemonic Computing ("underwearables").
Proceedings of the First International Symposium on Wearable Computers (ISWC 1997), 1997

An Historical Account of 'WearComp' and 'WearCam' Inventions Developed for Applications in 'Personal Imaging'.
Proceedings of the First International Symposium on Wearable Computers (ISWC 1997), 1997

Further developments on 'HeadCam': joint estimation of camera rotation+gain group of transformations for wearable bi-foveated cameras.
Proceedings of the 1997 IEEE International Conference on Acoustics, 1997

'Eudaemonic Eye': 'Personal Imaging' and wearable computing as a result of deconstructing HCI; towards greater creativity and self-determination.
Proceedings of the Human Factors in Computing Systems, 1997

Research Issues in Wearable Computers.
Proceedings of the Human Factors in Computing Systems, 1997

1996
Smart Clothing: The Shift to Wearable Computing.
Commun. ACM, 1996

"Smart clothing": Wearable Multimedia Computing and "Personal Imaging" to Restore the Technological Balance Between People and Their Environments.
Proceedings of the Forth ACM International Conference on Multimedia '96, 1996

1995
The chirplet transform: physical considerations.
IEEE Trans. Signal Process., 1995

1994
Virtual Bellows: Constructing High Quality Stills from Video.
Proceedings of the Proceedings 1994 International Conference on Image Processing, 1994

1992
Time-frequency perspectives: the 'chirplet' transform.
Proceedings of the 1992 IEEE International Conference on Acoustics, 1992

Wavelets and "Chirplets": Time-Frequency "Perspectives" With Applications.
Proceedings of the Advances in Machine Vision: Strategies and Applications, 1992


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