James Gregson

Orcid: 0000-0002-5737-8050

According to our database1, James Gregson authored at least 16 papers between 2010 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
TeleViewDemo: Experience the Future of 3D Teleconferencing.
Proceedings of the SIGGRAPH Asia 2022 XR, Daegu, Republic of Korea, December 6-9, 2022, 2022

NEO-3DF: Novel Editing-Oriented 3D Face Creation and Reconstruction.
Proceedings of the Computer Vision - ACCV 2022, 2022

2020
WHENet: Real-time Fine-Grained Estimation for Wide Range Head Pose.
Proceedings of the 31st British Machine Vision Conference 2020, 2020

2017
Primal-Dual Optimization for Fluids.
Comput. Graph. Forum, 2017

2016
High Brightness HDR Projection Using Dynamic Freeform Lensing.
ACM Trans. Graph., 2016

2015
Stochastic Blind Motion Deblurring.
IEEE Trans. Image Process., 2015

High brightness HDR projection using dynamic phase modulation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
From capture to simulation: connecting forward and inverse problems in fluids.
ACM Trans. Graph., 2014

A Compressive Multi-Mode Superresolution Display.
CoRR, 2014

2013
PolyCut: monotone graph-cuts for PolyCube base-complex construction.
ACM Trans. Graph., 2013

Low-budget transient imaging using photonic mixer devices.
ACM Trans. Graph., 2013

Light-in-flight: transient imaging using photonic mixer devices.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Stochastic Deconvolution.
Proceedings of the 2013 IEEE Conference on Computer Vision and Pattern Recognition, 2013

2012
Stochastic tomography and its applications in 3D imaging of mixing fluids.
ACM Trans. Graph., 2012

2011
All-Hex Mesh Generation via Volumetric PolyCube Deformation.
Comput. Graph. Forum, 2011

2010
Rapid surface and volume mesh generation from depth-augmented visual hulls.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010


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