Riccardo Scateni

Orcid: 0000-0002-0950-7372

Affiliations:
  • University of Cagliari, Italy


According to our database1, Riccardo Scateni authored at least 72 papers between 1994 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Hex-Mesh Generation and Processing: A Survey.
ACM Trans. Graph., April, 2023

2022
Deterministic Linear Time Constrained Triangulation Using Simplified Earcut.
IEEE Trans. Vis. Comput. Graph., 2022

SkinMixer: Blending 3D Animated Models.
ACM Trans. Graph., 2022

PAVEL: Decorative Patterns with Packed Volumetric Elements.
ACM Trans. Graph., 2022

2021
Generalized adaptive refinement for grid-based hexahedral meshing.
ACM Trans. Graph., 2021

Automatic Surface Segmentation for Seamless Fabrication Using 4-axis Milling Machines.
Comput. Graph. Forum, 2021

2020
Fast and robust mesh arrangements using floating-point arithmetic.
ACM Trans. Graph., 2020

Real-Time Deformation with Coupled Cages and Skeletons.
Comput. Graph. Forum, 2020

Working with Volumetric Meshes in a Game Engine: a Unity Prototype.
Proceedings of the Italian Chapter Conference 2020, 2020

2019
QuadMixer: layout preserving blending of quadrilateral meshes.
ACM Trans. Graph., 2019

BashDungeon - Learning UNIX with a video-game.
Multim. Tools Appl., 2019

Selective Padding for Polycube-Based Hexahedral Meshing.
Comput. Graph. Forum, 2019

Mill and fold: Shape simplification for fabrication.
Comput. Graph., 2019

Skeleton based cage generation guided by harmonic fields.
Comput. Graph., 2019

Split and Mill: User Assisted Height-field Block Decomposition for Fabrication.
Proceedings of the Italian Chapter Conference 2019, 2019

Design and Implementation of a Visualization Tool for the in-depth Analysis of the Domestic Electricity Consumption.
Proceedings of the Italian Chapter Conference 2019, 2019

The Py3DViewer Project: A Python Library for fast Prototyping in Geometry Processing.
Proceedings of the Italian Chapter Conference 2019, 2019

2018
Axis-Aligned Height-Field Block Decomposition of 3D Shapes.
ACM Trans. Graph., 2018

Fabrication oriented shape decomposition using polycube mapping.
Comput. Graph., 2018

Simplification of Shapes for Fabrication with V-Groove Milling Tools.
Proceedings of the Italian Chapter Conference 2018, 2018

CageLab: an Interactive Tool for Cage-Based Deformations.
Proceedings of the Italian Chapter Conference 2018, 2018

2017
A Seamless Pipeline for the Acquisition of the Body Shape: the Virtuoso Case Study.
Proceedings of the Italian Chapter Conference 2017, 2017

Polycube-based Decomposition for Fabrication.
Proceedings of the Italian Chapter Conference 2017, 2017


2016
Skeleton-driven Adaptive Hexahedral Meshing of Tubular Shapes.
Comput. Graph. Forum, 2016

Polycube Simplification for Coarse Layouts of Surfaces and Volumes.
Comput. Graph. Forum, 2016

An interactive editor for curve-skeletons: SkeletonLab.
Comput. Graph., 2016

Fitmersive Games: Fitness Gamification through Immersive VR.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

Internet of T(eachi)ngs: Assessing Children's Learning in the IoT Era.
Proceedings of the First International Workshop on Smart Ecosystems cReation by Visual dEsign co-located with the International Working Conference on Advanced Visual Interfaces (AVI 2016), 2016

Shape Retrieval and 3D Gestural Interaction.
Proceedings of the 9th Eurographics Workshop on 3D Object Retrieval, 2016

2015
Extraction of the Quad Layout of a Triangle Mesh Guided by Its Curve Skeleton.
ACM Trans. Graph., 2015

Smart Mirror Where I Stand, Who Is the Leanest in the Sand?
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

Practical Medial Axis Filtering for Occlusion-Aware Contours.
Proceedings of the Italian Chapter Conference 2015, 2015

RiftArt: Bringing Masterpieces in the Classroom through Immersive Virtual Reality.
Proceedings of the Italian Chapter Conference 2015, 2015

Skeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletons.
Proceedings of the Italian Chapter Conference 2015, 2015

Interactive shops: how the customer can deal with them both from inside and outside.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

WoBo: Multisensorial travels through Oculus Rift.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Curvature-based blending of closed planar curves.
Graph. Model., 2014

Click and share: A face recognition tool for the mobile community.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

CHROMAGRAM: A Real-time Chroma Key Application for Mobile Devices.
Proceedings of the Italian Chapter Conference 2014, 2014

AR Turn-by-turn Navigation in Small Urban Areas and Information Browsing.
Proceedings of the Italian Chapter Conference 2014, 2014

2013
Extracting curve-skeletons from digital shapes using occluding contours.
Vis. Comput., 2013

PolyCut: monotone graph-cuts for PolyCube base-complex construction.
ACM Trans. Graph., 2013

Rigid registration of different poses of animated shapes.
J. WSCG, 2013

Controlling a planetarium software with a Kinect or in a multi-touch table: a comparison.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

A multi-touch notice board fostering social interaction.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

2012
Reconstructing the Curve-Skeletons of 3D Shapes Using the Visual Hull.
IEEE Trans. Vis. Comput. Graph., 2012

Motion-based mesh segmentation using augmented silhouettes.
Graph. Model., 2012

Talking heads on mobile devices.
Proceedings of the Facial Analysis and Animation 2012, 2012

Shape Reconstruction from Raw Point Clouds using Depth Carving.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
Evaluation of user gestures in multi-touch interaction: a case study in pair-programming.
Proceedings of the 13th International Conference on Multimodal Interfaces, 2011

Improving FTIR based multi-touch sensors with IR shadow tracking.
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2011

Gestural Interaction for Robot Motion Control.
Proceedings of the Eurographics Italian Chapter Conference 2011, Salerno, Italy, 2011, 2011

3D-ize U! A Real-time 3D Head-model Texture Generator for Android.
Proceedings of the Eurographics Italian Chapter Conference 2011, Salerno, Italy, 2011, 2011

Natural exploration of 3D models.
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011

2010
Interactive calibration of a multi-projector system in a video-wall multi-touch environment.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

Controlled and Adaptive Mesh Zippering.
Proceedings of the GRAPP 2010, 2010

Two Examples of GPGPU Acceleration of Memory-intensive Algorithms.
Proceedings of the Eurographics Italian Chapter Conference 2010, Genova, Italy, 2010, 2010

Natural Interaction and Computer Graphics Applications.
Proceedings of the Eurographics Italian Chapter Conference 2010, Genova, Italy, 2010, 2010

Tools and Applications for Teaching and Research in Computer Graphics.
Proceedings of the Eurographics Italian Chapter Conference 2010, Genova, Italy, 2010, 2010

2009
<i>Education Programme at Eurographics 2009</i>.
Comput. Graph. Forum, 2009

2008
Topological Operations on Triangle Meshes Using the OpenMesh Library.
Proceedings of the Eurographics Italian Chapter Conference 2008, Salerno, Italy, 2008, 2008

3-SHIRT: Three-Dimensional Shape Indexing and Retrieval Techniques.
Proceedings of the Eurographics Italian Chapter Conference 2008, Salerno, Italy, 2008, 2008

2007
Rewriting Rules for the Dual Graph of a Stripified CLOD Mesh.
Proceedings of the Eurographics Italian Chapter Conference 2007, Trento, Italy, 2007, 2007

2006
Partitioning Meshes into Strips using the Enhanced Tunnelling Algorithm (ETA).
Proceedings of the Third Workshop on Virtual Reality Interactions and Physical Simulations, 2006

2005
Efficiently Keeping an Optimal Stripification over a CLOD Mesh.
J. WSCG, 2005

2004
Iterative Stripification of a Triangle Mesh: Focus on Data Structures.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

2003
An Iterative Stripification Algorithm Based on Dual Graph Operations.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2000
Decreasing isosurface complexity via discrete fitting.
Comput. Aided Geom. Des., 2000

1995
Visualization of Internal Combustion Simulations in a Modular Environment.
Proceedings of the Visualization in Scientific Computing '95, 1995

1994
A modified look-up table for implicit disambiguation of Marching Cubes.
Vis. Comput., 1994

Discretized Marching Cubes.
Proceedings of the 5th IEEE Visualization Conference, 1994


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