Jason Procyk

According to our database1, Jason Procyk authored at least 17 papers between 2013 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Mobile Video Conferencing for Sharing Outdoor Leisure Activities Over Distance.
Hum. Comput. Interact., 2020

2016
To Beam or Not to Beam: A Study of Remote Telepresence Attendance at an Academic Conference.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Human Proxies for Remote University Classroom Attendance.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Diary Methods in AAA Games User Research.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Amateur ice hockey coaching and the role of video feedback.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

A comparison of visual and textual city portal designs on desktop and mobile interfaces.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

Moving towards user-centered government: community information needs and practices of families.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

Postulater: the design and evaluation of a time-delayed media sharing system.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

tApp: A Tumblr Analytics System.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

The Gauntlet: The Design of a Community Challenge Platform.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Shared geocaching over distance with mobile video streaming.
Proceedings of the Computer Supported Cooperative Work, 2014

GEMS: the design and evaluation of a location-based storytelling game.
Proceedings of the Computer Supported Cooperative Work, 2014

Tumblr fandoms, community & culture.
Proceedings of the Computer Supported Cooperative Work, 2014

Exploring video streaming in public settings: shared geocaching over distance using mobile video chat.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

'alksjdf;Lksfd': tumblr and the fandom user experience.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Postulater: slowing the pace of media sharing.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

2013
GEMS: a location-based game for supporting family storytelling.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013


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