Carman Neustaedter

According to our database1, Carman Neustaedter authored at least 165 papers between 2002 and 2020.

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Bibliography

2020
Remote Communication in Wilderness Search and Rescue: Implications for the Design of Emergency Distributed-Collaboration Tools for Network-Sparse Environments.
Proc. ACM Hum. Comput. Interact., 2020

Mobile Video Conferencing for Sharing Outdoor Leisure Activities Over Distance.
Hum. Comput. Interact., 2020

The role of a location-based city exploration game in digital placemaking.
Behav. Inf. Technol., 2020

FeetBack: Augmenting Robotic Telepresence with Haptic Feedback on the Feet.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

The Design of a Location-Based Transit Game for Digital Placemaking.
Proceedings of the Companion Publication of the 2020 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2020

FamilyStories: Asynchronous Audio Storytelling over Distance.
Proceedings of the Companion Publication of the 2020 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2020

Family Group Chat: Family Needs to Manage Contact and Conflict.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

FamilyStories: Asynchronous Audio Storytelling for Family Members Across Time Zones.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Concerns of Primary Care Physicians for Video-Based Visits.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

An exploration of rules and tools for family members to limit co-located smartphone usage.
Proceedings of the AH '20: 11th Augmented Human International Conference, 2020

An Autobiographical Design Study of a Long Distance Relationship: When Telepresence Robots Meet Smart Home Tools.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Teledrone: Shared Outdoor Exploration Using Telepresence Drones.
Proceedings of the Companion Publication of the 2019 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2019

City Explorer: The Design and Evaluation of a Location-Based Community Information System.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Flight Chair: An Interactive Chair for Controlling Emergency Service Drones.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

An Exploratory Study of the Use of Drones for Assisting Firefighters During Emergency Situations.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

"I Have a Life": Teacher Communication & Management Outside the Classroom.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Perch to Fly: Embodied Virtual Reality Flying Locomotion with a Flexible Perching Stance.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

Sharing 9-1-1 Video Call Information between Dispatchers and Firefighters During Everyday Emergencies.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

A Sample of One: First-Person Research Methods in HCI.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
From Being There to Watching: Shared and Dedicated Telepresence Robot Usage at Academic Conferences.
ACM Trans. Comput. Hum. Interact., 2018

Our House: Living Long Distance with a Telepresence Robot.
Proc. ACM Hum. Comput. Interact., 2018

Shopping Over Distance through a Telepresence Robot.
Proc. ACM Hum. Comput. Interact., 2018

The Study and Design of Collaboration Tools for Flight Attendants.
Int. J. Mob. Hum. Comput. Interact., 2018

A design case study of a tangible system supporting young English language learners.
Int. J. Child Comput. Interact., 2018

Quality 'Alone' Time through Conversations and Storytelling: Podcast Listening Behaviors and Routines.
Proceedings of the 44th Graphics Interface Conference, Toronto, Canada, May 8-11, 2018., 2018

Designing a Tangible Interface for Manager Awareness in Wilderness Search and Rescue.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

Covert-Glass: A Wearable that Enables Surreptitious 911 Video Calling.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

Time-Turner: Designing for Reflection and Remembrance of Moments in the Home.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Practices and Technology Needs of a Network of Farmers in Tharaka Nithi, Kenya.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

The Benefits and Challenges of Video Calling for Emergency Situations.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

HCI Interventions for Science Communication.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

SIG on Telepresence Robots.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

G2G: The Design and Evaluation of a Shared Calendar and Messaging System for Grandparents and Grandchildren.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Caller Needs and Reactions to 9-1-1 Video Calling for Emergencies.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Exploring DIY Practices of Complex Home Technologies.
ACM Trans. Comput. Hum. Interact., 2017

Utilizing Gamification Approaches in Pervasive Health: How Can We Motivate Physical Activity Effectively?
EAI Endorsed Trans. Pervasive Health Technol., 2017

Trust and mobile commerce in North America.
Comput. Hum. Behav., 2017

Assessing the usability of smartwatches for academic cheating during exams.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Smart Crew: A Smart Watch Design for Collaboration Amongst Flight Attendants.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Collaboration And Awareness Amongst Flight Attendants.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Flex-N-Feel: The Design and Evaluation of Emotive Gloves for Couples to Support Touch Over Distance.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Flex-N-Feel: Emotive Gloves for Physical Touch Over Distance.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

BeWithMe: An Immersive Telepresence System for Distance Separated Couples.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Puzzle Space: A Distributed Tangible Puzzle for Long Distance Couples.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

A Collaborative Visualization Tool to Support Doctors' Shared Decision-Making on Antibiotic Prescription.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

In Your Eyes: Anytime, Anywhere Video and Audio Streaming for Couples.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Escaping Together: The Design and Evaluation of a Distributed Real-Life Escape Room.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Communicating Through A Telepresence Robot: A Study of Long Distance Relationships.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Smart Crew: A Smart Watch Design for Collaboration Amongst Flight Attendants.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Robotic Telepresence at Scale.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

City Explorer: Gamifying Public Transit Trips While Exploring the City.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Streamer.Space: A Toolkit for Prototyping Context-Aware Mobile Video Streaming Apps.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Connecting Family Members Across Time Through Shared Media.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Why Tangibility Matters: A Design Case Study of At-Risk Children Learning to Read and Spell.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Shared Bicycling Over Distance.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Time-Turner: Data Engagement Through Everyday Objects in the Home.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

"MyEyes": The Design and Evaluation of First Person View Video Streaming for Long-Distance Couples.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

Collaboration, Awareness, and Communication in Real-Life Escape Rooms.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

The Autobiographical Design and Long Term Usage of an Always-On Video Recording System for the Home.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

Collaboration with 360° Videochat: Challenges and Opportunities.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
The design and evaluation of a photograph-sharing application for rural and urban Kenyan families.
Pers. Ubiquitous Comput., 2016

Environmental Factors Affecting Where People Geocache.
Future Internet, 2016

Help Me Help You: Shared Reflection for Personal Data.
Proceedings of the 19th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 13, 2016

To Beam or Not to Beam: A Study of Remote Telepresence Attendance at an Academic Conference.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

You are Being Watched: Bystanders' Perspective on the Use of Camera Devices in Public Spaces.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

TwitchViz: A Visualization Tool for Twitch Chatrooms.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Human Proxies for Remote University Classroom Attendance.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Future of Robotic Telepresence: Visions, Opportunities and Challenges.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Pervasive Play.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Frustrations and Benefits of Mobile Device Usage in the Home when Co-Present with Family Members.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Elevating Communication, Collaboration, and Shared Experiences in Mobile Video through Drones.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Sharing Domestic Life through Long-Term Video Connections.
ACM Trans. Comput. Hum. Interact., 2015

NaviChair: Evaluating an Embodied Interface Using a Pointing Task to Navigate Virtual Reality.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

Amateur ice hockey coaching and the role of video feedback.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

A comparison of visual and textual city portal designs on desktop and mobile interfaces.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

Moving towards user-centered government: community information needs and practices of families.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

Synchronous yoga and meditation over distance using video chat.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

Postulater: the design and evaluation of a time-delayed media sharing system.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

The Family Board: An Information Sharing System for Family Members.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

tApp: A Tumblr Analytics System.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

The Effect of Signal Expense and Dependability on Family Communication in Rural and Northern Canada.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Mechanics of Camera Work in Mobile Video Collaboration.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

The Gauntlet: The Design of a Community Challenge Platform.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Information sharing, scheduling, and awareness in community gardening collaboration.
Proceedings of the 7th International Conference on Communities and Technologies, 2015

2014
User challenges and successes with mobile payment services in North America.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Exploring How a Co-dependent Tangible Tool Design Supports Collaboration in a Tabletop Activity.
Proceedings of the 18th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 09, 2014

Shared geocaching over distance with mobile video streaming.
Proceedings of the Computer Supported Cooperative Work, 2014

GEMS: the design and evaluation of a location-based storytelling game.
Proceedings of the Computer Supported Cooperative Work, 2014

The family room: a multi-camera, multi-display family media space.
Proceedings of the Computer Supported Cooperative Work, 2014

Tumblr fandoms, community & culture.
Proceedings of the Computer Supported Cooperative Work, 2014

Collaboration surrounding beacon use during companion avalanche rescue.
Proceedings of the Computer Supported Cooperative Work, 2014

The informatics needs of amateur endurance athletic coaches.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Exploring video streaming in public settings: shared geocaching over distance using mobile video chat.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

How technology supports family communication in rural, suburban, and urban kenya.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Loopo: a tangible programming game for kids.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Ziklo: bicycle navigation through tactile feedback.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Mobile payment systems in North America: user challenges & successes.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Improving guide dog team play with accessible dog toys.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Posting for community and culture: considerations for the design of interactive digital bulletin boards.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

The routines and needs of grandparents and parents for grandparent-grandchild conversations over distance.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Design tactics for authentic interactive fiction: insights from alternate reality game designers.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Moving from talking heads to newlyweds: exploring video chat use during major life events.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Liveness, localization and lookahead: interaction elements for parametric design.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

'alksjdf;Lksfd': tumblr and the fandom user experience.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Postulater: slowing the pace of media sharing.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

Understanding guide dog team interactions: design opportunities to support work and play.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

The appropriation of a digital "speakers" corner: lessons learned from the deployment of mégaphone.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Tango cards: a card-based design tool for informing the design of tangible learning games.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Creating scalable location-based games: lessons from Geocaching.
Pers. Ubiquitous Comput., 2013

A mixed-methods evaluation of nonverbal communication in collaborative video games.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

Exploring pet video chat: the remote awareness and interaction needs of families with dogs and cats.
Proceedings of the Computer Supported Cooperative Work, 2013

Explorations of geocaching in the virtual world of second life.
Proceedings of the Computer Supported Cooperative Work, 2013

How and why teenagers use video chat.
Proceedings of the Computer Supported Cooperative Work, 2013

GEMS: a location-based game for supporting family storytelling.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Technology preferences and routines for sharing health information during the treatment of a chronic illness.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The future of personal video communication: moving beyond talking heads to shared experiences.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Family communication in rural and slum regions of Kenya.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Everyday activities and energy consumption: how families understand the relationship.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Exploring the diversity of families: designing technologies for the contemporary family life.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

"Shared joy is double joy": the social practices of user networks within group shopping sites.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Investigating the communication patterns of distance-separated grandparents and grandchildren.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Medium-specific properties of urban screens: towards an ontological framework for digital public displays.
Proceedings of the Creativity and Cognition 2013, 2013

2012
Autobiographical design: what you can learn from designing for yourself.
Interactions, 2012

Soft trust and mCommerce shopping behaviours.
Proceedings of the Mobile HCI '12, 2012

Moving beyond talking heads to shared experiences: the future of personal video communication.
Proceedings of the ACM 2012 International Conference on Support Group Work, 2012

See it: a scalable location-based game for promoting physical activity.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, Seattle, WA, USA, February 11-15, 2012, 2012

From high connectivity to social isolation: communication practices of older adults in the digital age.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, Seattle, WA, USA, February 11-15, 2012, 2012

Intimacy in long-distance relationships over video chat.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

MammiBelli: sharing baby activity levels between expectant mothers and their intimate social groups.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

The routines and social behaviours of frequent mcommerce shoppers.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Pet video chat: monitoring and interacting with dogs over distance.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Autobiographical design in HCI research: designing and learning through use-it-yourself.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Family portals: connecting families through a multifamily media space.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Automated videography for residential communications.
Proceedings of the Human Vision and Electronic Imaging XV, 2010

Peek-A-Boo: the design of a mobile family media space.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

Connecting families: new technologies, family communication, and the impact on domestic space.
Proceedings of the 2010 International ACM SIGGROUP Conference on Supporting Group Work, 2010

The role of community and groupware in geocache creation and maintenance.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Bridging the gap: moving from contextual analysis to design.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

The family window: the design and evaluation of a domestic media space.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Sharing conversation and sharing life: video conferencing in the home.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Awareness in the Home: The Nuances of Relationships, Domestic Coordination and Communication.
Proceedings of the Awareness Systems - Advances in Theory, Methodology and Design, 2009

Privacy Factors in Video-Based Media Spaces.
Proceedings of the Media Space 20+ Years of Mediated Life, 2009

The calendar is crucial: Coordination and awareness through the family calendar.
ACM Trans. Comput. Hum. Interact., 2009

Using physical memorabilia as opportunities to move into collocated digital photo-sharing.
Int. J. Hum. Comput. Stud., 2009

Understanding and improving flow in digital photo ecosystems.
Proceedings of the Graphics Interface 2009 Conference, 2009

Presenting identity in a virtual world through avatar appearances.
Proceedings of the Graphics Interface 2009 Conference, 2009

Designing for families.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Capturing and sharing memories in a virtual world.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Avatar Appearances and Representation of Self: Learning from Second Life¨.
Proceedings of the Biologically Inspired Cognitive Architectures, 2009

2008
Image annotation using personal calendars as context.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

Image harmony for consumer images.
Proceedings of the International Conference on Image Processing, 2008

Sharing digital photographs in the home through physical mementos, souvenirs, and keepsakes.
Proceedings of the Conference on Designing Interactive Systems, 2008

2007
StickySpots: using location to embed technology in the social practices of the home.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

A digital family calendar in the home: lessons from field trials of LINC.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

Location-dependent information appliances for the home.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

2006
Blur filtration fails to preserve privacy for home-based video conferencing.
ACM Trans. Comput. Hum. Interact., 2006

Interpersonal awareness in the domestic realm.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

"LINC-ing" the family: the participatory design of an inkable family calendar.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Time, Ownership and Awareness: The Value of Contextual Locations in the Home.
Proceedings of the UbiComp 2005: Ubiquitous Computing, 7th International Conference, 2005

Beyond "from" and "received": exploring the dynamics of email triage.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

The Social Network and Relationship Finder: Social Sorting for Email Triage.
Proceedings of the CEAS 2005, 2005

2003
The Design of a Context-Aware Home Media Space for Balancing Privacy and Awareness.
Proceedings of the UbiComp 2003: Ubiquitous Computing, 2003

Understanding sequence and reply relationships within email conversations: a mixed-model visualization.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
IMVis: instant messenger visualization.
Proceedings of the 2002 ACM on Computer supported cooperative work video program, 2002


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