Jean Pierre Charalambos

According to our database1, Jean Pierre Charalambos authored at least 8 papers between 2001 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2017
Proscene: A feature-rich framework for interactive environments.
SoftwareX, 2017

2016
ShaderBase: A Processing Tool for Shaders in Computational Arts and Design.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

Shader Programming for Computational Arts and Design - A Comparison between Creative Coding Frameworks.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

2013
Mixed Reality Boundaries in Museum Preservation Areas.
Int. J. Art Cult. Des. Technol., 2013

2007
Optimized HLOD Refinement Driven by Hardware Occlusion Queries.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007

2006
Coherent Hierarchical Level-of-Detail (HLOD) Refinement Through Hardware Occlusion Queries.
Proceedings of the Ibero-American Symposium in Computer Graphics, 2006

Virtual Multiresolution Screen Space Errors: Hierarchical Level-of-Detail (HLOD) Refinement Through Hardware Occlusion Queries.
Proceedings of the 2006 International Conference on Geometric Modeling and Imaging, 2006

2001
Linear Programming Concept Visualization.
Proceedings of the International Conference on Information Visualisation, 2001


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