Jeanette Sjöberg

Orcid: 0000-0002-1147-5736

According to our database1, Jeanette Sjöberg authored at least 17 papers between 2018 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Didactical Design Goes Rogue? Children's Playful Explorations While Engaged in Scaffolded Coding Activities Supported by Robots.
Proceedings of the HCI in Games, 2023

Teachers' Educational Design Using Adaptive VR-Environments in Multilingual Study Guidance to Promote Students' Conceptual Knowledge.
Proceedings of the Learning and Collaboration Technologies, 2023

2022
Collaborative interactions in problem-solving activities: School children's orientations while developing digital game designs using smart mobile technology.
Int. J. Child Comput. Interact., 2022

Understanding School Children's Playful Experiences Through the Use of Educational Robotics - The Impact of Open-Ended Designs.
Proceedings of the HCI in Games, 2022

Promoting Life-Long Learning Through Flexible Educational Format for Professionals Within AI, Design and Innovation Management.
Proceedings of the Design, Learning, and Innovation - 7th EAI International Conference, 2022

The Use of Adaptive VR Environments to Foster Students Learning in Multilingual Study Guidance.
Proceedings of the Design, Learning, and Innovation - 7th EAI International Conference, 2022

Navigating the Current "New World" of Teaching with Technology: A Glimpse into Our Teachers' Minds.
Proceedings of the Design, Learning, and Innovation - 7th EAI International Conference, 2022

Designerly Processes with Robots as a Framework for Children's Perspective-Taking.
Proceedings of the Design, Learning, and Innovation - 7th EAI International Conference, 2022

2021
The CAR Approach: Creative Applied Research Experiences for Master's Students in Autonomous Platooning.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

Playful AI Prototypes to Support Creativity and Emotions in Learning.
Proceedings of the Design, Learning, and Innovation - 6th EAI International Conference, 2021

Pedagogical Integration of Digital Game-Based Learning - Processes Involved.
Proceedings of the Design, Learning, and Innovation - 6th EAI International Conference, 2021

2020
Rethinking Continuous University Education for Professionals - A Podcast-Based Course on Service Design and AI.
Proceedings of the HCI International 2020 - Late Breaking Posters, 2020

Gender Differences When School Children Develop Digital Game-Based Designs: A Case Study.
Proceedings of the HCI in Games, 2020

Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers' Evaluation of Educational Game Apps.
Proceedings of the Design, Learning, and Innovation - 5th EAI International Conference, 2020

A designerly approach as a foundation for school children's computational thinking skills while developing digital games.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Problem Solving and Collaboration When School Children Develop Game Designs.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2018
Evolving Playful and Creative Activities When School Children Develop Game-Based Designs.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018


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