Eva Irene Brooks

Orcid: 0000-0001-7286-0876

Affiliations:
  • Aalborg University, Denmark


According to our database1, Eva Irene Brooks authored at least 69 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Didactical Design Goes Rogue? Children's Playful Explorations While Engaged in Scaffolded Coding Activities Supported by Robots.
Proceedings of the HCI in Games, 2023

Participatory Designs for Computational Play - A Study of Children's Play Across Traditional and Digital Domains.
Proceedings of the Human-Computer Interaction, 2023

2022
Collaborative interactions in problem-solving activities: School children's orientations while developing digital game designs using smart mobile technology.
Int. J. Child Comput. Interact., 2022

Understanding School Children's Playful Experiences Through the Use of Educational Robotics - The Impact of Open-Ended Designs.
Proceedings of the HCI in Games, 2022

Knowledge Creation in Co-design Activities - Business-Driven Collaboration in the Development of a Digital Communication Tool.
Proceedings of the HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction, 2022

Whose Interests and Knowledge are Recognized? An Empirical Study of Teachers' Reflections on Integrating Digital Technologies in Teaching Activities.
Proceedings of the Learning and Collaboration Technologies. Designing the Learner and Teacher Experience, 2022

Bringing Computational Thinking to Life Through Play.
Proceedings of the Design, Learning, and Innovation - 7th EAI International Conference, 2022

Designerly Processes with Robots as a Framework for Children's Perspective-Taking.
Proceedings of the Design, Learning, and Innovation - 7th EAI International Conference, 2022

Questioning Potentials of the Electrorganic aFrame in Music Therapy: Two Client Case Studies with a Single Music Therapist.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

2021
Pedagogical Integration of Digital Game-Based Learning - Processes Involved.
Proceedings of the Design, Learning, and Innovation - 6th EAI International Conference, 2021

Perspectives on Innovative Designs and Learning.
Proceedings of the Design, Learning, and Innovation - 6th EAI International Conference, 2021

2020
Gender Differences When School Children Develop Digital Game-Based Designs: A Case Study.
Proceedings of the HCI in Games, 2020

Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers' Evaluation of Educational Game Apps.
Proceedings of the Design, Learning, and Innovation - 5th EAI International Conference, 2020

Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers.
Proceedings of the Design, Learning, and Innovation - 5th EAI International Conference, 2020

A designerly approach as a foundation for school children's computational thinking skills while developing digital games.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Fiddling, Pointing, Hovering, and Sliding: Embodied Actions with Three Evaluation Tools for Children.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Children's Perceptions and Concerns of Online Privacy.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Problem Solving and Collaboration When School Children Develop Game Designs.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

To Become Digitally Competent: A Study of Educators' Participation in Professional Learning.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

Innovation, Inclusion and Emerging Technologies.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

Learning Designs and Participation Through Digital Technologies.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

Design as a Knowledge Constructing Activity.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

Arts and Artist.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

Games, Gamification and Accessible Games.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

Extended Realities, Artificial Intelligence and Interfaces.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

Targeting Experiences.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2018
<i>t-books</i>: A block interface for young children's narrative construction.
Int. J. Child Comput. Interact., 2018

Evolving Playful and Creative Activities When School Children Develop Game-Based Designs.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

What Prevents Teachers from Using Games and Gamification Tools in Nordic Schools?
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

Design, Learning and Innovation in Developing a Physical Activity Training Network: L.U.C.A.S Project.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

ArtsIT/DLI History, Research and Network Development.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

Rethinking children's co-creation processes beyond the design of TUIs.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Paper ladder: a rating scale to collect children's opinion in user studies.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

BioSpil: Bringing Interactivity and Gaming into a Cinema-Context.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

Blocks as Symbolic Tools for Children's Playful Collaboration.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

Designing Inclusive Reflective Learning with Digital Democratic Dialogue Across Boundaries and Diversities.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

2016
Moving Beyond Boundaries: When User-Centered Design meets Sociology.
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016

Considerations and Methods for Usability Testing with Children.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016

2015
The Virtual Dressing Room: A Usability and User Experience Study.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

Rehabilitation of Balance-Impaired Stroke Patients Through Audio-Visual Biofeedback.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

Possible Strategies for Facilitating the Exchange of Tacit Knowledge in a Team of Creative Professionals.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015

Designing with Young Children: Lessons Learned from a Co-creation of a Technology-Enhanced Playful Learning Environment.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015

2014
Interactive Multimodal Molecular Set - Designing Ludic Engaging Science Learning Content.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

The Performance of Self in the Context of Shopping in a Virtual Dressing Room System.
Proceedings of the HCI in Business - First International Conference, 2014

A Virtual Dressing Room for People with Asperger's Syndrome - A Usability Study to Realise Design Goals.
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice, 2014

Engagement in Game-Based Rehabilitation for Women with Fibromyalgia Syndrome.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

KidSmart© in Early Childhood Learning Practices: Playful Learning Potentials?
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

Medium for Children's Creativity: A Case Study of Artifact's Influence.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

The Resilience of Analog Tools in Creative Work Practices: A Case Study of LEGO Future Lab's Team in Billund.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Tools, 2014

Towards an inclusive virtual dressing room for wheelchair-bound customers.
Proceedings of the 2014 International Conference on Collaboration Technologies and Systems, 2014

An Internet of things resource for rehabilitation.
Proceedings of the 2014 International Conference on Collaboration Technologies and Systems, 2014

Digital Creativity: Children's Playful Mastery of Technology.
Proceedings of the Arts and Technology - Fourth International Conference, 2014

2013
Setting Conditions for Learning: Mediated Play and Socio-material Dialogue.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

I See, Please Tell Me More - Exploring Virtual Agents as Interactive Storytellers.
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,, 2013

Towards a Next Generation Universally Accessible 'Online Shopping-for-Apparel' System.
Proceedings of the Human-Computer Interaction. Users and Contexts of Use, 2013

Approaches to E-Learning.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013

Designing Ludic Engagement in an Interactive Virtual Dressing Room System - A Comparative Study.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

Facilitators' Intervention Variance and Outcome Influence When Using Video Games with Fibromyalgia Patients.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management. Healthcare and Safety of the Environment and Transport, 2013

Ludic Engagement Designs: Creating Spaces for Playful Learning.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013

The Effects of Mirroring in a Playful Virtual Environment: A Comparative Study with Children and Adults Having Impairments.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013

2011
Playfulness and Openness: Reflections on the Design of Learning Technologies.
Proceedings of the Arts and Technology - Second International Conference, 2011

2008
Editorial.
Digit. Creativity, 2008

2007
Non-formal therapy and learning potentials through human gesture synchronised to robotic gesture.
Univers. Access Inf. Soc., 2007

The <i>Picturing Sound</i> multisensory environment: an overview as entity of phenomenon.
Digit. Creativity, 2007

Empowered interaction through creativity.
Digit. Creativity, 2007

SoundScapes: non-formal learning potentials from interactive VEs.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Artabilitation Icmc Panel Paper Denmark 2007: non-Formal rehabilitation via Immersive Interactive Music Environments.
Proceedings of the 2007 International Computer Music Conference, 2007

2006
Virtual and Physical Toys: Open-Ended Features for Non-Formal Learning.
Cyberpsychology Behav. Soc. Netw., 2006

2005
Raw emotional signalling, via expressive behaviour.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005


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