Jeffrey C. F. Ho

Orcid: 0000-0001-8038-1605

According to our database1, Jeffrey C. F. Ho authored at least 20 papers between 2006 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2022
Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games: Effects on Closeness, Empathy, and Game Immersion.
Behav. Inf. Technol., 2022

VR Diet Museum: A Virtual Experience Designed for Better Learning and Reflection on Eating Habits and Its Effects.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

2021
Dimension-Based Interactions with Virtual Assistants: A Co-Design Project with Design Fictions.
Multimodal Technol. Interact., 2021

Mapping Engaging Experiences and Frame Shifting in Elucidation and Interactive Animation with Blending Theory in Public Exhibitions.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
The Role of Bedroom Privacy in Social Interaction among Elderly Residents in Nursing Homes: An Exploratory Case Study of Hong Kong.
Sensors, 2020

Real-World and Virtual-World Practices for Virtual Reality Games: Effects on Spatial Perception and Game Performance.
Multimodal Technol. Interact., 2020

A Budget Setting Design Intervention for Reducing Personal Expenses for Chinese Young Generation.
Proceedings of the Interactivity and Game Creation, 2020

Data City: Leveraging Data Embodiment Towards Building the Sense of Data Ownership.
Proceedings of the Interactivity and Game Creation, 2020

2019
ClothSurface: Exploring a Low-Cost Prototyping Tool to Support Ideation for Shape Displays.
Multimodal Technol. Interact., 2019

Should Do, Can Do, Can Know: Sustainability and Other Reflections on One Hundred and One Interaction Design Projects.
Proceedings of the Fifth Workshop on Computing within Limits, 2019

Exploring the Effects of VR Gameplay Videos on Performance and Experience.
Proceedings of the 2019 DiGRA International Conference: Game, 2019

2018
Towards an Integrated Approach to Studying Virtual Reality-Mediated Social Behaviors.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Human Issues, 2018

Computer as Partner: A Critique Perspective of Interaction Design for Social Sustainability.
Proceedings of the Sixth International Symposium of Chinese CHI, 2018

2017
Practice in Reality for Virtual Reality Games: Making Players Familiar and Confident with a Game.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Training Virtual Reality and Augmented Reality Prototyping without Coding.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Effect of Real-World Experience on Immersion in Virtual Reality Games: A Preliminary Study.
Proceedings of the Fourth International Symposium on Chinese CHI, 2016

2010
Finding failures from passed test cases: improving the pattern classification approach to the testing of mesh simplification programs.
Softw. Test. Verification Reliab., 2010

2009
PAT: A pattern classification approach to automatic reference oracles for the testing of mesh simplification programs.
J. Syst. Softw., 2009

2007
Piping Classification to Metamorphic Testing: An Empirical Study towards Better Effectiveness for the Identification of Failures in Mesh Simplification Programs.
Proceedings of the 31st Annual International Computer Software and Applications Conference, 2007

2006
Reference Models and Automatic Oracles for the Testing of Mesh Simplification Software for Graphics Rendering.
Proceedings of the 30th Annual International Computer Software and Applications Conference, 2006


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