Stephen Jia Wang

Orcid: 0000-0001-9835-9932

According to our database1, Stephen Jia Wang authored at least 23 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Textile Robotic Interaction for Designer-Robot Collaboration.
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

2023
EmoSense: Revealing True Emotions Through Microgestures.
Adv. Intell. Syst., September, 2023

Puffy: A Step-by-step Guide to Craft Bio-inspired Artifacts with Interactive Materiality.
Proceedings of the Seventeenth International Conference on Tangible, 2023

Towards Human-Centred AI-Co-Creation: A Three-Level Framework for Effective Collaboration between Human and AI.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023

Robotic Systems in Heritage Protection: An Anti-Fatigue Human-Robot Collaboration Exploration for Heritage Painting and Calligraphy Restoration.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023

2020
Individual Trace in Knowledge Space: A Novel Design Approach for Human-Systems Interaction.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications II - Proceedings of the 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET, 2020

Data City: Leveraging Data Embodiment Towards Building the Sense of Data Ownership.
Proceedings of the Interactivity and Game Creation, 2020

The Design Intervention Opportunities to Reduce Procedural-Caused Healthcare Waste Under the Industry 4.0 Context - A Scoping Review.
Proceedings of the Interactivity and Game Creation, 2020

2019
From Apology to Compensation: A Multi-level Taxonomy of Trust Reparation for Highly Automated Virtual Assistants.
Proceedings of the Human Interaction and Emerging Technologies, 2019

Addressing Accountability in Highly Autonomous Virtual Assistants.
Proceedings of the Human Interaction and Emerging Technologies, 2019

Synaesthetic-Translation Tool: Synaesthesia as an Interactive Material for Ideation.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2017
Augmented Reality Meets Tangibility: A New Approach for Early Childhood Education.
EAI Endorsed Trans. Creative Technol., 2017

Sandtime: A Tangible Interaction Featured Sensory Play Installation For Children To Increase Social Connection.
EAI Endorsed Trans. Creative Technol., 2017

Pairing craft-making with Mandarin eBooks: An investigation into the use of craft for language learning by preschoolers.
EAI Endorsed Trans. Creative Technol., 2017

3D-Stereoscopic Immersive Analytics Projects at Monash University and University of Konstanz.
Proceedings of the Stereoscopic Displays and Applications XXVIII, Burlingame, CA, USA, January 29, 2017

In-Store Shopping Experience Enhancement: Designing a Physical Object-Recognition Interactive Renderer.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

Interact with Show-Window at Stores: Exploratory Study and Design Solution for Physical Retailers' Product Demonstration.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

2016
Communicating the Effect of Human Behaviour on the Great Barrier Reef via Mixed Reality Visualisation.
Proceedings of the 2016 Big Data Visual Analytics, 2016

A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016

Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among Children.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016

Pairing Craft-Making with Mandarin eBooks: An Investigation into the Potential Use of Craft for Language Learning by Preschoolers.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016

2015
Hybrid-Dimensional Visualization and Interaction - Integrating 2D and 3D Visualization with Semi-Immersive Navigation Techniques.
Proceedings of the Big Data Visual Analytics, 2015

2013
Virtual-spine: The collaboration between pervasive environment based simulator, game engine (mixed-reality) and pervasive messaging.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013


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