Huaxin Wei

Orcid: 0000-0002-1890-5989

According to our database1, Huaxin Wei authored at least 21 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
An Interactive System for Supporting Creative Exploration of Cinematic Composition Designs.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Cinemassist: An Intelligent Interactive System for Real-Time Cinematic Composition Design.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Exploring the experience with tangible interactive narrative: Authoring and evaluation of <i>Letters to José</i>.
Entertain. Comput., 2023

2021
Designing Physical Artifacts for Tangible Narratives: Lessons Learned from Letters to José.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Playing between Opposite Ideologies with Focalization and Agency: A Look at Ideological Perspective in Narrative-driven Games.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

2020
Letters to José: A Design Case for Building Tangible Interactive Narratives.
Proceedings of the Interactive Storytelling, 2020

Bukas: Material Messages for Filipino Migrant Workers and Their Transnational Families.
Proceedings of the Interactivity and Game Creation, 2020

A Budget Setting Design Intervention for Reducing Personal Expenses for Chinese Young Generation.
Proceedings of the Interactivity and Game Creation, 2020

Effects of Virtual Reality in the Area of Responsible Decision-Making Training on Adolescents.
Proceedings of the Interactivity and Game Creation, 2020

2019
MemoryReel: A Purpose-designed Device for Recording Digitally Connected Special Moments for Later Recall and Reminiscence.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Should Do, Can Do, Can Know: Sustainability and Other Reflections on One Hundred and One Interaction Design Projects.
Proceedings of the Fifth Workshop on Computing within Limits, 2019

Exploring the Role of Narrative Puzzles in Game Storytelling.
Proceedings of the 2019 DiGRA International Conference: Game, 2019

2018
<i>Geometrical Hong Kong</i>: An Immersive and Interactive Virtual Reality Tour.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

MemoryPin: Turning Digitally Co-Present Moments into Tangible Memory Keepsakes.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Beyond Level Blueprints: Visualizing the Progression of Emotion and Narrative Driven Games.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

2015
Transdisciplinary Interaction Design in Design Education.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2011
Structuring Narrative Interaction: What We Can Learn from Heavy Rain.
Proceedings of the Interactive Storytelling, 2011

2010
Time and Space in Digital Game Storytelling.
Int. J. Comput. Games Technol., 2010

Embedded narrative in game design.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

2009
Believable Characters.
Proceedings of the Handbook of Multimedia for Digital Entertainment and Arts, 2009

2008
Exploring Non-verbal Behavior Models for Believable Characters.
Proceedings of the Interactive Storytelling, 2008


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