Jennifer R. Whitson

Orcid: 0000-0003-0648-8871

According to our database1, Jennifer R. Whitson authored at least 10 papers between 2007 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
What Can We Learn From Studio Studies Ethnographies?: A "Messy" Account of Game Development Materiality, Learning, and Expertise.
Games Cult., 2020

2018
Voodoo software and boundary objects in game development: How developers collaborate and conflict with game engines and art tools.
New Media Soc., 2018

Megabooth: The cultural intermediation of indie games.
New Media Soc., 2018

2015
Gamifying Research: Strategies, Opportunities, Challenges, Ethics.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2013
Once More With Feeling: Game Design Patterns for Learning in the Affective Domain.
Games Cult., 2013

Whether to play or preserve the past?: Creating The Forgotten Worker Quest.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

2011
Social gaming for change: Facebook unleashed.
First Monday, 2011

2009
Feature - Identity theft and the challenges of caring for your virtual self.
Interactions, 2009

2008
Neo-immersion: awareness and engagement in gameplay.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

2007
Playscripts a new method for analyzing game design and play.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007


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