Jesper Juul

According to our database1, Jesper Juul authored at least 15 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
From Teams to Games: Connecting Game Development to Game Characteristics.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

2022
Predicting Success Factors of Video Game Titles and Companies.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

2021
The Game of Video Game Objects: A Minimal Theory of when we see Pixels as Objects rather than Pictures.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

2020
The Independent Mode: A Functionalist Account of Independent Games and Game History.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2014
High-tech low-tech authenticity: The creation of independent style at the Independent Games Festival.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

2010
In search of lost time: on game goals and failure costs.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

2009
Easy to use and incredibly difficult: on the mythical border between interface and gameplay.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

Bad Games Panel [Abstracts].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2007
A Certain Level of Abstraction.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

2005
Where the Action is.
Game Stud., 2005

Half-Real: The Interplay between Game Rules and Game Fiction.
Proceedings of the Digital Games Research Conference 2005, 2005

2003
The game, the player, the world: looking for a heart of gameness.
Proceedings of the Digital Games Research Conference 2003, 2003

2002
The Open and the Closed: Games of Emergence and Games of Progression.
Proceedings of the Computer Games and Digital Cultures Conference, 2002

2001
The repeatedly lost art of studying games.
Game Stud., 2001

Games Telling stories? - A brief note on games and narratives.
Game Stud., 2001


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