Johannes Pfau

Orcid: 0000-0002-8760-5023

According to our database1, Johannes Pfau authored at least 50 papers between 2017 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling.
IEEE Trans. Games, June, 2023

On Video Game Balancing: Joining Player- and Data-Driven Analytics.
CoRR, 2023

Empathetic AI for Empowering Resilience in Games.
CoRR, 2023

Co-Simulating Region-Based Dynamic Voltage Scaling for FPGA Architecture Design.
Proceedings of the IEEE Nordic Circuits and Systems Conference, 2023

Automated Replacement of State-Holding Flip-Flops to Enable Non-Volatile Checkpointing.
Proceedings of the IEEE Nordic Circuits and Systems Conference, 2023

A Unified SoC Lab Course: Combined Teaching of Mixed Signal Aspects, System Integration, Software Development and Documentation.
Proceedings of the IEEE International Symposium on Circuits and Systems, 2023

From Teams to Games: Connecting Game Development to Game Characteristics.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

A Visual Ethnographic Study at Cultural Spaces to Identify Character Creation Opportunities.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for Resilience.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

ReLoDAQ: Resource-Efficient, Low-Overhead 200 Gbits<sup>-1</sup> Data Acquisition System for 6G Prototyping.
Proceedings of the 31st IEEE Annual International Symposium on Field-Programmable Custom Computing Machines, 2023

LETSCOPE: Lifecycle Extensions Through Software-Defined Predictive Control of Power Electronics.
Proceedings of the 20th IEEE International Conference on Smart Technologies, 2023

Visualization-based Iterative Segmentation to Augment Video Game Analytics.
Proceedings of the IEEE Conference on Games, 2023

Mining Player Behavior Patterns from Domain-Based Spatial Abstraction in Games.
Proceedings of the IEEE Conference on Games, 2023

Balancing Video Games: A Player-Driven Instrument.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video Games.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Player-Driven Game Analytics: The Case of Guild Wars 2.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Assessing the Impact of Personality on Affective States from Video Game Communication.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, ACII 2023, 2023

Modeling Player Personality Factors from In-Game Behavior and Affective Expression.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, ACII 2023, 2023

2022
V-FPGAs: Increasing Performance with Manual Placement, Timing Extraction and Extended Timing Modeling.
J. Signal Process. Syst., 2022

Deep understanding of everyday activity commands for household robots.
Semantic Web, 2022

Nutzungsverhalten und Funktionsanforderungen digitaler Trainingsanwendungen während der Pandemie.
CoRR, 2022

Predicting Success Factors of Video Game Titles and Companies.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

AstraVerse: Establishing a Culturally Sensitive Framework for Integrating Elements from Mythological Backgrounds.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of League of Legends.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

A hardware/software co-design approach to prototype 6G mobile applications inside the GNU Radio SDR Ecosystem using FPGA hardware accelerators.
Proceedings of the HEART 2022: International Symposium on Highly-Efficient Accelerators and Reconfigurable Technologies, Tsukuba, Japan, June 9, 2022

A Data-Driven Design of AR Alternate Reality Games to Measure Resilience.
Proceedings of the HCI in Games, 2022

Player Segmentation with INSPECT: Revealing Systematic Behavior Differences within MMORPG and Educational Game Case Studies.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

"I Didn't Catch That, But I'll Try My Best": Anticipatory Error Handling in a Voice Controlled Game.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Deep player behavior modeling
PhD thesis, 2021

From MOSFETs to Ambipolar Transistors: Standard Cell Synthesis for the Planar RFET Technology.
IEEE Trans. Circuits Syst. I Regul. Pap., 2021

Evaluation of Different Manual Placement Strategies to Ensure Uniformity of the V-FPGA.
Proceedings of the Applied Reconfigurable Computing. Architectures, Tools, and Applications, 2021

2020
Towards Ambipolar Planar Devices: The DeFET Device in Area Constrained XOR Applications.
Proceedings of the 11th IEEE Latin American Symposium on Circuits & Systems, 2020

Enhancing Game-Based Learning Through Infographics in the Context of Smart Home Security.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Designing Universal Logic Module FPGA Architectures for Use With Ambipolar Transistor Technology.
Proceedings of the International Conference on Field-Programmable Technology, 2020

Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling.
Proceedings of the IEEE Conference on Games, 2020

The Case for Usable AI: What Industry Professionals Make of Academic AI in Video Games.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

We Asked 100 People: How Would You Train Our Robot?
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Good vs. Evil: Investigating the Effect of Game Premise in a Smart Home Security Educational Game.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
A Hardware Perspective on the ChaCha Ciphers: Scalable Chacha8/12/20 Implementations Ranging from 476 Slices to Bitrates of 175 Gbit/s.
Proceedings of the 32nd IEEE International System-on-Chip Conference, 2019

Give MEANinGS to Robots with Kitchen Clash: A VR Human Computation Serious Game for World Knowledge Accumulation.
Proceedings of the Entertainment Computing and Serious Games, 2019

Player Types and Achievements - Using Adaptive Game Design to Foster Intrinsic Motivation.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Can You Rely on Human Computation?: A Large-scale Analysis of Disruptive Behavior in Games With A Purpose.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Deep Player Behavior Models: Evaluating a Novel Take on Dynamic Difficulty Adjustment.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

From MOSFETs to Ambipolar Transistors: A Static DeFET Inverter Cell for SOI.
Proceedings of the 2019 IEEE Asia Pacific Conference on Circuits and Systems, 2019

2018
Towards Deep Player Behavior Models in MMORPGs.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

Do You Think This is a Game?
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Reconfigurable FPGA-Based Channelization Using Polyphase Filter Banks for Quantum Computing Systems.
Proceedings of the Applied Reconfigurable Computing. Architectures, Tools, and Applications, 2018

2017
Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised Solving.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017


  Loading...