Jiayi Xu

Orcid: 0000-0002-9868-2913

Affiliations:
  • Hangzhou Dianzi University, Hangzhou, China


According to our database1, Jiayi Xu authored at least 19 papers between 2007 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Bibliography

2021
Matching a composite sketch to a photographed face using fused HOG and deep feature models.
Vis. Comput., 2021

Adaptive semantic attribute decoupling for precise face image editing.
Vis. Comput., 2021

2020
Image enhancement algorithm based on generative adversarial network in combination of improved game adversarial loss mechanism.
Multim. Tools Appl., 2020

Person-independent facial expression recognition method based on improved Wasserstein generative adversarial networks in combination with identity aware.
Multim. Syst., 2020

2019
Generating Users' Desired Face Image Using the Conditional Generative Adversarial Network and Relevance Feedback.
IEEE Access, 2019

Composite Sketch Recognition Using Multi-scale Hog Features and Semantic Attributes.
Proceedings of the 2019 International Conference on Cyberworlds, 2019

2018
Synthesizing Imagined Faces Based on Relevance Feedback.
Trans. Comput. Sci., 2018

Suggesting the Appropriate Number of Observers for Predicting Video Saliency with Eye-Tracking Data.
Proceedings of Computer Graphics International 2018, 2018

2017
Synthesis of Facial Images Based on Relevance Feedback.
Proceedings of the 2017 International Conference on Cyberworlds, 2017

2016
Example-based caricature generation with exaggeration control.
Vis. Comput., 2016

2015
Hidden message in a deformation-based texture.
Vis. Comput., 2015

2014
Watermarking Marbled Image Based on Linear Enhancement Hologram.
J. Inf. Hiding Multim. Signal Process., 2014

Example-Based Automatic Caricature Generation.
Proceedings of the 2014 International Conference on Cyberworlds, 2014

A Study on Perceived Similarity between Photograph and Shape Exaggerated Caricature.
Proceedings of the 2014 International Conference on Cyberworlds, 2014

2013
Stego-Marbling-Texture.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

2008
Shape-constrained flock animation.
Comput. Animat. Virtual Worlds, 2008

Nondissipative Marbling.
IEEE Computer Graphics and Applications, 2008

Interactive Control of Large-Crowd Navigation in Virtual Environments Using Vector Fields.
IEEE Computer Graphics and Applications, 2008

2007
Interactive control of real-time crowd navigation in virtual environment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007


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