Xiaogang Jin

Orcid: 0000-0001-7339-2920

Affiliations:
  • Zhejiang University, State Key Lab of CAD&CG, Hangzhou, China


According to our database1, Xiaogang Jin authored at least 229 papers between 1997 and 2024.

Collaborative distances:

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Bibliography

2024
Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting.
CoRR, 2024

On Optimal Sampling for Learning SDF Using MLPs Equipped with Positional Encoding.
CoRR, 2024

SocialCVAE: Predicting Pedestrian Trajectory via Interaction Conditioned Latents.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

A General Implicit Framework for Fast NeRF Composition and Rendering.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

2023
Model-based Crowd Behaviours in Human-solution Space.
Comput. Graph. Forum, September, 2023

A Calibrated Force-Based Model for Mixed Traffic Simulation.
IEEE Trans. Vis. Comput. Graph., March, 2023

Multi-Granularity Context Network for Efficient Video Semantic Segmentation.
IEEE Trans. Image Process., 2023

Multi-level crowd simulation using social LSTM.
Comput. Animat. Virtual Worlds, 2023

Character hit reaction animations using physics and inverse kinematics.
Comput. Animat. Virtual Worlds, 2023

SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenes.
CoRR, 2023

Enhancing the Authenticity of Rendered Portraits with Identity-Consistent Transfer Learning.
CoRR, 2023

Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction.
CoRR, 2023

A Locality-based Neural Solver for Optical Motion Capture.
CoRR, 2023

Learning Full-Head 3D GANs from a Single-View Portrait Dataset.
CoRR, 2023

Octree-based hierarchical sampling optimization for the volumetric super-resolution of scientific data.
CoRR, 2023

GRIG: Few-Shot Generative Residual Image Inpainting.
CoRR, 2023

A Locality-based Neural Solver for Optical Motion Capture.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Texture Atlas Compression Based on Repeated Content Removal.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

RSMT: Real-time Stylized Motion Transition for Characters.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

Deep Real-time Volumetric Rendering Using Multi-feature Fusion.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

LPFF: A Portrait Dataset for Face Generators Across Large Poses.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

2022
Effective Eyebrow Matting with Domain Adaptation.
Comput. Graph. Forum, October, 2022

Spatio-temporal Keyframe Control of Traffic Simulation using Coarse-to-Fine Optimization.
Comput. Graph. Forum, October, 2022

Example-based large-scale marine scene authoring using Wang Cubes.
Vis. Informatics, 2022

Fast probe-leaking elimination using mask decomposition.
Vis. Comput., 2022

Velocity-based dynamic crowd simulation by data-driven optimization.
Vis. Comput., 2022

Real-time controllable motion transition for characters.
ACM Trans. Graph., 2022

A Practical Model for Realistic Butterfly Flight Simulation.
ACM Trans. Graph., 2022

Detecting 3D Points of Interest Using Projective Neural Networks.
IEEE Trans. Multim., 2022

Person Foreground Segmentation by Learning Multi-Domain Networks.
IEEE Trans. Image Process., 2022

TraEDITS: Diversity and Irregularity-Aware Traffic Trajectory Editing.
IEEE Robotics Autom. Lett., 2022

Skeleton-level control for multi-agent simulation through deep reinforcement learning.
Comput. Animat. Virtual Worlds, 2022

TransFlowNet: A physics-constrained Transformer framework for spatio-temporal super-resolution of flow simulations.
J. Comput. Sci., 2022

Probability-Based Channel Pruning for Depthwise Separable Convolutional Networks.
J. Comput. Sci. Technol., 2022

Diverse facial inpainting guided by exemplars.
CoRR, 2022

Controllable blending of line and polygon skeleton-based convolution surfaces with finite support kernels.
Comput. Graph., 2022

Accurate floorplan reconstruction using geometric priors.
Comput. Graph., 2022

Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networks.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

3DBrushVR: From Virtual Reality Primitives to Complex Manifold Objects.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

BRNet: Exploring Comprehensive Features for Monocular Depth Estimation.
Proceedings of the Computer Vision - ECCV 2022, 2022

HairMapper: Removing Hair from Portraits Using GANs.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

Crowd Simulation with Detailed Body Motion and Interaction.
Proceedings of the Advances in Computer Graphics, 2022

2021
Efficient real-time dynamic diffuse global illumination using signed distance fields.
Vis. Comput., 2021

Automatic embroidery texture synthesis for garment design and online display.
Vis. Comput., 2021

AgentDress: Realtime Clothing Synthesis for Virtual Agents using Plausible Deformations.
IEEE Trans. Vis. Comput. Graph., 2021

Heter-Sim: Heterogeneous Multi-Agent Systems Simulation by Interactive Data-Driven Optimization.
IEEE Trans. Vis. Comput. Graph., 2021

Deep-based Self-refined Face-top Coordination.
ACM Trans. Multim. Comput. Commun. Appl., 2021

EyelashNet: a dataset and a baseline method for eyelash matting.
ACM Trans. Graph., 2021

Coarse-to-fine: facial structure editing of portrait images via latent space classifications.
ACM Trans. Graph., 2021

HeterSkinNet: A Heterogeneous Network for Skin Weights Prediction.
Proc. ACM Comput. Graph. Interact. Tech., 2021

A simplified force model for mixed traffic simulation.
Comput. Animat. Virtual Worlds, 2021

A linear wave propagation-based simulation model for dense and polarized crowds.
Comput. Animat. Virtual Worlds, 2021

Category-consistent deep network learning for accurate vehicle logo recognition.
Neurocomputing, 2021

Example-based Real-time Clothing Synthesis for Virtual Agents.
CoRR, 2021

Wowtao: A personalized pottery-making system.
Comput. Ind., 2021

Beauty3DFaceNet: Deep geometry and texture fusion for 3D facial attractiveness prediction.
Comput. Graph., 2021

Automatic pose and wrinkle transfer for aesthetic garment display.
Comput. Aided Geom. Des., 2021

Parametric Reshaping of Portraits in Videos.
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021

2020
Dictionary-based Fidelity Measure for Virtual Traffic.
IEEE Trans. Vis. Comput. Graph., 2020

Spatio-temporal Segmentation Based Adaptive Compression of Dynamic Mesh Sequences.
ACM Trans. Multim. Comput. Commun. Appl., 2020

FASTSWARM: A data-driven framework for real-time flying insect swarm simulation.
Comput. Animat. Virtual Worlds, 2020

Cover Image.
Comput. Animat. Virtual Worlds, 2020

Sketch-based shape-constrained fireworks simulation in head-mounted virtual reality.
Comput. Animat. Virtual Worlds, 2020

Cover Image.
Comput. Animat. Virtual Worlds, 2020

High-quality retinal vessel segmentation using generative adversarial network with a large receptive field.
Int. J. Imaging Syst. Technol., 2020

Barycentric convolution surfaces based on general planar polygon skeletons.
Graph. Model., 2020

Signed Distance Fields Dynamic Diffuse Global Illumination.
CoRR, 2020

Curve Skeleton Extraction From 3D Point Clouds Through Hybrid Feature Point Shifting and Clustering.
Comput. Graph. Forum, 2020

Deep Shapely Portraits.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020

Progressive Feature Polishing Network for Salient Object Detection.
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

2019
Depth-aware image vectorization and editing.
Vis. Comput., 2019

Submodular Function Optimization for Motion Clustering and Image Segmentation.
IEEE Trans. Neural Networks Learn. Syst., 2019

Quadruplet Network With One-Shot Learning for Fast Visual Object Tracking.
IEEE Trans. Image Process., 2019

Screwing assembly oriented interactive model segmentation in HMD VR environment.
Comput. Animat. Virtual Worlds, 2019

Biologically inspired ant colony simulation.
Comput. Animat. Virtual Worlds, 2019

Shape-constrained flying insects animation.
Comput. Animat. Virtual Worlds, 2019

Efficient and realistic character animation through analytical physics-based skin deformation.
Graph. Model., 2019

3D mesh animation compression based on adaptive spatio-temporal segmentation.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019

Force-based Heterogeneous Traffic Simulation for Autonomous Vehicle Testing.
Proceedings of the International Conference on Robotics and Automation, 2019

ODE-Driven Sketch-Based Organic Modelling.
Proceedings of the Advances in Computer Graphics, 2019

2018
Constant time texture filtering.
Vis. Comput., 2018

Realistic Data-Driven Traffic Flow Animation Using Texture Synthesis.
IEEE Trans. Vis. Comput. Graph., 2018

A fast garment fitting algorithm using skeleton-based error metric.
Comput. Animat. Virtual Worlds, 2018

Sketch-based shape-preserving tree animations.
Comput. Animat. Virtual Worlds, 2018

Parallel and efficient approximate nearest patch matching for image editing applications.
Neurocomputing, 2018

Parametric Reshaping of Portrait Images for Weight-change.
IEEE Computer Graphics and Applications, 2018

Efficient image decolorization with a multimodal contrast-preserving measure.
Comput. Graph., 2018

Personalized food printing for portrait images.
Comput. Graph., 2018

Variational Mannequin Approximation Using Spheres and Capsules.
IEEE Access, 2018

Seamless Color Mapping for 3D Reconstruction with Consumer-Grade Scanning Devices.
Proceedings of the Computer Vision - ECCV 2018 Workshops, 2018

2017
Marbling-based creative modelling.
Vis. Comput., 2017

Creative Virtual Tree Modeling Through Hierarchical Topology-Preserving Blending.
IEEE Trans. Vis. Comput. Graph., 2017

Semantic portrait color transfer with internet images.
Multim. Tools Appl., 2017

Brush2Model: Convolution surface-based brushes for 3D modelling in head-mounted display-based virtual environments.
Comput. Animat. Virtual Worlds, 2017

Real-virtual fusion model for traffic animation.
Comput. Animat. Virtual Worlds, 2017

Topologically consistent leafy tree morphing.
Comput. Animat. Virtual Worlds, 2017

Stress-Constrained Thickness Optimization for Shell Object Fabrication.
Comput. Graph. Forum, 2017

Solid Mathematical Marbling.
IEEE Computer Graphics and Applications, 2017

A new design concept: 3D to 2D textile pattern design for garments.
Comput. Aided Des., 2017

2016
Two-level joint local laplacian texture filtering.
Vis. Comput., 2016

Online real-time locomotive motion transformation based on biomechanical observations.
Comput. Animat. Virtual Worlds, 2016

Recognition-Difficulty-Aware Hidden Images Based on Clue-Map.
Comput. Graph. Forum, 2016

CustomCut: On-demand Extraction of Customized 3D Parts with 2D Sketches.
Comput. Graph. Forum, 2016

Make it swing: Fabricating personalized roly-poly toys.
Comput. Aided Geom. Des., 2016

Steering micro-robotic swarm by dynamic actuating fields.
Proceedings of the 2016 IEEE International Conference on Robotics and Automation, 2016

2015
High-quality tree structures modelling using local convolution surface approximation.
Vis. Comput., 2015

Hidden message in a deformation-based texture.
Vis. Comput., 2015

GPU-based polygonization and optimization for implicit surfaces.
Vis. Comput., 2015

Parallel Style-Aware Image Cloning for Artworks.
IEEE Trans. Vis. Comput. Graph., 2015

Multiregion Segmentation Based on Compact Shape Prior.
IEEE Trans Autom. Sci. Eng., 2015

Analytical solutions for tree-like structure modelling using subdivision surfaces.
Comput. Animat. Virtual Worlds, 2015

Efficient sketch-based creation of detailed character models through data-driven mesh deformations.
Comput. Animat. Virtual Worlds, 2015

Vehicle-pedestrian interaction for mixed traffic simulation.
Comput. Animat. Virtual Worlds, 2015

Structure-Aware Nonlocal Optimization Framework for Image Colorization.
J. Comput. Sci. Technol., 2015

Deformable Objects Collision Handling with Fast Convergence.
Comput. Graph. Forum, 2015

Simulating Drops Settling in a Still Liquid.
IEEE Computer Graphics and Applications, 2015

Dynamic skin deformation using finite difference solutions for character animation.
Comput. Graph., 2015

BSwarm: biologically-plausible dynamics model of insect swarms.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

2014
Blending using ODE swept surfaces with shape control and $$C^1$$ C 1 continuity.
Vis. Comput., 2014

Sensitivity-optimized rigging for example-based real-time clothing synthesis.
ACM Trans. Graph., 2014

Space-time editing of elastic motion through material optimization and reduction.
ACM Trans. Graph., 2014

Shape Deformation Using Skeleton Correspondences for Realistic Posed Fashion Flat Creation.
IEEE Trans Autom. Sci. Eng., 2014

Real-time image-based chinese ink painting rendering.
Multim. Tools Appl., 2014

Turbulence synthesis for shape-controllable smoke animation.
Comput. Animat. Virtual Worlds, 2014

Flock morphing animation.
Comput. Animat. Virtual Worlds, 2014

Crowd Simulation and Its Applications: Recent Advances.
J. Comput. Sci. Technol., 2014

From design methodology to evolutionary design: An interactive creation of marble-like textile patterns.
Eng. Appl. Artif. Intell., 2014

Skeleton-enhanced line drawings for 3D models.
Graph. Model., 2014

Creature grammar for creative modeling of 3D monsters.
Graph. Model., 2014

Controllable Edge Feature Sharpening for Dental Applications.
Comput. Math. Methods Medicine, 2014

Inherent Noise-Aware Insect Swarm Simulation.
Comput. Graph. Forum, 2014

On-line real-time physics-based predictive motion control with balance recovery.
Comput. Graph. Forum, 2014

A Study on Perceived Similarity between Photograph and Shape Exaggerated Caricature.
Proceedings of the 2014 International Conference on Cyberworlds, 2014

2013
An efficient and collision-free hole-filling algorithm for orthodontics.
Vis. Comput., 2013

Object cloning using constrained mean value interpolation.
Vis. Comput., 2013

Dynamic hair manipulation in images and videos.
ACM Trans. Graph., 2013

Real-time directional stylization of images and videos.
Multim. Tools Appl., 2013

Real-time image marbleization.
Multim. Tools Appl., 2013

Interactive elastic motion editing through space-time position constraints.
Comput. Animat. Virtual Worlds, 2013

Video-based personalized traffic learning.
Graph. Model., 2013

Efficient polygonization of tree trunks modeled by convolution surfaces.
Sci. China Inf. Sci., 2013

A unified smoke control method based on signed distance field.
Comput. Graph., 2013

Shape modeling for animated characters using ordinary differential equations.
Comput. Graph., 2013

Efficient tree-like structures modeling based on subdivision surfaces.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

Surface Modeling Using Partial Differential Equations: A Survey.
Proceedings of the 17th International Conference on Information Visualisation, 2013

Determination of Force Fields for Ode-based and Skeleton Driven Character Animation .
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Character Modeling using Physically based Deformable Curves.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Statistical Analysis of Joint Determination for Skeleton Driven Animation of Human Hands.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Stego-Marbling-Texture.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

2012
Analytical solutions for sketch-based convolution surface modeling on the GPU.
Vis. Comput., 2012

Approximate straightest path computation and its application in parameterization.
Vis. Comput., 2012

Enhancing the Symmetry and Proportion of 3D Face Geometry.
IEEE Trans. Vis. Comput. Graph., 2012

Data-driven facial expression synthesis via Laplacian deformation.
Multim. Tools Appl., 2012

Detailed traffic animation for urban road networks.
Graph. Model., 2012

Geodesic Distance-Based Realistic Facial Animation Using RBF Interpolation.
Comput. Sci. Eng., 2012

Digital Camouflage Images Using Two-scale Decomposition.
Comput. Graph. Forum, 2012

Mathematical Marbling.
IEEE Computer Graphics and Applications, 2012

Flexible shape control for automatic resizing of apparel products.
Comput. Aided Des., 2012

Computer aided clothing pattern design with 3D editing and pattern alteration.
Comput. Aided Des., 2012

2011
Parallel and efficient Boolean on polygonal solids.
Vis. Comput., 2011

Color-Mood-Aware Clothing Re-texturing.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

Real-Time Image Smoothing Based on True Edges.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

2010
Fusion of disconnected mesh components with branching shapes.
Vis. Comput., 2010

A unified framework for designing textures using energy optimization.
Pattern Recognit., 2010

Shape manipulation using physically based wire deformations.
Comput. Animat. Virtual Worlds, 2010

Haptic-constraint modeling based on interactive metaballs.
Comput. Animat. Virtual Worlds, 2010

Interactive virtual try-on clothing design systems.
Comput. Aided Des., 2010

2009
Real-time saliency-aware video abstraction.
Vis. Comput., 2009

A new feature-preserving mesh-smoothing algorithm.
Vis. Comput., 2009

Implicit modeling from polygon soup using convolution.
Vis. Comput., 2009

Fast approximation of trilateral filter for tone mapping using a signal processing approach.
Signal Process., 2009

<i>AtelierM</i>++: a fast and accurate marbling system.
Multim. Tools Appl., 2009

Fireworks controller.
Comput. Animat. Virtual Worlds, 2009

Fast and Reliable Mouse Picking Using Graphics Hardware.
Int. J. Comput. Games Technol., 2009

An effective third-order local fitting patch and its application.
Proceedings of the IEEE International Conference on Shape Modeling and Applications, 2009

Ram-based tone mapping for high dynamic range images.
Proceedings of the 2009 IEEE International Conference on Multimedia and Expo, 2009

Fast Shape-Simplifying Image Abstraction Using Graphics Hardware.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

Real-time photo style transfer.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

Bilateral filtering using fuzzy-median for image manipulations.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

Approximating solid objects by ellipsoid-tree.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

3D clothing fitting based on the geometric feature matching.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

2008
Real-time feature-aware video abstraction.
Vis. Comput., 2008

Shape deformation with tunable stiffness.
Vis. Comput., 2008

Mesh Composition on Models with Arbitrary Boundary Topology.
IEEE Trans. Vis. Comput. Graph., 2008

Shear buckling and dynamic bending in cloth simulation.
Comput. Animat. Virtual Worlds, 2008

Shape-constrained flock animation.
Comput. Animat. Virtual Worlds, 2008

Efficient and Stable Simulation of Cloth Undergoing Large Rotations.
Comput. Sci. Eng., 2008

Nondissipative Marbling.
IEEE Computer Graphics and Applications, 2008

Interactive Control of Large-Crowd Navigation in Virtual Environments Using Vector Fields.
IEEE Computer Graphics and Applications, 2008

Automatic PolyCube-Maps.
Proceedings of the Advances in Geometric Modeling and Processing, 2008

Real-Time Tone Mapping for High-Resolution HDR Images.
Proceedings of the International Conference on Cyberworlds 2008, 2008

2007
High dynamic range image tone mapping and retexturing using fast trilateral filtering.
Vis. Comput., 2007

Deformation-based interactive texture design using energy optimization.
Vis. Comput., 2007

Interactive soft-touch dynamic deformations.
Comput. Animat. Virtual Worlds, 2007

Computer-Generated Marbling Textures: A GPU-Based Design System.
IEEE Computer Graphics and Applications, 2007

Gradient based image completion by solving the Poisson equation.
Comput. Graph., 2007

Ellipsoidal-blob approximation of 3D models and its applications.
Comput. Graph., 2007

Interactive control of real-time crowd navigation in virtual environment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Ellipsoid-tree construction for solid objects.
Proceedings of the 2007 ACM Symposium on Solid and Physical Modeling, 2007

Feature-Based Texture Design Using Deformation Techniques.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

A Feature Preserving and Volume Shrinking Prevented Mesh Smoothing Algorithm.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

2006
Completion-based texture design using deformation.
Vis. Comput., 2006

Mesh fusion using functional blending on topologically incompatible sections.
Vis. Comput., 2006

Multiresolution free-form deformation with subdivision surface of arbitrary topology.
Vis. Comput., 2006

Water Wave Animation on Mesh Surfaces.
Comput. Sci. Eng., 2006

Interactive haptic deformation of dynamic soft objects.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Simple and Fast Terrain Rendering Using Graphics Hardware.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Adaptive Level Set Method for Mesh Evolution.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Physically-Based Real-Time Music Fountain Simulation.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Dynamic Textures Using Wavelet Analysis.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Target Shape Controlled Cloud Animation.
Proceedings of the Advances in Computer Graphics, 2006

Sketch Based Mesh Fusion.
Proceedings of the Advances in Computer Graphics, 2006

2005
Blob-based liquid morphing.
Comput. Animat. Virtual Worlds, 2005

Mesh morphing using polycube-based cross-parameterization.
Comput. Animat. Virtual Worlds, 2005

A Color Image Encryption Algorithm Based on Magic Cube Transformation and Modular Arithmetic Operation.
Proceedings of the Advances in Multimedia Information Processing, 2005

Gradient Based Image Completion by Solving Poisson Equation.
Proceedings of the Advances in Multimedia Information Processing, 2005

Efficient and simple cloth animation.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

High quality triangulation of implicit surfaces.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

2003
Subdivision interpolating implicit surfaces.
Comput. Graph., 2003

2002
Convolution surfaces for arcs and quadratic curves with a varying kernel.
Vis. Comput., 2002

B-spline free-form deformation of polygonal object as trimmed Bézier surfaces.
Vis. Comput., 2002

Analytical methods for polynomial weighted convolution surfaces with various kernels.
Comput. Graph., 2002

2001
Convolution Surfaces for Line Skeletons with Polynomial Weight Distributions.
J. Graphics, GPU, & Game Tools, 2001

Geometric Deformations Based on 3D Volume Morphing.
J. Comput. Sci. Technol., 2001

2000
Three-Dimensional Deformation Using Directional Polar Coordinates.
J. Graphics, GPU, & Game Tools, 2000

Direct 3D Painting with a Metaball-Based Paintbrush.
J. Comput. Sci. Technol., 2000

General constrained deformations based on generalized metaballs.
Comput. Graph., 2000

1997
A progressive radiosity algorithm based on piecewise polynomial intensity distribution.
Comput. Graph., 1997

Arc-Length-Based Axial Deformation and Length Preserved Animation.
Proceedings of the Computer Animation 1997, 1997


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