Jinsil Hwaryoung Seo

Orcid: 0000-0003-0410-7203

According to our database1, Jinsil Hwaryoung Seo authored at least 66 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Identity-Centered User-Generated Content to Create Occupational Identity with Visual Computing.
Proceedings of the ACM SIGGRAPH 2023 Educator's Forum, 2023

AllyChat: Developing a VR Conversational AI Agent Using Few-Shot Learning to Support Individuals with Intellectual Disabilities.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Empowering Creativity Through Children's Assistive Design Workshops with Orthorigami.
Proceedings of the Universal Access in Human-Computer Interaction, 2023

Buddie: Design Exploration for Remote Interactions to Support Kids.
Proceedings of the Human-Computer Interaction, 2023

Connected Immersion: Interacting with Dynamically Generated Creatures and Narratives.
Proceedings of the Creativity and Cognition, 2023

Connected: Birth-Death-Rebirth Through Tangible/Intangible/Virtual Explorations of Hands.
Proceedings of the 11th International Conference on Digital and Interactive Arts, 2023

Development of Virtual Reality SBIRT Skill Training with Conversational AI in Nursing Education.
Proceedings of the Artificial Intelligence in Education - 24th International Conference, 2023

2022
Fab4D : An Accessible Hybrid Approach for Programmable Shaping and Shape Changing Artifacts.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

2021
The Effect of Co-Verbal Remote Touch on Electrodermal Activity and Emotional Response in Dyadic Discourse.
Sensors, 2021

Workflow of Fast Three-Dimension Reconstruction of Anatomical Specimens.
J. Medical Imaging Health Informatics, 2021

Exploration of Visuo-haptic Interactions to Support Learning Leopold's Maneuvers Process in Virtual Reality.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Extended Reality Program, Tokyo, Japan, December 14, 2021

A Walk Alone: Triggering Fear and Simulating Empathy to Raise Awareness about the Dangers Women Face when Walking Alone at Night: Triggering Fear and Simulating Empathy to Raise Awareness about the Dangers Women Face when Walking Alone at Night.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Extended Reality Program, Tokyo, Japan, December 14, 2021

Work-in-Progress-Design and Evaluation of 360 VR Immersive Interactions in Nursing Education.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Co-Verbal Touch: Enriching Video Telecommunications with Remote Touch Technology.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

Balletic VR: Integrating Art, Science, and Technology for Dance Science Education.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

A Walk Alone: A Virtual Reality Simulation about the Dangers Women Face When Walking Alone at Night.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

Displaced: A 360-Degree Virtual Reality Narrative about Immigration-Related Trauma.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

The Power of Collaborative Synergy: Diving into US, a Collaborative Theatre Production Involving the Departments of Visualization, Dance Science, and Liberal Arts at Texas A&M University.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

2020
ARtist: Interactive Augmented Reality for Curating Children's Artworks.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Orthorigami: Implementing Shape-Memory Polymers for Customizing Orthotic Applications.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Design is (A)live: An Environment Integrating Ideation and Assessment.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Upwell: Performative Immersion Hybridizing Two Worlds.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Though Miles Apart: Soft Tangible Interface that Evokes Nostalgic Memories.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

InNervate immersion: case study of dynamic simulations in AR/VR environments for learning muscular innervation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Making Multi-platform VR Development More Accessible: A Platform Agnostic VR Framework.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

Studying Relationships of Muscle Representations and Levels of Interactivity in a Canine Anatomy VR Environment.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

InNervate AR: Dynamic Interaction System for Motor Nerve Anatomy Education in Augmented Reality.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

Data Center Physical Security Training VR to Support Procedural Memory Tasks.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

Flora: Exploring Spatial Memory Using Hand-held Projections.
Proceedings of the ARTECH 2019: 9th International Conference on Digital and Interactive Arts, 2019

Though Miles Apart: An Interactive Art Installation that Evokes Nostalgia.
Proceedings of the ARTECH 2019: 9th International Conference on Digital and Interactive Arts, 2019

Touch Media: Investigating the Effects of Remote Touch on Music-based Emotion Elicitation.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019

2018
Paper Circuitry and Projection Mapping: An Interactive Textbook Approach to Veterinary Education.
Proceedings of the Twelfth International Conference on Tangible, 2018

Re-powering Senior Citizens with Interactive Art Making: Case Study with Independent Older Adults.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Aura Garden: Collective and Collaborative Aesthetics of Light Sculpting in Virtual Reality.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Demo hour.
Interactions, 2017

Anatomy builder VR: Applying a constructive learning method in the virtual reality canine skeletal system.
Proceedings of the 2017 IEEE Virtual Reality, 2017

InTouch Wearables: Exploring Ambient Remote Touch in Child-Parent Relationships.
Proceedings of the Tenth International Conference on Tangible, 2017

Kinetic Pelvic Limb Model to Support Students' Understanding of Spatial Visualization in Gross Anatomy.
Proceedings of the Tenth International Conference on Tangible, 2017

Investigating the Role of Biofeedback and Haptic Stimulation in Mobile Paced Breathing Tools.
Proceedings of the Augmented Cognition. Neurocognition and Machine Learning, 2017

Rainy Garden.
Proceedings of the Electronic Visualisation and the Arts, 2017

inTouch Wearables: Aesthetic Design of Remote Touch in Child-Parent Relationships.
Proceedings of the Electronic Visualisation and the Arts, 2017

Sonic City.
Proceedings of the Electronic Visualisation and the Arts, 2017

Upside Down.
Proceedings of the Electronic Visualisation and the Arts, 2017

Anatomy Builder VR: Embodied VR Anatomy Learning Program to Promote Constructionist Learning.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Prey: De/composing Memory and Experience.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Toward Creative Engagement of Soft Haptic Toys with Children with Autism Spectrum Disorder.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

<i>Prey</i>: <i>Digital Storytelling</i>.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

What is the Human?: Imagining the Self as Post-human.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

2016
Exploring the impact of creative expression through interactive art making on older adults' well-being.
Digit. Creativity, 2016

PulmonaReality: transforming pediatric pulmonary function experience using virtual reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
Touchology: Peripheral Interactive Plant Design for Well-being.
IxD&A, 2015

Gender Differences in Mouse and Cursor Movements.
Int. J. Hum. Comput. Interact., 2015

Material Significance of Tangibles for Young Children.
Proceedings of the Ninth International Conference on Tangible, 2015

Touch Wire: Interactive Tangible Electricty Game for Kids.
Proceedings of the Ninth International Conference on Tangible, 2015

FlexAR: anatomy education through kinetic tangible augmented reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Mobile haptic system design to evoke relaxation through paced breathing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Designing Interactive Soft Toys for Children with Autism to Improve Communications Through Sensory Relaxation.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

See the Flex: Investigating Various Display Settings for Different Study Conditions.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Investigating the Role of Haptic Stimulation in Mobile Meditation Tools.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Touchology: Towards Interactive Plant Design for Children with Autism and Older Adults in Senior Housing.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

The role of materiality in tangibles for young children's digital art drawings.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
ARnatomy: tangible AR app for learning gross anatomy.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Soft tangible interaction design with tablets for young children.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Proximity: Emergent interaction design for co-constructed improvisational performance.
Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication, 2013

Multi-tap sliders: advancing touch interaction for parameter adjustment.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013

2012
Tessella: interactive origami light.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012


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