Clement Zheng

Orcid: 0000-0003-0336-6430

According to our database1, Clement Zheng authored at least 31 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

Online presence:

On csauthors.net:

Bibliography

2024
Wizard of Props: Mixed Reality Prototyping with Physical Props to Design Responsive Environments.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
Remaking Everyday Objects for Physical Computing.
XRDS, 2023

Crafting Interactive Circuits on Glazed Ceramic Ware.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

MaskCircuit: 3D Circuits with Acrylic Sheets and Laser Cutting.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Marking Material Interactions with Computer Vision.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

SwellSense: Creating 2.5D interactions with micro-capsule paper.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Towards Mutual Benefit: Reflecting on Artist Residencies as a Method for Collaboration in DIS.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Fab4D : An Accessible Hybrid Approach for Programmable Shaping and Shape Changing Artifacts.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Directing Tangible Controllers with Computer Vision and Beholder.
Proceedings of the SIGGRAPH Asia 2022 Emerging Technologies, 2022

Shape-Haptics: Planar & Passive Force Feedback Mechanisms for Physical Interfaces.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Tribo Tribe: Triboelectric Interaction Sensing with 3D Physical Interfaces.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

FlexHaptics: A Design Method for Passive Haptic Inputs Using Planar Compliant Structures.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Making Data Tangible: A Cross-disciplinary Design Space for Data Physicalization.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Build Your Own Arcade Machine with Tinycade.
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022

2020
Kinetic Skin: Feasibility and Implementation of Bare Skin Tracking of Hand and Body Joints for 3D User Interfaces.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

CodeAttach: Engaging Children in Computational Thinking Through Physical Play Activities.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Tangible Interfaces with Printed Paper Markers.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
ShapeBots: Shape-changing Swarm Robots.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Mechamagnets: Designing and Fabricating Haptic and Functional Physical Inputs with Embedded Magnets.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Sensing Kirigami.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

HOT SWAP: Probing Embodied Game Interfaces With Reconfigurable Controllers.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
Mechamagnets: Tactile Mechanisms with Embedded Magnets.
Proceedings of the Twelfth International Conference on Tangible, 2018

Unfolding an Industrial Design Approach to Physical Computing.
Proceedings of the Twelfth International Conference on Tangible, 2018

Compositional 3D printing: expanding & supporting workflows towards continuous fabrication.
Proceedings of the 2nd Annual ACM Symposium on Computational Fabrication, 2018

2017
Combining Practices in Craft and Design.
Proceedings of the Tenth International Conference on Tangible, 2017

The Light Orchard: an immersive display platform for collaborative tangible interaction.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Game of Light: Modeling Diversity Through Participatory Interaction.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Joinery: Parametric Joint Generation for Laser Cut Assemblies.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

2015
Fusilli: Translating the Exploration of a Product Customization Space from Digital to Physical.
Proceedings of the Ninth International Conference on Tangible, 2015

Word out!: learning the alphabet through full body interactions.
Proceedings of the 6th Augmented Human International Conference, 2015


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