Paul Strohmeier

Orcid: 0000-0002-7442-2607

Affiliations:
  • Max-Planck-Institut for Informatics, Saarbrücken, Germany
  • University of Copenhagen, Denmark (former)


According to our database1, Paul Strohmeier authored at least 64 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
Foot Augmentation 101: Design your own Augmented Experiences.
Proceedings of the Eighteenth International Conference on Tangible, 2024

Base and Stitch: Evaluating eTextile Interfaces from a Material-Centric View.
Proceedings of the Eighteenth International Conference on Tangible, 2024

Liminal Space: A Performance with RaveNET.
Proceedings of the Eighteenth International Conference on Tangible, 2024

RaveNET: Connecting People and Exploring Liminal Space through Wearable Networks in Music Performance.
Proceedings of the Eighteenth International Conference on Tangible, 2024

3D-Printed Cells for Creating Variable Softness.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
Design and Fabrication of Body-Based Interfaces (Demo of Saarland HCI Lab).
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Tactile Symbols with Continuous and Motion-Coupled Vibration: An Exploration of using Embodied Experiences for Hermeneutic Design.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Haptic Servos: Self-Contained Vibrotactile Rendering System for Creating or Augmenting Material Experiences.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Negotiating Experience and Communicating Information Through Abstract Metaphor.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Designing Interactive Shoes for Tactile Augmented Reality.
Proceedings of the Augmented Humans International Conference 2023, 2023

2022
Human-Computer Integration: Towards Integrating the Human Body with the Computational Machine.
Found. Trends Hum. Comput. Interact., 2022

TactJam: An End-to-End Prototyping Suite for Collaborative Design of On-Body Vibrotactile Feedback.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Print-A-Sketch: A Handheld Printer for Physical Sketching of Circuits and Sensors on Everyday Surfaces.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Sustainable Haptic Design: Improving Collaboration, Sharing, and Reuse in Haptic Design Research.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Singing Knit: Soft Knit Biosensing for Augmenting Vocal Performances.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
TactJam: a collaborative playground for composing spatial tactons.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Polymerized Tape.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Skill-Sleeves: Designing Electrode Garments for Wearability.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

SIGHInt: Special Interest Group for Human-Computer Integration.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

BodyStylus: Freehand On-Body Design and Fabrication of Epidermal Interfaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Squish This: Force Input on Soft Surfacesfor Visual Targeting Tasks.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Eyecam: Revealing Relations between Humans and Sensing Devices through an Anthropomorphic Webcam.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
bARefoot: Generating Virtual Materials using Motion Coupled Vibration in Shoes.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Demo of PolySense: How to Make Electrically Functional Textiles.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

SIGCHI Outstanding Dissertation Award: Shaping Material Experiences.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020



PolySense: Augmenting Textiles with Electrical Functionality using In-Situ Polymerization.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Sketching On-Body Interactions using Piezo-Resistive Kinesiology Tape.
Proceedings of the Augmented Humans International Conference, 2020

Novel Input and Output opportunities using an Implanted Magnet.
Proceedings of the Augmented Humans International Conference, 2020

Stymphalian Birds - Exploring the Aesthetics of A Hybrid Textile.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Optimizing Pressure Matrices: Interdigitation and Interpolation Methods for Continuous Position Input.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Magnetips: Combining Fingertip Tracking and Haptic Feedback for Around-Device Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Special Topic: Taking Action in a Changing World.
Interactions, 2018

zPatch: Hybrid Resistive/Capacitive eTextile Input.
Proceedings of the Twelfth International Conference on Tangible, 2018

Designing eTextiles for the Body: Shape, Volume & Motion.
Proceedings of the Twelfth International Conference on Tangible, 2018

From Pulse Trains to "Coloring with Vibrations": Motion Mappings for Mid-Air Haptic Textures.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Tiltstacks: composing shape-changing interfaces using tilting and stacking of modules.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
Demo hour.
Interactions, 2017

Automatic Calibration of High Density Electric Muscle Stimulation.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

Coupling Motion and Perception in Body Based UI.
Proceedings of the Tenth International Conference on Tangible, 2017

Second Skin: An Exploration of eTextile Stretch Circuits on the Body.
Proceedings of the Tenth International Conference on Tangible, 2017

Designing a multi-touch etextile for music performances.
Proceedings of the 17th International Conference on New Interfaces for Musical Expression, 2017

Generating Haptic Textures with a Vibrotactile Actuator.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Taking Action in a Changing World: Research and Community.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
ReFlex: A Flexible Smartphone with Active Haptic Feedback for Bend Input.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Exploring Bodies, Mediation and Points of View using a Robotic Avatar.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Invisiboard: maximizing display and input space with a full screen text entry method for smartwatches.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

Developing an Ecosystem for Interactive Electronic Implants.
Proceedings of the Biomimetic and Biohybrid Systems - 5th International Conference, 2016

Sharing Perspectives on the Design of Shape-Changing Interfaces.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

What can Doodles on the Arm teach us about On-Body Interaction?
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

An Evaluation of Shape Changes for Conveying Emotions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
DisplaySkin: Exploring Pose-Aware Displays on a Flexible Electrophoretic Wristband.
Proceedings of the Ninth International Conference on Tangible, 2015

Effects of Display Sizes on a Scrolling Task using a Cylindrical Smartwatch.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

PrintPut: Resistive and Capacitive Input Widgets for Interactive 3D Prints.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

DIY IR sensors for augmenting objects and human skin.
Proceedings of the 6th Augmented Human International Conference, 2015

DisplayPointers: seamless cross-device interactions.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Mood fern: exploring shape transformations in reactive environments.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

GoonQuad: an emotive quadruped for exploring human-robot interaction.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
PaperTab: tablets as thin and flexible as paper.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

PaperTab: an electronic paper computer with multiple large flexible electrophoretic displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
With a flick of the wrist: stretch sensors as lightweight input for mobile devices.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

A Flock of Birds: bringing paper to life.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012


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