Johan Hagelbäck

Orcid: 0000-0002-8591-1035

According to our database1, Johan Hagelbäck authored at least 25 papers between 2005 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Automatic Classification of Swedish Metadata Using Dewey Decimal Classification: A Comparison of Approaches.
J. Data Inf. Sci., 2020

2019
An affective serious game for collaboration between humans and robots.
Entertain. Comput., 2019

The Effect of a Flipped Classroom in a SPOC: Students' Perceptions and Attitudes.
Proceedings of the ICETC 2019, 2019

2018
The Effect of Emotions and Social Behavior on Performance in a Collaborative Serious Game Between Humans and Autonomous Robots.
Int. J. Soc. Robotics, 2018

Physiological Affect and Performance in a Collaborative Serious Game Between Humans and an Autonomous Robot.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Evaluation of Classifiers for Emotion Detection While Performing Physical and Visual Tasks: Tower of Hanoi and IAPS.
Proceedings of the Intelligent Systems and Applications, 2018

Automatic Classification Using DDC on the Swedish Union Catalogue.
Proceedings of the 18th European Networked Knowledge Organization Systems (NKOS) Workshop co-located with the 22nd International Conference on Theory and Practice of Digital Libraries 2018 (TPDL 2018), 2018

2016
Hybrid Pathfinding in StarCraft.
IEEE Trans. Comput. Intell. AI Games, 2016

2014
Psychophysiological Interaction and Empathic Cognition for Human-Robot Cooperative Work (PsyIntEC).
Proceedings of the Gearing Up and Accelerating Cross-fertilization between Academic and Industrial Robotics Research in Europe:, 2014

2013
Controllable procedural map generation via multiobjective evolution.
Genet. Program. Evolvable Mach., 2013

Evaluating Classifiers for Emotion Recognition Using EEG.
Proceedings of the Foundations of Augmented Cognition, 2013

Reactive strategy choice in StarCraft by means of Fuzzy Control.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

2012
Multi-Agent Potential Field Based Architectures for Real-Time Strategy Game Bots.
PhD thesis, 2012

Potential-field based navigation in StarCraft.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

2010
Multiobjective exploration of the StarCraft map space.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

AI and computational intelligence for real-time strategy games.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

A study on human like characteristics in real time strategy games.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

2009
A Multiagent Potential Field-Based Bot for Real-Time Strategy Games.
Int. J. Comput. Games Technol., 2009

Measuring player experience on runtime dynamic difficulty scaling in an RTS game.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

A Multi-Agent Potential Field-based Bot for a Full RTS Game Scenario.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009

2008
Dealing with fog of war in a Real Time Strategy game environment.
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008

Demonstration of multi-agent potential fields in real-time strategy games.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

Using multi-agent potential fields in real-time strategy games.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

The Rise of Potential Fields in Real Time Strategy Bots.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

2005
Comparing approaches to predict transmembrane domains in protein sequences.
Proceedings of the 2005 ACM Symposium on Applied Computing (SAC), 2005


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