Stefan J. Johansson

Orcid: 0000-0002-9507-6870

According to our database1, Stefan J. Johansson authored at least 39 papers between 1997 and 2014.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2014
Psychophysiological Interaction and Empathic Cognition for Human-Robot Cooperative Work (PsyIntEC).
Proceedings of the Gearing Up and Accelerating Cross-fertilization between Academic and Industrial Robotics Research in Europe:, 2014

2013
The turing test track of the 2012 Mario AI Championship: Entries and evaluation.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

2012
Influence Map-based controllers for Ms. PacMan and the ghosts.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

2011
A reactive mutli-agent approach to car driving using artificial potential fields.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

2010
Enhanced collaboration in diabetic healthcare for children using multi-agent systems.
Int. J. Agent Oriented Softw. Eng., 2010

AI and computational intelligence for real-time strategy games.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

A study on human like characteristics in real time strategy games.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

2009
A Multiagent Potential Field-Based Bot for Real-Time Strategy Games.
Int. J. Comput. Games Technol., 2009

Where do we go now?: anytime algorithms for path planning.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

What Makes Online Collectible Card Games Fun to Play?
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Measuring player experience on runtime dynamic difficulty scaling in an RTS game.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

A Multi-Agent Potential Field-based Bot for a Full RTS Game Scenario.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009

2008
Dealing with fog of war in a Real Time Strategy game environment.
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008

Demonstration of multi-agent potential fields in real-time strategy games.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

Using multi-agent potential fields in real-time strategy games.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

Security Aspects on Inter-organizational Cooperation Using Wrapper Agents.
Proceedings of the Agent-Based Technologies and Applications for Enterprise Interoperability, 2008

The Rise of Potential Fields in Real Time Strategy Bots.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

2007
Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

2006
On the potential of norm-governed behavior in different categories of artificial societies.
Comput. Math. Organ. Theory, 2006

The Concept and Technology of Plug and Play Business.
Proceedings of the ICEIS 2006, 2006

On using multi-agent systems in playing board games.
Proceedings of the 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), 2006

Using Multi-Agent System Technology in Risk Bots.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006

2005
Characterization and Evaluation of Multi-agent System Architectural Styles.
Proceedings of the Software Engineering for Multi-Agent Systems IV, 2005

Combining Agent-Based Approaches and Classical Optimization Techniques.
Proceedings of the EUMAS 2005, 2005

Tactical coordination in no-press diplomacy.
Proceedings of the 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), 2005

On the metaphysics of agents.
Proceedings of the 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), 2005

Using the Analytic Hierarchy Process for Evaluating Multi-Agent System Architecture Candidates.
Proceedings of the Agent-Oriented Software Engineering VI, 6th International Workshop, 2005

2002
On Coordination in Multi-agent Systems.
PhD thesis, 2002

No Free Lunches in Multi-Agent Systems.
Int. J. Comput. Intell. Appl., 2002

Parrondo Strategies for Artificial Traders
CoRR, 2002

Four Multi-agent Architectures for Intelligent Network Load Management.
Proceedings of the Mobile Agents for Telecommunication Applications, 2002

Evaluating Multi-agent System Architectures: A Case Study Concerning Dynamic Resource Allocation.
Proceedings of the Engineering Societies in the Agents World III, 2002

2001
Team Sweden.
Proceedings of the RoboCup 2001: Robot Soccer World Cup V, 2001

Using the Electric Field Approach in the RoboCup Domain.
Proceedings of the RoboCup 2001: Robot Soccer World Cup V, 2001

2000
On fundamental domains of arithmetic Fuchsian groups.
Math. Comput., 2000

Team Sweden.
Proceedings of the RoboCup 2000: Robot Soccer World Cup IV, 2000

Coordination Models for Dynamic Resource Allocation.
Proceedings of the Coordination Languages and Models, 4th International Conference, 2000

1998
Modeling Strategies as Generous and Greedy in Prisoner's Dilemma like Games.
Proceedings of the Simulated Evolution and Learning, 1998

1997
An Iterated Hawk-and-Dove Game.
Proceedings of the Agents and Multi-Agent Systems Formalisms, 1997


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