John Fearnley

Orcid: 0000-0003-0791-4342

According to our database1, John Fearnley authored at least 54 papers between 2010 and 2025.

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Bibliography

2025
Monotone Contractions.
Proceedings of the 57th Annual ACM Symposium on Theory of Computing, 2025

2024
Pure-Circuit: Tight Inapproximability for PPAD.
J. ACM, October, 2024

Super Unique Tarski is in UEOPL.
CoRR, 2024

The Complexity of Computing KKT Solutions of Quadratic Programs.
Proceedings of the 56th Annual ACM Symposium on Theory of Computing, 2024

Constant Inapproximability for Fisher Markets.
Proceedings of the 25th ACM Conference on Economics and Computation, 2024

Two Choices Are Enough for P-LCPs, USOs, and Colorful Tangents.
Proceedings of the 51st International Colloquium on Automata, Languages, and Programming, 2024

2023
Games on Graphs.
CoRR, 2023

Tight Inapproximability for Graphical Games.
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023

2022
A Faster Algorithm for Finding Tarski Fixed Points.
ACM Trans. Algorithms, 2022

Constant inapproximability for PPA.
Proceedings of the STOC '22: 54th Annual ACM SIGACT Symposium on Theory of Computing, Rome, Italy, June 20, 2022

Pure-Circuit: Strong Inapproximability for PPAD.
Proceedings of the 63rd IEEE Annual Symposium on Foundations of Computer Science, 2022

Pizza Sharing Is PPA-Hard.
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022

2021
The complexity of gradient descent: CLS = PPAD ∩ PLS.
Proceedings of the STOC '21: 53rd Annual ACM SIGACT Symposium on Theory of Computing, 2021

A Faster Algorithm for Finding Tarski Fixed Points.
Proceedings of the 38th International Symposium on Theoretical Aspects of Computer Science, 2021

2020
Hiring Secretaries over Time: The Benefit of Concurrent Employment.
Math. Oper. Res., 2020

Square-Cut Pizza Sharing is PPA-complete.
CoRR, 2020

One-Clock Priced Timed Games are PSPACE-hard.
Proceedings of the LICS '20: 35th Annual ACM/IEEE Symposium on Logic in Computer Science, 2020

Tree Polymatrix Games Are PPAD-Hard.
Proceedings of the 47th International Colloquium on Automata, Languages, and Programming, 2020

2019
An ordered approach to solving parity games in quasi-polynomial time and quasi-linear space.
Int. J. Softw. Tools Technol. Transf., 2019

Unique End of Potential Line.
Proceedings of the 46th International Colloquium on Automata, Languages, and Programming, 2019

Computing Exact Solutions of Consensus Halving and the Borsuk-Ulam Theorem.
Proceedings of the 46th International Colloquium on Automata, Languages, and Programming, 2019

2018
Inapproximability results for constrained approximate Nash equilibria.
Inf. Comput., 2018

End of Potential Line.
CoRR, 2018

Approximating the Existential Theory of the Reals.
Proceedings of the Web and Internet Economics - 14th International Conference, 2018

An Improved Envy-Free Cake Cutting Protocol for Four Agents.
Proceedings of the Algorithmic Game Theory - 11th International Symposium, 2018

Reachability Switching Games.
Proceedings of the 45th International Colloquium on Automata, Languages, and Programming, 2018

Market Making via Reinforcement Learning.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

2017
CLS: New Problems and Completeness.
CoRR, 2017

An ordered approach to solving parity games in quasi polynomial time and quasi linear space.
Proceedings of the 24th ACM SIGSOFT International SPIN Symposium on Model Checking of Software, 2017

Computing Constrained Approximate Equilibria in Polymatrix Games.
Proceedings of the Algorithmic Game Theory - 10th International Symposium, 2017

Efficient Parallel Strategy Improvement for Parity Games.
Proceedings of the Computer Aided Verification - 29th International Conference, 2017

2016
Inapproximability Results for Approximate Nash Equilibria.
Proceedings of the Web and Internet Economics - 12th International Conference, 2016

Distributed Methods for Computing Approximate Equilibria.
Proceedings of the Web and Internet Economics - 12th International Conference, 2016

The Complexity of All-switches Strategy Improvement.
Proceedings of the Twenty-Seventh Annual ACM-SIAM Symposium on Discrete Algorithms, 2016

Lipschitz Continuity and Approximate Equilibria.
Proceedings of the Algorithmic Game Theory - 9th International Symposium, 2016

An Empirical Study on Computing Equilibria in Polymatrix Games.
Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems, 2016

2015
An Empirical Study of Finding Approximate Equilibria in Bimatrix Games.
Proceedings of the Experimental Algorithms - 14th International Symposium, 2015

The Complexity of the Simplex Method.
Proceedings of the Forty-Seventh Annual ACM on Symposium on Theory of Computing, 2015

2014
Computing Approximate Nash Equilibria in Polymatrix Games.
Proceedings of the Web and Internet Economics - 10th International Conference, 2014

Finding approximate Nash equilibria of bimatrix games via payoff queries.
Proceedings of the ACM Conference on Economics and Computation, 2014

2013
Time and Space Results for Parity Games with Bounded Treewidth
Log. Methods Comput. Sci., 2013

Learning equilibria of games via payoff queries.
Proceedings of the fourteenth ACM Conference on Electronic Commerce, 2013

Reachability in Two-Clock Timed Automata Is PSPACE-Complete.
Proceedings of the Automata, Languages, and Programming - 40th International Colloquium, 2013

2012
Playing Muller Games in a Hurry.
Int. J. Found. Comput. Sci., 2012

Approximate Well-Supported Nash Equilibria Below Two-Thirds.
Proceedings of the Algorithmic Game Theory - 5th International Symposium, 2012

Time and Parallelizability Results for Parity Games with Bounded Treewidth.
Proceedings of the Automata, Languages, and Programming - 39th International Colloquium, 2012

Bounded Satisfiability for PCTL.
Proceedings of the Computer Science Logic, 2012

Synthesis of Succinct Systems.
Proceedings of the Automated Technology for Verification and Analysis, 2012

2011
Parity Games on Graphs with Medium Tree-Width.
Proceedings of the Mathematical Foundations of Computer Science 2011, 2011

Efficient Approximation of Optimal Control for Continuous-Time Markov Games.
Proceedings of the IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science, 2011

2010
Strategy iteration algorithms for games and Markov decision processes.
PhD thesis, 2010

Linear Complementarity Algorithms for Infinite Games.
Proceedings of the SOFSEM 2010: Theory and Practice of Computer Science, 2010

Non-oblivious Strategy Improvement.
Proceedings of the Logic for Programming, Artificial Intelligence, and Reasoning, 2010

Exponential Lower Bounds for Policy Iteration.
Proceedings of the Automata, Languages and Programming, 37th International Colloquium, 2010


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