John Fearnley

Orcid: 0000-0003-0791-4342

According to our database1, John Fearnley authored at least 50 papers between 2010 and 2024.

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Bibliography

2024
Two Choices are Enough for P-LCPs, USOs, and Colorful Tangents.
CoRR, 2024

2023
The Complexity of Gradient Descent: CLS = PPAD ∩ PLS.
J. ACM, February, 2023

The Complexity of Computing KKT Solutions of Quadratic Programs.
CoRR, 2023

Games on Graphs.
CoRR, 2023

Tight Inapproximability for Graphical Games.
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023

2022
A Faster Algorithm for Finding Tarski Fixed Points.
ACM Trans. Algorithms, 2022

Approximating the existential theory of the reals.
J. Comput. Syst. Sci., 2022

Constant inapproximability for PPA.
Proceedings of the STOC '22: 54th Annual ACM SIGACT Symposium on Theory of Computing, Rome, Italy, June 20, 2022

Pure-Circuit: Strong Inapproximability for PPAD.
Proceedings of the 63rd IEEE Annual Symposium on Foundations of Computer Science, 2022

Pizza Sharing Is PPA-Hard.
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022

2021
Reachability Switching Games.
Log. Methods Comput. Sci., 2021

Computing exact solutions of consensus halving and the Borsuk-Ulam theorem.
J. Comput. Syst. Sci., 2021

A Faster Algorithm for Finding Tarski Fixed Points.
Proceedings of the 38th International Symposium on Theoretical Aspects of Computer Science, 2021

2020
Hiring Secretaries over Time: The Benefit of Concurrent Employment.
Math. Oper. Res., 2020

Unique end of potential line.
J. Comput. Syst. Sci., 2020

Square-Cut Pizza Sharing is PPA-complete.
CoRR, 2020

Lipschitz Continuity and Approximate Equilibria.
Algorithmica, 2020

One-Clock Priced Timed Games are PSPACE-hard.
Proceedings of the LICS '20: 35th Annual ACM/IEEE Symposium on Logic in Computer Science, 2020

Tree Polymatrix Games Are PPAD-Hard.
Proceedings of the 47th International Colloquium on Automata, Languages, and Programming, 2020

2019
An ordered approach to solving parity games in quasi-polynomial time and quasi-linear space.
Int. J. Softw. Tools Technol. Transf., 2019

Distributed Methods for Computing Approximate Equilibria.
Algorithmica, 2019

2018
The Complexity of All-switches Strategy Improvement.
Log. Methods Comput. Sci., 2018

Inapproximability results for constrained approximate Nash equilibria.
Inf. Comput., 2018

End of Potential Line.
CoRR, 2018

An Improved Envy-Free Cake Cutting Protocol for Four Agents.
Proceedings of the Algorithmic Game Theory - 11th International Symposium, 2018

Market Making via Reinforcement Learning.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

2017
CLS: New Problems and Completeness.
CoRR, 2017

Computing Approximate Nash Equilibria in Polymatrix Games.
Algorithmica, 2017

An ordered approach to solving parity games in quasi polynomial time and quasi linear space.
Proceedings of the 24th ACM SIGSOFT International SPIN Symposium on Model Checking of Software, 2017

Computing Constrained Approximate Equilibria in Polymatrix Games.
Proceedings of the Algorithmic Game Theory - 10th International Symposium, 2017

Efficient Parallel Strategy Improvement for Parity Games.
Proceedings of the Computer Aided Verification - 29th International Conference, 2017

2016
Finding Approximate Nash Equilibria of Bimatrix Games via Payoff Queries.
ACM Trans. Economics and Comput., 2016

Efficient approximation of optimal control for continuous-time Markov games.
Inf. Comput., 2016

Approximate Well-supported Nash Equilibria Below Two-thirds.
Algorithmica, 2016

Inapproximability Results for Approximate Nash Equilibria.
Proceedings of the Web and Internet Economics - 12th International Conference, 2016

An Empirical Study on Computing Equilibria in Polymatrix Games.
Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems, 2016

2015
Learning equilibria of games via payoff queries.
J. Mach. Learn. Res., 2015

Synthesis of succinct systems.
J. Comput. Syst. Sci., 2015

Reachability in two-clock timed automata is PSPACE-complete.
Inf. Comput., 2015

An Empirical Study of Finding Approximate Equilibria in Bimatrix Games.
Proceedings of the Experimental Algorithms - 14th International Symposium, 2015

The Complexity of the Simplex Method.
Proceedings of the Forty-Seventh Annual ACM on Symposium on Theory of Computing, 2015

2013
Time and Space Results for Parity Games with Bounded Treewidth
Log. Methods Comput. Sci., 2013

2012
Time and Parallelizability Results for Parity Games with Bounded Treewidth.
Proceedings of the Automata, Languages, and Programming - 39th International Colloquium, 2012

Bounded Satisfiability for PCTL.
Proceedings of the Computer Science Logic (CSL'12), 2012

2011
Parity Games on Graphs with Medium Tree-Width.
Proceedings of the Mathematical Foundations of Computer Science 2011, 2011

2010
Strategy iteration algorithms for games and Markov decision processes.
PhD thesis, 2010

Playing Muller Games in a Hurry
Proceedings of the Proceedings First Symposium on Games, 2010

Linear Complementarity Algorithms for Infinite Games.
Proceedings of the SOFSEM 2010: Theory and Practice of Computer Science, 2010

Non-oblivious Strategy Improvement.
Proceedings of the Logic for Programming, Artificial Intelligence, and Reasoning, 2010

Exponential Lower Bounds for Policy Iteration.
Proceedings of the Automata, Languages and Programming, 37th International Colloquium, 2010


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