Olivier Serre

Orcid: 0000-0001-5936-240X

According to our database1, Olivier Serre authored at least 45 papers between 2003 and 2023.

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Bibliography

2023
Games on Graphs.
CoRR, 2023

2021
Higher-order Recursion Schemes and Collapsible Pushdown Automata: Logical Properties.
ACM Trans. Comput. Log., 2021

Collapsible Pushdown Parity Games.
ACM Trans. Comput. Log., 2021

Alternating Tree Automata with Qualitative Semantics.
ACM Trans. Comput. Log., 2021

Lower Bounds for Arithmetic Circuits via the Hankel Matrix.
Comput. Complex., 2021

Higher-order recursion schemes and their automata models.
Proceedings of the Handbook of Automata Theory., 2021

2020
How Good Is a Strategy in a Game with Nature?
ACM Trans. Comput. Log., 2020

Reasoning about strategies on collapsible pushdown arenas with imperfect information.
CoRR, 2020

2018
Pure Strategies in Imperfect Information Stochastic Games.
Fundam. Informaticae, 2018

Emptiness of Stack Automata is NEXPTIME-complete: A Correction.
CoRR, 2018

2017
Collapsible Pushdown Automata and Recursion Schemes.
ACM Trans. Comput. Log., 2017

Counting branches in trees using games.
Inf. Comput., 2017

C-SHORe: Higher-Order Verification via Collapsible Pushdown System Saturation.
CoRR, 2017

Two-Way Two-Tape Automata.
Proceedings of the Developments in Language Theory - 21st International Conference, 2017

2016
Marking shortest paths on pushdown graphs does not preserve MSO decidability.
Inf. Process. Lett., 2016

Automata on Infinite Trees with Equality and Disequality Constraints Between Siblings.
Proceedings of the 31st Annual ACM/IEEE Symposium on Logic in Computer Science, 2016

2015
Erratum for "Randomization in Automata on Infinite Trees".
ACM Trans. Comput. Log., 2015

Streaming Property Testing of Visibly Pushdown Languages.
Electron. Colloquium Comput. Complex., 2015

Counting Branches in Trees Using Games.
CoRR, 2015

Playing with Trees and Logic.
, 2015

2014
Randomization in Automata on Infinite Trees.
ACM Trans. Comput. Log., 2014

2013
Introduction.
Tech. Sci. Informatiques, 2013

Pushdown module checking with imperfect information.
Inf. Comput., 2013

C-SHORe: a collapsible approach to higher-order verification.
Proceedings of the ACM SIGPLAN International Conference on Functional Programming, 2013

Emptiness Of Alternating Tree Automata Using Games With Imperfect Information.
Proceedings of the IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science, 2013

2012
Parity games on undirected graphs.
Inf. Process. Lett., 2012

Collapsible Pushdown Automata and Labeled Recursion Schemes: Equivalence, Safety and Effective Selection.
Proceedings of the 27th Annual IEEE Symposium on Logic in Computer Science, 2012

A Saturation Method for Collapsible Pushdown Systems.
Proceedings of the Automata, Languages, and Programming - 39th International Colloquium, 2012

2011
Qualitative Tree Languages.
Proceedings of the 26th Annual IEEE Symposium on Logic in Computer Science, 2011

2010
Recursion Schemes and Logical Reflection.
Proceedings of the 25th Annual IEEE Symposium on Logic in Computer Science, 2010

2009
Qualitative Concurrent Games with Imperfect Information
CoRR, 2009

Qualitative Concurrent Stochastic Games with Imperfect Information.
Proceedings of the Automata, Languages and Programming, 36th Internatilonal Colloquium, 2009

2008
Winning Regions of Higher-Order Pushdown Games.
Proceedings of the Twenty-Third Annual IEEE Symposium on Logic in Computer Science, 2008

µ-calculus Pushdown Module Checking with Imperfect State Information.
Proceedings of the Fifth IFIP International Conference On Theoretical Computer Science, 2008

Tree Pattern Rewriting Systems.
Proceedings of the Automated Technology for Verification and Analysis, 2008

2007
Propositional dynamic logic with recursive programs.
J. Log. Algebraic Methods Program., 2007

2006
Games with winning conditions of high Borel complexity.
Theor. Comput. Sci., 2006

Regularity Problems for Visibly Pushdown Languages.
Proceedings of the STACS 2006, 2006

Parity Games Played on Transition Graphs of One-Counter Processes.
Proceedings of the Foundations of Software Science and Computation Structures, 2006

Propositional Dynamic Logic with Recursive Programs.
Proceedings of the Foundations of Software Science and Computation Structures, 2006

2004
Contribution à l'étude des jeux sur des graphes de processus à pile. (Contribution to pushdown games studies).
PhD thesis, 2004

Vectorial languages and linear temporal logic.
Theor. Comput. Sci., 2004

Visibly Pushdown Games.
Proceedings of the FSTTCS 2004: Foundations of Software Technology and Theoretical Computer Science, 2004

2003
Note on winning positions on pushdown games with [omega]-regular conditions.
Inf. Process. Lett., 2003

Pushdown Games with Unboundedness and Regular Conditions.
Proceedings of the FST TCS 2003: Foundations of Software Technology and Theoretical Computer Science, 2003


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