Jonne Arjoranta

Orcid: 0000-0003-0148-7626

According to our database1, Jonne Arjoranta authored at least 10 papers between 2011 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
How are Games Interpreted? Hermeneutics for Game Studies.
Game Stud., 2022

2019
How to Define Games and Why We Need to.
Comput. Games J., 2019

2018
Why Do Players Misuse Emotes in Hearthstone? Negotiating the Use of Communicative Affordances in an Online Multiplayer Game.
Game Stud., 2018

2017
Games as Blends: Understanding Hybrid Games.
J. Virtual Real. Broadcast., 2017

Narrative Tools for Games: Focalization, Granularity, and the Mode of Narration in Games.
Games Cult., 2017

Behavior change types with Pokémon GO.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

2016
What Does it Mean to be Orlanthi? Hermeneutic Challenge in King of Dragon Pass.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

Blending in Hybrid Games: Understanding Hybrid Games Through Experience.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2014
Game Definitions: A Wittgensteinian Approach.
Game Stud., 2014

2011
Do We Need Real-Time Hermeneutics? Structures of Meaning in Games.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011


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