Markus Salo

Orcid: 0000-0001-5229-0300

According to our database1, Markus Salo authored at least 50 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Exploring early adolescents' stressful IT use experiences.
Behav. Inf. Technol., October, 2023

The effects of job and user characteristics on the perceived usefulness and use continuance intention of Generative Artificial Intelligence chatbots at work.
Proceedings of the 9th International Conference on Socio-Technical Perspective in Information Systems Development (STPIS 2023), 2023

Smartphone use and technostress: Hindrances to users' humanistic and instrumental goals.
Proceedings of the 9th International Conference on Socio-Technical Perspective in Information Systems Development (STPIS 2023), 2023

Flow Experience in Software Engineering.
Proceedings of the 31st ACM Joint European Software Engineering Conference and Symposium on the Foundations of Software Engineering, 2023

Categorization of Employees' Fears about Working with Physical Robots.
Proceedings of the 22nd IEEE-RAS International Conference on Humanoid Robots, 2023

Emergence of technostress among employees working with physical robots.
Proceedings of the 31st European Conference on Information Systems, 2023

Building Strategic Partnerships for Value Co-Creation: A Conceptual Framework for Digital Service Organizations.
Proceedings of the 31st European Conference on Information Systems, 2023

2022
Formation and Mitigation of Technostress in the Personal Use of IT.
MIS Q., May, 2022

Professional social media-enabled productivity: a five-wave longitudinal study on the role of professional social media invasion, work engagement and work exhaustion.
Inf. Technol. People, 2022

Proximal and distal antecedents of problematic information technology use in organizations.
Internet Res., 2022

The emergence of technostress in software development work: Technostressors and underlying factors.
Proceedings of the 8th International Workshop on Socio-Technical Perspective in Information Systems Development (STPIS 2022), 2022

Flow barriers: What prevents software developers from experiencing flow in their work.
Proceedings of the 8th International Workshop on Socio-Technical Perspective in Information Systems Development (STPIS 2022), 2022

"It is better than working with a person" - Affective cues and responses to robots at work.
Proceedings of the 8th International Workshop on Socio-Technical Perspective in Information Systems Development (STPIS 2022), 2022

Exploring the "Why", "How", and "What" of Continuous Digital Service Innovation.
Proceedings of the Product-Focused Software Process Improvement, 2022

Factors Enabling and Hindering Value Co-Creation in Continuous Service Development: A Systematic Literature Review.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Exploring Early Adolescents' Problem-Focused Strategies for Coping With Stressful IT Use Experiences.
Proceedings of the 30th European Conference on Information Systems, 2022

"One More, One More... You Get Stuck" - The Role of Craving in Smartphone-Related Technostress.
Proceedings of the 30th European Conference on Information Systems, 2022

2020
The Interplay of IT Users' Coping Strategies: Uncovering Momentary Emotional Load, Routes, and Sequences.
MIS Q., 2020

Taking on the "Dark Side"-Coping With Technostress.
IT Prof., 2020

Role of situational context in use continuance after critical exergaming incidents.
Inf. Syst. J., 2020

Social media overload, exhaustion, and use discontinuance: Examining the effects of information overload, system feature overload, and social overload.
Inf. Process. Manag., 2020

IT engagement as a blessing and a curse? Examining its antecedents and outcomes in organizations.
Int. J. Inf. Manag., 2020

The Role of Anticipatory Emotions and their Contagiousness in an IS Project.
Proceedings of the 41st International Conference on Information Systems, 2020

2019
From digitalization to cybernization: Delivering value with cybernized services.
Scand. J. Inf. Syst., 2019

Deliberate or Instinctive? Proactive and Reactive Coping for Technostress.
J. Manag. Inf. Syst., 2019

Technostress and social networking services: Explaining users' concentration, sleep, identity, and social relation problems.
Inf. Syst. J., 2019

2018
Why Do Users Switch Mobile Applications? Trialing Behavior as a Predecessor of Switching Behavior.
Commun. Assoc. Inf. Syst., 2018

Distress, Eustress, or No Stress? Explaining Smartphone Users' Different Technostress Responses.
Proceedings of the International Conference on Information Systems, 2018

When Value Co-Creation Turns to Co-Destruction: Users' Experiences of Augmented Reality Mobile Games.
Proceedings of the International Conference on Information Systems, 2018

2017
User behaviours after critical mobile application incidents: the relationship with situational context.
Inf. Syst. J., 2017

Career Transitions of eSports Athletes: A Proposal for a Research Framework.
Int. J. Gaming Comput. Mediat. Simulations, 2017

Technostress and Social Networking Services: Uncovering Strains and Their Underlying Stressors.
Proceedings of the Nordic Contributions in IS Research, 2017

Coping with Technostress: When Emotional Responses Fail.
Proceedings of the International Conference on Information Systems, 2017

Conceptualizing the Value Co-Destruction Process for Service Systems: Literature Review and Synthesis.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017

Behavior change types with Pokémon GO.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Explaining Information Technology Users' Ways of mitigating Technostress.
Proceedings of the 25th European Conference on Information Systems, 2017

Understanding Augmented Reality Game Players' Value Co-Destruction Process in PokéMon Go.
Proceedings of the 25th European Conference on Information Systems, 2017

2016
Two Decades of the Dark Side in the Information Systems Basket: Suggesting five areas for Future Research.
Proceedings of the 24th European Conference on Information Systems, 2016

2015
"I just cursed and opened a beer": Explaining Mobile Users' Non-Complaining Behavior Through Coping.
Proceedings of the International Conference on Information Systems, 2015

Why Buy Virtual Helmets and Weapons? Introducing a Typology of Gamers.
Proceedings of the 28th Bled eConference: s#eWellBeing, 2015

2014
Explaining Extreme Mobile Experiences.
Int. J. Hum. Comput. Interact., 2014

Why not Complain? A Paradoxical Problem for Mobile Service and Application Providers.
Proceedings of the 22st European Conference on Information Systems, 2014

Inhibitors, enablers and social side winds Explaining the use of exercise tracking systems.
Proceedings of the 27th Bled eConference: eEcosystems, 2014

2013
Consumer value of camera-based mobile interaction with the real world.
Pervasive Mob. Comput., 2013

Sources of Dissatisfaction: Mobile Interaction with the Real World and Other Mobile Internet Applications.
Proceedings of the 46th Hawaii International Conference on System Sciences, 2013

Display pointing: a qualitative study on a recent screen pairing technique for smartphones.
Proceedings of the BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference, 2013

The Screen Is Yours - Comparing Handheld Pairing Techniques for Public Displays.
Proceedings of the Ambient Intelligence - 4th International Joint Conference, 2013

Peak Moments of Physical Mobile Interaction Techniques.
Proceedings of the 19th Americas Conference on Information Systems, 2013

2012
Narratives of satisfying and unsatisfying experiences of current mobile augmented reality applications.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Online user survey on current mobile augmented reality applications.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011


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