Ville Kankainen

Orcid: 0000-0003-1356-3948

According to our database1, Ville Kankainen authored at least 13 papers between 2014 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2021
Game jams in general formal education.
Int. J. Child Comput. Interact., 2021

Expert-Driven (Online) Game Jams for (Game) Design Education.
Proceedings of the ICGJ 2021: Sixth Annual International Conference on Game Jams, 2021

2019
Social features in hybrid board game marketing material.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Motivations of game jam organizers: case of finnish game jam community.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Hybrid Board Game Design Guidelines.
Proceedings of the 2019 DiGRA International Conference: Game, 2019

2018
Playful Furniture: Breaching a Serious Setting With Interactive Seats.
Games Cult., 2018

2017
Games as Blends: Understanding Hybrid Games.
J. Virtual Real. Broadcast., 2017

2016
Participative Game Design in the Zet Project - Engaging the Youth to Enhance Wellbeing.
Proceedings of the Building Sustainable Health Ecosystems, 2016

The Diversity of Attitudes towards Play at the Workplace - A Case of an Academic Community.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

The Interplay of Two Worlds in Blood Bowl: Implications for Hybrid Board Game Design.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

Blending in Hybrid Games: Understanding Hybrid Games Through Experience.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
OASIS deck of cards: house of colleagues: a playful experiment on community building.
Proceedings of the 19th International Academic Mindtrek Conference, 2015

2014
Understanding smart device tabletop games.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014


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