José A. Diniz

Orcid: 0000-0002-6644-4056

According to our database1, José A. Diniz authored at least 32 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
A Radiation Hardened Smart Power Switch Based on SOI Technology.
Proceedings of the 14th IEEE Latin America Symposium on Circuits and System, 2023

2020
On modeling the quality of concept mapping toward more intelligent online learning feedback: a fuzzy logic-based approach.
Univers. Access Inf. Soc., 2020

Innovative Parkinson's Disease Patients' Motor Skills Assessment: The i-PROGNOSIS Paradigm.
Frontiers Comput. Sci., 2020

FuzzyQoI-Based Estimation of the Quality of Interaction in Online Learning Amid Covid-19: A Greek Case-Study.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020

Innovative interventions for Parkinson's disease patients using iPrognosis games: an evaluation analysis by medical experts.
Proceedings of the PETRA '20: The 13th PErvasive Technologies Related to Assistive Environments Conference, Corfu, Greece, June 30, 2020

Motion Analysis on Depth Camera Data to Quantify Parkinson's Disease Patients' Motor Status Within the Framework of I-Prognosis Personalized Game Suite.
Proceedings of the IEEE International Conference on Image Processing, 2020

Care4MyHeart-PSG: A Personalized Serious Game Platform to Empower Phase III Cardiac Rehabilitation of Cardiovascular Disease Patients in UAE.
Proceedings of the HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design, 2020

Cross-Course and Multi-course Sentiment Classification of Student Posts.
Proceedings of the Brain Function Assessment in Learning - Second International Conference, 2020

2019
Early Parkinson's Disease Detection via Touchscreen Typing Analysis using Convolutional Neural Networks.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019

2018
Motor Impairment Estimates via Touchscreen Typing Dynamics Toward Parkinson's Disease Detection From Data Harvested In-the-Wild.
Frontiers ICT, 2018

On Exploring Design Elements in Assistive Serious Games for Parkinson's Disease Patients: The i-PROGNOSIS Exergames Paradigm.
Proceedings of the 2nd International Conference on Technology and Innovation in Sports, 2018

Sentiment Analysis Techniques and Applications in Education: A Survey.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2018

Towards an Intelligent Learning Management System: The A/B/C-TEACH Approach.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2018

Exergames for Parkinson's Disease Patients: How Participatory Design Led to Technology Adaptation.
Proceedings of the Data, 2018

Using Art and Technology to support Geometry Learning for All: A Conceptual Instructional Design.
Proceedings of the 8th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2018

2017
Computer-based concept mapping combined with learning management system use: An explorative study under the self- and collaborative-mode.
Comput. Educ., 2017

Serious games as a means for holistically supporting Parkinson's Disease patients: The i-PROGNOSIS personalized game suite framework.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

On Capturing Older Adults' Smartphone Keyboard Interaction as a Means for Behavioral Change Under Emotional Stimuli Within i-PROGNOSIS Framework.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Approaches and Methods, 2017

On Supporting Parkinson's Disease Patients: The i-Prognosis Personalized Game Suite Design Approach.
Proceedings of the 30th IEEE International Symposium on Computer-Based Medical Systems, 2017

2016

On Modeling the Quality of Nutrition for Healthy Ageing Using Fuzzy Cognitive Maps.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

FISCMAP: A fuzzy logic-based quality of concept mapping modelling approach fostering reflective feedback.
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016

2015
Fuzzy cognitive mapping of LMS users' Quality of Interaction within higher education blended-learning environment.
Expert Syst. Appl., 2015

Enhancing Blended Environments Through Fuzzy Cognitive Mapping of LMS Users' Quality of Interaction: The Rare and Contemporary Dance Paradigms.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

Towards a Hybrid World - The Fuzzy Quality of Collaboration/Interaction (FuzzyQoC/I) Hybrid Model in the Semantic Web 3.0.
Proceedings of the CSEDU 2015, 2015

2014
Towards an Intelligent Learning Management System Under Blended Learning - Trends, Profiles and Modeling Perspectives
Intelligent Systems Reference Library 59, Springer, ISBN: 978-3-319-02077-8, 2014

Towards an Enhanced Learning Management System for Blended Learning in Higher Education Incorporating Distinct Learners' Profiles.
J. Educ. Technol. Soc., 2014

On Enhancing Blended-Learning Scenarios through Fuzzy Logic-based Modeling of Users' LMS Quality of Interaction - The Rare & Contemporary Dance Paradigms.
Proceedings of the VISAPP 2014, 2014

Exploring B-Learning Scenarios Using Fuzzy Logic-Based Modeling of Users' LMS Quality of Interaction in Ergonomics and Psychomotor Rehabilitation Academic Courses.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

2013
From Blended to Inclusive Learning: Accessibility, Profiles, Openness, and Higher Education.
J. Univers. Comput. Sci., 2013

FuzzyQoI model: A fuzzy logic-based modelling of users' quality of interaction with a learning management system under blended learning.
Comput. Educ., 2013

2012
Blended Learning in Higher Education: Different Needs, Different Profiles.
Proceedings of the 4th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2012


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