Sandra Gama

Orcid: 0000-0002-9679-7004

Affiliations:
  • Instituto Superior Técnico, Lisbon, Portugal


According to our database1, Sandra Gama authored at least 40 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
How Personality Traits Affect Peer Assessment in Distance Learning.
Technol. Knowl. Learn., March, 2024

Studying the resiliency of the anchoring bias to locus of control in visualization.
Inf. Vis., January, 2024

2023
Representing uncertainty through sentiment and stance visualizations: A survey.
Graph. Model., October, 2023

Towards conscientiousness-based graphical user interface design guidelines.
Pers. Ubiquitous Comput., April, 2023

Exploring the role of conscientiousness on visualization-supported decision-making.
Comput. Graph., April, 2023

SANE - A Journey for Health: Prototype Game Design and a Cognitive Walkthrough Evaluation.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

Patient Dashboards of Electronic Health Record Data to Support Clinical Care: A Systematic Review.
Proceedings of the 11th IEEE International Conference on Healthcare Informatics, 2023

2022
Early Prediction of Students' Final Grades in a Gamified Course.
IEEE Trans. Learn. Technol., 2022

How neuroticism and locus of control affect user performance in high-dimensional data visualization.
Comput. Graph., 2022

A Framework to Semi-automated Usability Evaluations Processing Considering Users' Emotional Aspects.
Proceedings of the Human-Computer Interaction. Theoretical Approaches and Design Methods, 2022

The Impact of Personality on Gamification Interfaces.
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022

A specialized cognitive walkthrough to evaluate digital games for the elderly.
Proceedings of the 10th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2022

How Personality and Visual Channels Affect Insight Generation.
Proceedings of the IEEE Evaluation and Beyond, 2022

2021
How Do Students Behave in a Gamified Course? - A Ten-Year Study.
IEEE Access, 2021

2020
The B-Subtle framework: tailoring subtitles to your needs.
Lang. Resour. Evaluation, 2020

Adaptive learning path recommender approach using auxiliary learning objects.
Comput. Educ., 2020

Exploring How Personality Models Information Visualization Preferences.
Proceedings of the 31st IEEE Visualization Conference, 2020

2018
FishEye - An Integrated Marine Species' Visualization.
Int. J. Creative Interfaces Comput. Graph., 2018

Visualizing Historical Patterns in Large Educational Datasets.
Int. J. Creative Interfaces Comput. Graph., 2018

Flow adaptation in serious games for health.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

Towards Guidelines for Mental State Induction in First-Person Shooters.
Proceedings of the International Conference on Graphics and Interaction, 2018

2017
Studying student differentiation in gamified education: A long-term study.
Comput. Hum. Behav., 2017

2016
Early Prediction of Student Profiles Based on Performance and Gaming Preferences.
IEEE Trans. Learn. Technol., 2016

Visualizing Sequential Educational Datamining Patterns.
Int. J. Creative Interfaces Comput. Graph., 2016

2015
Gamification for smarter learning: tales from the trenches.
Smart Learn. Environ., 2015

2014
Identifying Student Types in a Gamified Learning Experience.
Int. J. Game Based Learn., 2014

Studying Color Blending Perception for Data Visualization.
Proceedings of the 16th Eurographics Conference on Visualization, 2014

EduVis: visualizing educational information.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Studying the perception of color components' relative amounts in blended colors.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Visualizing Large Quantities of Educational Datamining Information.
Proceedings of the 18th International Conference on Information Visualisation, 2014

Relating gaming habits with student performance in a gamified learning experience.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Multi-level visualization of interrelated data entities.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

Guidelines for using color blending in data visualization.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

2013
Engaging Engineering Students with Gamification.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

So Fun It Hurts - Gamifying an Engineering Course.
Proceedings of the Foundations of Augmented Cognition, 2013

Improving participation and learning with gamification.
Proceedings of the First International Conference on Gameful Design, 2013

Improving student creativity with gamification and virtual worlds.
Proceedings of the First International Conference on Gameful Design, 2013

2012
A Model for Social Regulation of User-Agent Relationships.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

2011
SARA: Social Affective Relational Agent: A Study on the Role of Empathy in Artificial Social Agents.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

2010
Designing a personal information visualization tool.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010


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