Josh Aaron Miller

Orcid: 0000-0001-6783-7567

According to our database1, Josh Aaron Miller authored at least 15 papers between 2018 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
Wrapped in Story: The Affordances of Narrative for Citizen Science Games.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

2022
Mapping Citizen Science through the Lens of Human-Centered AI.
Hum. Comput., 2022

"Philosophy is Seeped into Every Brick" - Weaving Reflective Elements into Mass-Market Games.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Barriers to Expertise in Citizen Science Games.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Effects of Player-Level Matchmaking Methods in a Live Citizen Science Game.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022

2021
How do Players and Developers of Citizen Science Games Conceptualize Skill Chains?
Proc. ACM Hum. Comput. Interact., 2021

Case Studies in Game-Based Complex Learning.
Multimodal Technol. Interact., 2021

Revisiting Citizen Science Through the Lens of Hybrid Intelligence.
CoRR, 2021

Signaligner Pro: A Tool to Explore and Annotate Multi-day Raw Accelerometer Data.
Proceedings of the 19th IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, 2021

A Comparison of Augmented Reality and Browser Versions of a Citizen Science Game.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

2020
Tile-o-Scope AR: An Augmented Reality Tabletop Image Labeling Game Toolkit.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
Expertise and engagement: re-designing citizen science games with players' minds in mind.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Large-Scale Analysis of Visualization Options in a Citizen Science Game.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
A Monte Carlo Approach to Skill-Based Automated Playtesting.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018


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