Arthur Hjorth

Orcid: 0000-0001-8652-0354

According to our database1, Arthur Hjorth authored at least 22 papers between 2014 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
High school students exploring machine learning and its societal implications: Opportunities and challenges.
Int. J. Child Comput. Interact., 2022

Mapping Citizen Science through the Lens of Human-Centered AI.
Hum. Comput., 2022

2021
Natural Language Processing 4 All (NLP4All): A New Online Platform for Teaching and Learning NLP Concepts.
CoRR, 2021

SciNote: Collaborative Problem Solving and Argumentation Tool.
CoRR, 2021

Revisiting Citizen Science Through the Lens of Hybrid Intelligence.
CoRR, 2021

NaturalLanguageProcesing4All: - A Constructionist NLP tool for Scaffolding Students' Exploration of Text.
Proceedings of the ICER 2021: ACM Conference on International Computing Education Research, 2021

CREA.blender: A GAN Based Casual Creator for Creativity Assessment.
Proceedings of the Twelfth International Conference on Computational Creativity, 2021

VotestratesML: A High School Learning Tool for Exploring Machine Learning and its Societal Implications.
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021

Utopian or Dystopian?: using a ML-assisted image generation game to empower the general public to envision the future.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021

A Systematic Review of Empowerment in Child-Computer Interaction Research.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Leveraging Modularity During Replication of High-Fidelity Models: Lessons from Replicating an Agent-Based Model for HIV Prevention.
J. Artif. Soc. Soc. Simul., 2020

LevelSpace: A NetLogo Extension for Multi-Level Agent-Based Modeling.
J. Artif. Soc. Soc. Simul., 2020

crea.blender: A Neural Network-Based Image Generation Game to Assess Creativity.
CoRR, 2020

crea.blender: A Neural Network-Based Image Generation Game to Assess Creativity.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
Widening the scope of FabLearn Research: Integrating Computational Thinking, Design and Making.
Proceedings of the FabLearn Europe 2019 Conference, Oulu, 2019

2018
Knowledge Analysis Outside the STEM Classroom.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2016
Unpacking Social Factors in Mechanistic Reasoning (Or, Why a Wealthy Person is Not Exactly Like a Grey Squirrel).
Proceedings of the Transforming Learning, 2016

2015
Evolving agent cognition with netlogo levelspace.
Proceedings of the 2015 Winter Simulation Conference, 2015

LevelSpaceGUI: scaffolding novice modelers' inter-model explorations.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Re-grow Your City: A NetLogo Curriculum Unit on Regional Development.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Getting your Drift: Activity Designs for Grappling with Evolution.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Frog pond: a codefirst learning environment on evolution and natural selection.
Proceedings of the IDC '14, 2014


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