Joshua A. Fisher

Orcid: 0000-0001-5628-5138

According to our database1, Joshua A. Fisher authored at least 18 papers between 2016 and 2023.

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Bibliography

2023
Centering the Human: Digital Humanism and the Practice of Using Generative AI in the Authoring of Interactive Digital Narratives.
Proceedings of the Interactive Storytelling, 2023

2022
Epistemic Rhetoric in Virtual Reality Interactive Factual Narratives.
Frontiers Virtual Real., 2022

A New Research Agenda: Writing for Virtual Reality Interactive Narratives.
Proceedings of the Interactive Storytelling, 2022

The Impacts of Virtual Reality Avatar Creation and Embodiment on Transgender and Genderqueer Individuals in Games: A grounded theory analysis of survey and interview data from Transgender and Genderqueer individuals about their experiences with Avatar Creation Interfaces in Virtual Reality.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

2021
A Proposed Curriculum for an Introductory Course on Interactive Digital Narratives in Virtual Reality.
Proceedings of the Interactive Storytelling, 2021

The Ontology of Mixed Reality Agents Memorializing the Dead and Dying.
Proceedings of the Culture and Computing. Design Thinking and Cultural Computing, 2021

The Purposes and Meanings of Video Game Bathrooms.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
Mixed Reality applied theatre at universities.
Proceedings of the New Perspectives on Virtual and Augmented Reality, 2020

2019
Practical Insights for XR Devised Performances.
Proceedings of the Interactive Storytelling, 2019

2018
Ethical Considerations for AR Experiences at Dark Tourism Sites.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Toward an Ethics of Interactive Storytelling at Dark Tourism Sites in Virtual Reality.
Proceedings of the Interactive Storytelling, 2018

Developing a Platform for Community-curated Mixed Reality Play Spaces.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
Bauhaus scenography for virtual environments.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017

Designing intentional impossible spaces in virtual reality narratives: A case study.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Empathic Actualities: Toward a Taxonomy of Empathy in Virtual Reality.
Proceedings of the Interactive Storytelling, 2017

ARES: An Application of Impossible Spaces for Natural Locomotion in VR.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Utilizing the Mixed Reality Cube Taxonomy for Interactive Documentary Research.
Proceedings of the 1st International Workshop on Multimedia Alternate Realities, 2016

Strong Concepts for Designing Non-verbal Interactions in Mixed Reality Narratives.
Proceedings of the Interactive Storytelling, 2016


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