Andrés Monroy-Hernández

According to our database1, Andrés Monroy-Hernández authored at least 73 papers between 2001 and 2022.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Understanding Teenage Perceptions and Configurations of Privacy on Instagram.
CoRR, 2022

CaminAR: Supporting Walk-and-talk Experiences for Remote Dyads using Augmented Reality on Smart Glasses.
CoRR, 2022

Auggie: Encouraging Effortful Communication through Handcrafted Digital Experiences.
CoRR, 2022

Understanding the Role of Context in Creating Enjoyable Co-Located Interactions.
CoRR, 2022

Project IRL: Playful Co-Located Interactions with Mobile Augmented Reality.
CoRR, 2022

Understanding AR Activism: An Interview Study with Creators of Augmented Reality Experiences for Social Change.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Social Presence in Virtual Event Spaces.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

AR Exhibitions for Sensitive Narratives: Designing an Immersive Exhibition for the Museum of Memory in Colombia.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
SceneAR: Scene-based Micro Narratives for Sharing and Remixing in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Significant Otter: Understanding the Role of Biosignals in Communication.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Future research directions for accessible social media.
ACM SIGACCESS Access. Comput., 2020

Social App Accessibility for Deaf Signers.
Proc. ACM Hum. Comput. Interact., 2020

Sifter: A Hybrid Workflow for Theme-based Video Curation at Scale.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

Social AR: Reimagining and Interrogating the Role of Augmented Reality in Face to Face Social Interactions.
Proceedings of the Companion Publication of the 2020 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2020

2019
Animo: Sharing Biosignals on a Smartwatch for Lightweight Social Connection.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

Blocks: Collaborative and Persistent Augmented Reality Experiences.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

Patron or Poison?: Industry Funding of HCI Research.
Proceedings of the Companion Publication of the 2019 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2019

Addressing the Accessibility of Social Media.
Proceedings of the Companion Publication of the 2019 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2019

Conversational Agents: Acting on the Wave of Research and Development.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Analyzing the Use of Camera Glasses in the Wild.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Editors' Message.
Proc. ACM Hum. Comput. Interact., 2018

Laying the Groundwork for a Worker-Centric Peer Economy.
CoRR, 2018

Understanding Chatbot-mediated Task Management.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Authoring Data-Driven Videos with DataClips.
IEEE Trans. Vis. Comput. Graph., 2017

Editor's Note/Chairs' Welcome.
Proc. ACM Hum. Comput. Interact., 2017

Redes sociales, participación ciudadana y la hipótesis del slacktivismo: lecciones del caso de "El Bronco" / Social Media, Civic Engagement, and the Slacktivism Hypothesis: Lessons from Mexico's "El Bronco".
CoRR, 2017

CrowdTone: Crowd-powered tone feedback and improvement system for emails.
CoRR, 2017

A longitudinal dataset of five years of public activity in the Scratch online community.
CoRR, 2017

Calendar.help: Designing a Workflow-Based Scheduling Agent with Humans in the Loop.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Networks of Gratitude: Structures of Thanks and User Expectations in Workplace Appreciation Systems.
Proceedings of the Tenth International Conference on Web and Social Media, 2016

Botivist: Calling Volunteers to Action using Online Bots.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Storia: Summarizing Social Media Content based on Narrative Theory using Crowdsourcing.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Remixing as a Pathway to Computational Thinking.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Surviving an "Eternal September": How an Online Community Managed a Surge of Newcomers.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Journeys & Notes: Designing Social Computing for Non-Places.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
The New War Correspondents: the Rise of Civic Media Curation in Urban Warfare.
CoRR, 2015

Empowering Kids to Create and Share Programmable Media.
CoRR, 2015

The Remixing Dilemma: The Trade-off Between Generativity and Originality.
CoRR, 2015

Political Bots and the Manipulation of Public Opinion in Venezuela.
CoRR, 2015

Eventful: Crowdsourcing Local News Reporting.
CoRR, 2015

Tag Me Maybe: Perceptions of Public Targeted Sharing on Facebook.
Proceedings of the 26th ACM Conference on Hypertext & Social Media, 2015

Crowdsourcing in the Field: A Case Study Using Local Crowds for Event Reporting.
Proceedings of the Third AAAI Conference on Human Computation and Crowdsourcing, 2015

Participatory Militias: An Analysis of an Armed Movement's Online Audience.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

Studying the "Sharing Economy": Perspectives to Peer-to-Peer Exchange.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

Supporting Cities, Neighborhoods, and Local Communities with Information and Communication Technologies.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

RIMES: Embedding Interactive Multimedia Exercises in Lecture Videos.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Mudslide: A Spatially Anchored Census of Student Confusion for Online Lecture Videos.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Computer supported collective action.
Interactions, 2014

WeDo: Exploring Participatory, End-To-End Collective Action.
CoRR, 2014

WeDo: End-To-End Computer Supported Collective Action.
Proceedings of the Eighth International Conference on Weblogs and Social Media, 2014

Facebook in the developing world: the myths and realities underlying a socially networked world.
Proceedings of the Computer Supported Cooperative Work, 2014

Is anyone out there?: unpacking Q&A hashtags on twitter.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

NewsPad: designing for collaborative storytelling in neighborhoods.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

"Narco" emotions: affect and desensitization in social media during the mexican drug war.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Smart societies: from citizens as sensors to collective action.
Interactions, 2013

The new war correspondents: he rise of civic media curation in urban warfare.
Proceedings of the Computer Supported Cooperative Work, 2013

The cost of collaboration for code and art: evidence from a remixing community.
Proceedings of the Computer Supported Cooperative Work, 2013

Whoo.ly: facilitating information seeking for hyperlocal communities using social media.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Mixsourcing: turn this into that.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Mixsourcing: a remix framework as a form of crowdsourcing.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Hiding in Plain Sight: A Tale of Trust and Mistrust inside a Community of Citizen Reporters.
Proceedings of the Sixth International Conference on Weblogs and Social Media, 2012

Narcotweets: Social Media in Wartime.
Proceedings of the Sixth International Conference on Weblogs and Social Media, 2012

Fail whaling: designing from deviance and failures in social computing.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
4chan and /b/: An Analysis of Anonymity and Ephemerality in a Large Online Community.
Proceedings of the Fifth International Conference on Weblogs and Social Media, 2011

Appropriation and Creativity: User-Initiated Contests in Scratch.
Proceedings of the 44th Hawaii International International Conference on Systems Science (HICSS-44 2011), 2011

Computers can't give credit: how automatic attribution falls short in an online remixing community.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Responses to Remixing on a Social Media Sharing Website.
Proceedings of the Fourth International Conference on Weblogs and Social Media, 2010

2009
Scratch: programming for all.
Commun. ACM, 2009

Scratch: creating and sharing interactive media.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

A tale of two online communities: fostering collaboration and creativity in scientists and children.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

2008
Feature - Empowering kids to create and share programmable media.
Interactions, 2008

2007
ScratchR: sharing user-generated programmable media.
Proceedings of the Interaction Design and Children, 2007

2001
MyLibrary, A Personalization Service for Digital Library Environments.
Proceedings of the Second DELOS Network of Excellence Workshop on Personalisation and Recommender Systems in Digital Libraries, 2001


  Loading...