Jay David Bolter

Affiliations:
  • Georgia Institute of Technology, Atlanta, USA


According to our database1, Jay David Bolter authored at least 42 papers between 1987 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
RealityMedia: immersive technology and narrative space.
Frontiers Virtual Real., March, 2023

2021
YOU BETTA WERK: Using Wearable Technology Performance Driven Inclusive Transdisciplinary Collaboration to Facilitate Authentic Learning.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

2018
Ethical Considerations for AR Experiences at Dark Tourism Sites.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

RealityMedia: An Experimental Digital Book in WebXR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

2015
MR<sup>x</sup> design and criticism: the confluence of media studies, performance and social interaction.
Digit. Creativity, 2015

MR<sup>X</sup>: an interdisciplinary framework for mixed reality experience design and criticism.
Digit. Creativity, 2015

MR<sup>x</sup> and the aesthetics of locative writing.
Digit. Creativity, 2015

The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community-Based Augmented Reality Applications.
Proceedings of the Human-Computer Interaction: Users and Contexts, 2015

2014
A Comparative Study of Matching Algorithms for Natural Markers.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

2013
Media studies, mobile augmented reality, and interaction design.
Interactions, 2013

2012
Articulating creative practice: teleological and stochastic strategies in a case study of an artist and an engineering team developing similar technologies.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Tutorial 2: Integrating and using panoramas and photographic images in AR experiences.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

2011
Digital Literature and the Modernist Problem.
Digit. Humanit. Q., 2011

Negotiating uncertainty: process, artifact, and discourse in a case study of technologies to address SIDS.
Proceedings of the Procedings of the Second Conference on Creativity and Innovation in Design, 2011

Creative strategies in artists' and engineers' approaches to technology development: first results of a case study.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2010
Interaction criticism: three readings of an interaction design, and what they get us.
Interactions, 2010

2009
(in)box with Malcom.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

2008
Film informing design for contemplative gameplay.
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008

EatWell: sharing nutrition-related memories in a low-income community.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008

BragFish: exploring physical and social interaction in co-located handheld augmented reality games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2005
DART: a toolkit for rapid design exploration of augmented reality experiences.
ACM Trans. Graph., 2005

Wizard of Oz support throughout an iterative design process.
IEEE Pervasive Comput., 2005

AR Karaoke: Acting in Your Favorite Scenes.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

Wizard of Oz interfaces for mixed reality applications.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Exploring spatial narratives and mixed reality experiences in Oakland Cemetery.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

Windows and Mirrors - Interaction Design, Digital Art, and the Myth of Transparency.
MIT Press, ISBN: 978-0-262-52449-0, 2005

2003
Single-narrative, multiple point-of-view dramatic experiences in augmented reality.
Virtual Real., 2003

DART: The Designer's Augmented Reality Toolkit.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

2002
Integrating 2-D Video Actors into 3-D Augmented-Reality Systems.
Presence Teleoperators Virtual Environ., 2002

Three angry men: dramatizing point-of-view using augmented reality.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
Augmented Reality as a New Media Experience.
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001

2000
A multi-disciplinary course on augmented reality design.
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000

1998
The Virtual Venue: User-Computer Interaction in Information-Rich Virtual Environments.
Presence Teleoperators Virtual Environ., 1998

1996
The Virtual Annotation System.
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996

1995
Integrating perceptual and symbolic information in VR.
IEEE Computer Graphics and Applications, 1995

On the Design of Hyper Spaces.
Commun. ACM, 1995

1994
Visualization and analysis using virtual reality.
IEEE Computer Graphics and Applications, 1994

1993
Virtual Environments Research at the Georgia Tech GVU Center.
Presence Teleoperators Virtual Environ., 1993

Writing on the world: the role of symbolic communication in graphic computer environments.
Proceedings of the 11th Annual International Conference on Systems Documentation, 1993

1992
Virtual Reality and the Future of Hypertext.
Proceedings of the ECHT '92: European Conference on Hypertext Technology, November 30, 1992

1991
Architectures for Volatile Hypertext.
Proceedings of the Hypertext'91 Proceedings, San Antonio, Texas, USA, 1991

1987
Hypertext and Creative Writing.
Proceedings of the Hypertext'87 Proceedings, 1987


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