Justin Filippou

Orcid: 0000-0003-2150-2926

According to our database1, Justin Filippou authored at least 16 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Using Analytical Information for Digital Business Transformation through DataOps: A Review and Conceptual Framework.
Australas. J. Inf. Syst., 2024

2022
Cybersecurity Incident Response in Organisations: A Meta-level Framework for Scenario-based Training.
Proceedings of the Australasian Conference on Information Systems, 2022

2021
Leveraging Data and Analytics for Digital Business Transformation through DataOps: An Information Processing Perspective.
Proceedings of the Australasian Conference on Information Systems, 2021

2020
sCool: Impact on Human-Computer Interface Improvements on Learner Experience in a Game-Based Learning Platform.
Proceedings of the Educating Engineers for Future Industrial Revolutions, 2020

2019
Infret: Enhancing a Tool for Explorative Learning of Information Retrieval Concepts.
Proceedings of the Impact of the 4th Industrial Revolution on Engineering Education - Proceedings of the 22nd International Conference on Interactive Collaborative Learning (ICL 2019), 2019

Evaluating Persuasion in a Digital Learning Environment.
Proceedings of the Australasian Conference on Information Systems, 2019

2018
A Model to Investigate Preference for Use of Gamification in a Learning Activity.
Australas. J. Inf. Syst., 2018

2016
Modelling the impact of study behaviours on academic performance to inform the design of a persuasive system.
Inf. Manag., 2016

Using Persuasive System Design Principles to Evaluate Two Next Generation Digital Learning Environments.
Proceedings of the Interactive Collaborative Learning - Proceedings of the 19th ICL Conference, 2016

2015
Designing Persuasive Systems to Influence Learning: Modelling the Impact of Study Habits on Academic Performance.
Proceedings of the 19th Pacific Asia Conference on Information Systems, 2015

Combining the Fogg Behavioural Model and Hook Model to Design Features in a Persuasive App to Improve Study habits.
Proceedings of the Australasian Conference on Information Systems, 2015

2014
Towards the Gamification of Learning: Investigating Student Perceptions of Game Elements.
J. Inf. Syst. Educ., 2014

Improving Study habits using a Behaviour Change Framework Incorporating Social Motivation and Gamification.
Proceedings of the 18th Pacific Asia Conference on Information Systems, 2014

2013
Understanding Student Perceptions of Game Elements to Develop Gamified Systems for Learning.
Proceedings of the 17th Pacific Asia Conference on Information Systems, 2013

Quick Quiz: A Gamified Approach for Enhancing Learning.
Proceedings of the 17th Pacific Asia Conference on Information Systems, 2013

Using Design Science Research to Incorporate Gamification into Learning Activities.
Proceedings of the 17th Pacific Asia Conference on Information Systems, 2013


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