Alexander Steinmaurer
Orcid: 0000-0002-1760-2855
According to our database1,
Alexander Steinmaurer
authored at least 17 papers
between 2018 and 2024.
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Bibliography
2024
Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 1, 2024
Conversational Agents, Virtual Worlds, and Beyond: A Review of Large Language Models Enabling Immersive Learning.
Proceedings of the IEEE Global Engineering Education Conference, 2024
2023
Analyzing Social Networks and Learning Content on a Discussion Forum of an Introductory Programming MOOC in Higher Education.
Proceedings of the IEEE Learning with MOOCS, 2023
Proceedings of the Augmented Intelligence and Intelligent Tutoring Systems, 2023
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023
2022
Learning Security Awareness in Email Communication Using a Platform for Digital Skill Teaching.
Proceedings of the IEEE International Conference on Teaching, 2022
Analyzing Behavioral Patterns in an Introductory Programming MOOC at University Level.
Proceedings of the IEEE Learning with MOOCS, 2022
Developing and Evaluating a Multiplayer Game Mode in a Programming Learning Environment.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
Work-in-Progress-Volumetric Communication for Remote Assistance Giving Cardiopulmonary Resuscitation.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
Implementation and Experiences of a Flipped Lecture Hall - A Fully Online Introductory Programming Course.
Proceedings of the Learning in the Age of Digital and Green Transition, 2022
2021
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.1, Virtual Event, Germany, June 26, 2021
Designing and Developing a Learning Analytics Platform for the Coding Learning Game sCool.
Proceedings of the New Realities, Mobile Systems and Applications, 2021
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
2020
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020
sCool: Impact on Human-Computer Interface Improvements on Learner Experience in a Game-Based Learning Platform.
Proceedings of the Educating Engineers for Future Industrial Revolutions, 2020
2019
sCool - Game-Based Learning in Computer Science Class: A Case Study in Secondary Education.
Int. J. Eng. Pedagog., 2019
2018
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018