Kai-Lun Liao

Orcid: 0009-0009-7207-845X

According to our database1, Kai-Lun Liao authored at least 9 papers between 2021 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2025
Crafting Usability in Neuro-Narrative Games: The Joint Influence of Imagery Perspectives and Task Sequences in BCI-VR System.
IEEE Trans. Games, December, 2025

Focus-Driven Augmented Feedback: Enhancing Focus and Maintaining Engagement in Upper Limb Virtual Reality Rehabilitation.
IEEE Trans. Vis. Comput. Graph., May, 2025

ZonAware: Identifying Zoning Out and Increasing Engagement in Upper Limb Virtual Reality Rehabilitation.
IEEE Trans. Vis. Comput. Graph., 2025

2024
TouchMark: Partial Tactile Feedback Design for Upper Limb Rehabilitation in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., November, 2024

TacPoint: Influence of Partial Visuo-Tactile Feedback on Sense of Embodiment in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2022
What Design Choices are Effective in Inducing Fear and Tension in First-Person PC Horror Games?
Proceedings of the 15th International Conference on Human System Interaction, 2022

2021
Movement Modulation in Virtual Rehabilitation: Its Influence on Agency and Motor Performance.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

A Virtual Reality Serious Game Design for Upper Limb Rehabilitation.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

Design of an Auxiliary Device for Home-based Stroke Rehabilitation.
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021


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