Hai-Ning Liang

Orcid: 0000-0003-3600-8955

According to our database1, Hai-Ning Liang authored at least 180 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Omnidirectional Virtual Visual Acuity: A User-Centric Visual Clarity Metric for Virtual Reality Head-Mounted Displays and Environments.
IEEE Trans. Vis. Comput. Graph., May, 2024

Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames.
IEEE Trans. Vis. Comput. Graph., May, 2024

Visual harmony: text-visual interplay in circular infographics.
J. Vis., April, 2024

Hands-free multi-type character text entry in virtual reality.
Virtual Real., March, 2024

Effects of audience familiarity on anxiety in a virtual reality public speaking training tool.
Univers. Access Inf. Soc., March, 2024

CubeMuseum AR: A Tangible Augmented Reality Interface for Cultural Heritage Learning and Museum Gifting.
Int. J. Hum. Comput. Interact., March, 2024

Exploring the influence of audience familiarity on speaker anxiety and performance in virtual reality and real-life presentation contexts.
Behav. Inf. Technol., March, 2024

In-Situ exploration of emotion regulation via smart clothing: an empirical study of healthcare workers in their work environment.
Behav. Inf. Technol., February, 2024

MeTACAST: Target- and Context-Aware Spatial Selection in VR.
IEEE Trans. Vis. Comput. Graph., January, 2024

From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats.
Int. J. Hum. Comput. Stud., January, 2024

Exploring how gender-anonymous voice avatars influence women's performance in online computing group work.
Int. J. Hum. Comput. Stud., January, 2024

Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed Reality.
CoRR, 2024

MagicMap: Enhancing Indoor Navigation Experience in VR Museums.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Exploring Controller-based Techniques for Precise and Rapid Text Selection in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Exploring the Effect of Display Type on Co-Located Multiple Player Gameplay Performance, Immersion, Social Presence, and Behavior Patterns.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024

2023
Virtual reality in academic English writing: exploring factors influencing abstract knowledge learning.
Virtual Real., December, 2023

Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames.
Virtual Real., September, 2023

A mixed reality framework for microsurgery simulation with visual-tactile perception.
Vis. Comput., August, 2023

LVDIF: a framework for real-time interaction with large volume data.
Vis. Comput., August, 2023

Real-Time Prediction of Simulator Sickness in Virtual Reality Games.
IEEE Trans. Games, June, 2023

Effect of display platforms on spatial knowledge acquisition and engagement: an evaluation with 3D geometry visualizations.
J. Vis., June, 2023

Exploring Gaze-assisted and Hand-based Region Selection in Augmented Reality.
Proc. ACM Hum. Comput. Interact., May, 2023

Survey of Movement Reproduction in Immersive Virtual Rehabilitation.
IEEE Trans. Vis. Comput. Graph., April, 2023

A study of the effect of star glyph parameters on value estimation and comparison.
J. Vis., April, 2023

Acceptance of Virtual Reality Exergames Among Chinese Older Adults.
Int. J. Hum. Comput. Interact., March, 2023

Effect of Frame Rate on User Experience, Performance, and Simulator Sickness in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2023

Story-based authentication for mobile devices using semantically-linked images.
Int. J. Hum. Comput. Stud., 2023

MRMSim: A Framework for Mixed Reality based Microsurgery Simulation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Workshop: Mixing Realities: Cross-Reality Visualization, Interaction, and Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

HapticBox: Designing Hand-Held Thermal, Wetness, and Wind Stimuli for Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Comparing Cinematic Conventions through Emotional Responses in Cinematic VR and Traditional Mediums.
Proceedings of the SIGGRAPH Asia 2023 Technical Communications, 2023

A Study of Zooming, Interactive Lenses and Overview+Detail Techniques in Collaborative Map-based Tasks.
Proceedings of the 16th IEEE Pacific Visualization Symposium, 2023

LeanOn: Simulating Balance Vehicle Locomotion in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Cross-Reality Interaction and Collaboration in Museums, Education, and Rehabilitation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Comparative Analysis of Artefact Interaction and Manipulation Techniques in VR Museums: A Study of Performance and User Experience.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Expanding Targets in Virtual Reality Environments: A Fitts' Law Study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

ImmerView: Adaptive Multi-View Layout for Immersive Situated Visualizations.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

AR.S.Space: An AR Casual Game for Social Engagement in Work Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Designing an AR-Based Materials Library for Higher Education: Offering a Four-Know Learning Structure for Design and Engineering Students.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023

Exploring the Transformative Potential of Virtual Reality in History Education: A Scoping Review.
Proceedings of the Advances in Web-Based Learning - ICWL 2023, 2023

Easy Induction: A Serious Game Using Participatory Design.
Proceedings of the Computer-Human Interaction Research and Applications, 2023

Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Exploration of Bare-Hand Mid-Air Pointing Selection Techniques for Dense Virtual Reality Environments.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Avatar Type, Self-Congruence, and Presence in Virtual Reality.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023

2022
In-Device Feedback in Immersive Head-Mounted Displays for Distance Perception During Teleoperation of Unmanned Ground Vehicles.
IEEE Trans. Haptics, 2022

GesFabri: Exploring Affordances and Experience of Textile Interfaces for Gesture-based Interaction.
Proc. ACM Hum. Comput. Interact., 2022

Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games.
Proc. ACM Comput. Graph. Interact. Tech., 2022

Examining cross-modal correspondence between ambient color and taste perception in virtual reality.
Frontiers Virtual Real., 2022

Editorial: Cybersickness in VR applications.
Frontiers Virtual Real., 2022

Editorial: Virtual Reality and Mental Health: Opportunities to Advance Research and Practice.
Frontiers Virtual Real., 2022

Scale Invariant Privacy Preserving Video via Wavelet Decomposition.
CoRR, 2022

Mirror-Yolo: An attention-based instance segmentation and detection model for mirrors.
CoRR, 2022

Teleoperation of a Fast Omnidirectional Unmanned Ground Vehicle in the Cyber-Physical World via a VR Interface.
Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2022

A Low-cost Efficient Approach to Synchronize Real-world and Virtual-world Objects in VR via In-built Cameras.
Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2022

Exploring Text Selection in Augmented Reality Systems.
Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2022

Resolution Tradeoff in Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Group-based Object Alignment in Virtual Reality Environments.
Proceedings of the Symposium on Spatial User Interaction, 2022

Improving Effective Throughput Performance using Auditory Feedback in Virtual Reality.
Proceedings of the Symposium on Spatial User Interaction, 2022

DARC: A Visual Analytics System for Multivariate Applicant Data Aggregation, Reasoning and Comparison.
Proceedings of the 30th Pacific Conference on Computer Graphics and Applications, 2022

L-WiM: Collaborative Exploration in Immersive Environments.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

User Retention of Mobile Augmented Reality for Cultural Heritage Learning.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Virtual Reality Data for Predicting Mental Health Conditions.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Collaborative Remote Control of Unmanned Ground Vehicles in Virtual Reality.
Proceedings of the 2nd International Conference on Interactive Media, 2022

Work-in-Progress - Towards an AR Materials Library for Design and Engineering Education.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

EdgeSelect: Smartwatch Data Interaction with Minimal Screen Occlusion.
Proceedings of the International Conference on Multimodal Interaction, 2022

Mirror-Yolo: A Novel Attention Focus, Instance Segmentation and Mirror Detection Model.
Proceedings of the 7th International Conference on Frontiers of Signal Processing, 2022

VibroWeight: Simulating Weight and Center of Gravity Changes of Objects in Virtual Reality for Enhanced Realism.
Proceedings of the 2022 IEEE Haptics Symposium, 2022

VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

Towards an Emotionally Augmented Metaverse: a Framework for Recording and Analysing Physiological Data and User Behaviour.
Proceedings of the AH 2022: 13th Augmented Human International Conference, Winnipeg, MB, Canada, May 26, 2022

2021
On the Use of Movement-Based Interaction with Smart Textiles for Emotion Regulation.
Sensors, 2021

On the Use of Large Interactive Displays to Support Collaborative Engagement and Visual Exploratory Tasks.
Sensors, 2021

Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game.
Proc. ACM Comput. Graph. Interact. Tech., 2021

Spatial Knowledge Acquisition in Virtual and Physical Reality: A Comparative Evaluation.
CoRR, 2021

iText: Hands-free Text Entry on an Imaginary Keyboard for Augmented Reality Systems.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Effect of Visual Cues on Pointing Tasks in Co-located Augmented Reality Collaboration.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

Monoscopic vs. Stereoscopic Views and Display Types in the Teleoperation of Unmanned Ground Vehicles for Object Avoidance.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

Exploring Head-based Mode-Switching in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

CubeMuseum: An Augmented Reality Prototype of Embodied Virtual Museum.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Individualised Virtual Reality for Supporting Depression: Feedback from Mental Health Professionals.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study.
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021

Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

RelicVR: A Virtual Reality Game for Active Exploration of Archaeological Relics.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Myopic Bike and Say Hi: Games for Empathizing with The Myopic.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Gaze-Supported 3D Object Manipulation in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Distractor Effects on Crossing-Based Interaction.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Design and Evaluation of Visualization Techniques of Off-Screen and Occluded Targets in Virtual Reality Environments.
IEEE Trans. Vis. Comput. Graph., 2020

Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City.
ACM Trans. Comput. Hum. Interact., 2020

BioMove: Biometric User Identification from Human Kinesiological Movements for Virtual Reality Systems.
Sensors, 2020

In Their Shoes: A Structured Analysis of Job Demands, Resources, Work Experiences, and Platform Commitment of Crowdworkers in China.
Proc. ACM Hum. Comput. Interact., 2020

Personal Mobile devices at work: factors affecting the adoption of security mechanisms.
Multim. Tools Appl., 2020

Collaborative behavior, performance and engagement with visual analytics tasks using mobile devices.
Hum. centric Comput. Inf. Sci., 2020

Evaluating the Effect of Audience in a Virtual Reality Presentation Training Tool.
CoRR, 2020

Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Exploring Haptic Feedback for Common Message Notification Between Intimate Couples with Smartwatches.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

A Hybrid Hierarchical Model for Accessing Physical Activity Recognition towards Free-living Environments.
Proceedings of the IEEE International Conference on Parallel & Distributed Processing with Applications, 2020

Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Exploration of Hands-free Text Entry Techniques For Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Influence of Hand Representation Design on Presence and Embodiment in Virtual Environment.
Proceedings of the 13th International Symposium on Computational Intelligence and Design, 2020

Exploring the Vulnerabilities and Advantages of SWIPE or Pattern authentication in Virtual Reality (VR).
Proceedings of the ICVARS 2020: 4th International Conference on Virtual and Augmented Reality Simulations, 2020

Exploring the Design of Interactive Smart Textiles for Emotion Regulation.
Proceedings of the HCI International 2020 - Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments, 2020

VirusBoxing: A HIIT-based VR Boxing Game.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Time to Get Personal: Individualised Virtual Reality for Mental Health.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Errata to "RingText: Dwell-Free and Hands-Free Text Entry for Mobile Head-Mounted Displays Using Head Motions".
IEEE Trans. Vis. Comput. Graph., 2019

RingText: Dwell-free and hands-free Text Entry for Mobile Head-Mounted Displays using Head Motions.
IEEE Trans. Vis. Comput. Graph., 2019

Modeling endpoint distribution of pointing selection tasks in virtual reality environments.
ACM Trans. Graph., 2019

Engaging children with educational content via Gamification.
Smart Learn. Environ., 2019

Towards a Taxonomy for In-Vehicle Interactions Using Wearable Smart Textiles: Insights from a User-Elicitation Study.
Multimodal Technol. Interact., 2019

Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments.
Future Gener. Comput. Syst., 2019

Lessons Learned from Developing a Microservice Based Mobile Location-Based Crowdsourcing Platform.
CoRR, 2019

The Smart<sup>2</sup> Speaker Blocker: An Open-Source Privacy Filter for Connected Home Speakers.
CoRR, 2019

DepthMove: Hands-free Interaction in Virtual Reality Using Head Motions in the Depth Dimension.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

DepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality Systems.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Student's Access Pattems of a Moodle-based Course Management System: A Case Study of a Large Entry Level Programming Class.
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019

DepthMove: Leveraging Head Motions in the Depth Dimension to Interact with Virtual Reality Head-Worn Displays.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Pointing and Selection Methods for Text Entry in Augmented Reality Head Mounted Displays.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Annotation vs. Virtual Tutor: Comparative Analysis on the Effectiveness of Visual Instructions in Immersive Virtual Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Increasing Self-Compassion in Young People through Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Machine Learning Enhanced User Interfaces for Designing Advanced Knitwear.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

Protein Image Classification based on Convolutional Neural Network and Recurrent Neural Network.
Proceedings of the CSAI 2019: 2019 3rd International Conference on Computer Science and Artificial Intelligence, 2019

DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Assessing the effects of a full-body motion-based exergame in virtual reality.
Proceedings of the Seventh International Symposium of Chinese CHI, 2019

Translate and Summarize Complaints of Patient to Electronic Health Record by BiLSTM-CNN Attention model.
Proceedings of the 12th International Congress on Image and Signal Processing, 2019

Medical Diagnosis by Complaints of Patients and Machine Learning.
Proceedings of the 12th International Congress on Image and Signal Processing, 2019

Fine-Grained Image Classification with Object-Part Model.
Proceedings of the Advances in Brain Inspired Cognitive Systems, 2019

2018
PizzaText: Text Entry for Virtual Reality Systems Using Dual Thumbsticks.
IEEE Trans. Vis. Comput. Graph., 2018

Evaluating enjoyment, presence, and emulator sickness in VR games based on first- and third- person viewing perspectives.
Comput. Animat. Virtual Worlds, 2018

Infrared motion detection and electromyographic gesture recognition for navigating 3D environments.
Comput. Animat. Virtual Worlds, 2018

Target Selection in Head-Mounted Display Virtual Reality Environments.
J. Univers. Comput. Sci., 2018

User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environments.
Hum. centric Comput. Inf. Sci., 2018

SemanticLock: An authentication method for mobile devices using semantically-linked images.
CoRR, 2018

Correlating gamers' brainwaves to their subjective feelings in virtual reality games under different viewing perspectives.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

A Review of Multimodal Facial Biometric Authentication Methods in Mobile Devices and Their Application in Head Mounted Displays.
Proceedings of the 2018 IEEE SmartWorld, 2018

Evaluating Engagement Level and Analytical Support of Interactive Visualizations in Virtual Reality Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Comparing Event Related Arousal-Valence and Focus Among Different Viewing Perspectives in VR Gaming.
Proceedings of the Advances in Brain Inspired Cognitive Systems, 2018

Evaluating the Effects of a Cartoon-Like Character with Emotions on Users' Behaviour within Virtual Reality Environments.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

Evaluating Engagement of Virtual Reality Games Based on First and Third Person Perspective Using EEG and Subjective Metrics.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

2017
Conquering the City: Understanding perceptions of Mobility and Human Territoriality in Location-based Mobile Games.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

Business Intelligence Design: Consideration of Convergence Challenges.
Proceedings of the 21st Pacific Asia Conference on Information Systems, 2017

Visualization Principles for Facilitating Strategy Development Process in the Organization.
Proceedings of the Advances in Visual Informatics, 2017

Clothing-based wearable sensors for unobtrusive interactions with mobile devices.
Proceedings of the International SoC Design Conference, 2017

Unfolding the interplay of self-identity and expressions of territoriality in location-based social networks.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

"Get Off My Lawn!": Starting to Understand Territoriality in Location Based Mobile Games.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Supporting Sensemaking of Complex Objects with Visualizations: Visibility and Complementarity of Interactions.
Informatics, 2016

VRMController: an input device for navigation activities in virtual reality environments.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

New directions for preserving intangible cultural heritage through the use of mobile technologies.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Co-Design for Harm Reduction Systems with Online Communities of Bodybuilding Steroid Users.
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016

An exploration of usable authentication mechanisms for virtual reality systems.
Proceedings of the 2016 IEEE Asia Pacific Conference on Circuits and Systems, 2016

2015
Learning Structured Knowledge from Social Tagging Data: A Critical Review of Methods and Techniques.
Proceedings of the 2015 IEEE International Conference on Smart City/SocialCom/SustainCom/DataCom/SC2 2015, 2015

Wi-Fi Access Point Roaming: Challenges and Potential Solutions.
Proceedings of the 18th International Conference on Network-Based Information Systems, 2015

A Unified Gradient Regularization Family for Adversarial Examples.
Proceedings of the 2015 IEEE International Conference on Data Mining, 2015

2014
Attacking Random Keypads through Click Timing Analysis.
Proceedings of the 2014 International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery, 2014

IRIS2: A Semantic Search Engine That Does Rational Research.
Proceedings of the 17th IEEE International Conference on Computational Science and Engineering, 2014

User Authentication Interfaces in Mobile Devices: Some Design Considerations.
Proceedings of the 17th IEEE International Conference on Computational Science and Engineering, 2014

Mobistore: Secure Cloud-like Storage on Mobile Devices.
Proceedings of the 17th IEEE International Conference on Computational Science and Engineering, 2014

2013
Building an Intelligent Laboratory Environment via a Cyber-Physical System.
Int. J. Distributed Sens. Networks, 2013

Porting LooCI Components into Zigduino.
Proceedings of the First International Conference on Information Technology and Quantitative Management, 2013

Internet of Things: A practical implementation based on a Wireless Sensor Network approach.
Proceedings of the East-West Design & Test Symposium, 2013

A WSN approach to unmanned aerial surveillance of traffic anomalies: Some challenges and potential solutions.
Proceedings of the East-West Design & Test Symposium, 2013

2012
EdgeSplit: facilitating the selection of off-screen objects.
Proceedings of the Mobile HCI '12, 2012

How to position the cursor?: an exploration of absolute and relative cursor positioning for back-of-device input.
Proceedings of the Mobile HCI '12, 2012

A review of information communication technology applied on common tasks during times of emergency.
Proceedings of the 9th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2012

See me, see you: a lightweight method for discriminating user touches on tabletop displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

User-defined surface+motion gestures for 3d manipulation of objects at a distance through a mobile device.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

An exploration of interaction styles in mobile devices for navigating 3d environments.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

2010
Role of Interaction in Enhancing the Epistemic Utility of 3D Mathematical Visualizations.
Int. J. Comput. Math. Learn., 2010

Can interactive visualization tools engage and support pre-university students in exploring non-trivial mathematical concepts?
Comput. Educ., 2010

Overview of the Health Informatics Research Field: A Bibliometric Approach.
Proceedings of the E-Health - First IMIA/IFIP Joint Symposium, 2010

Role of externalization and composite interactions in the exploration of complex visualization spaces: a usability study.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

2009
Characterizing navigation in interactive learning environments.
Interact. Learn. Environ., 2009

2005
Designing interfaces that support formation of cognitive maps of transitional processes: an empirical study.
Interact. Comput., 2005

2003
Application of information visualization techniques to the design of a mathematical mindtool: a usability study.
Inf. Vis., 2003


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