Kannikar Intawong

Orcid: 0000-0003-2704-9595

According to our database1, Kannikar Intawong authored at least 15 papers between 2013 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2025
Immersive realities in museums: evaluating the impact of VR, VR360, and MR on visitor presence, engagement and motivation.
Virtual Real., September, 2025

Designing and engaging students in library tours using mixed reality: a study on library anxiety, knowledge acquisition, and student engagement.
Digit. Libr. Perspect., 2025

Gamification in Virtual Reality Museums: Effects on Hedonic and Eudaimonic Experiences in Cultural Heritage Learning.
Informatics, 2025

Exploring hand gesture-based tangible interactions in mixed reality for ancient fabric exhibits: A digital humanities approach to enhancing cultural heritage preservation and visitor engagement.
Digit. Appl. Archaeol. Cult. Heritage, 2025

Enhancing textile heritage engagement through generative AI-based virtual assistants in virtual reality museums.
Comput. Educ. X Real., 2025

2024
The effect of a location-based game for university transition: Comparing learning outcomes and intrinsic motivation of students in different disciplines.
Educ. Inf. Technol., May, 2024

Effectiveness of an E-learning System for Emergency Signs and CPR Emergency Preparedness in Marathon Events: A Comparative Study.
Int. J. Online Biomed. Eng., 2024

Navigating Academic Horizons: The Role of Location-Based Games in Multidisciplinary University Transition.
Int. J. Eng. Pedagog., 2024

2023
Enhancing Information Literacy for Spotting Fake News: A Study on the Efficacy of a Serious Game for M-Learning Across Different Age Groups.
Int. J. Interact. Mob. Technol., August, 2023

A gamified mobile application for first-year student orientation to promote library services.
J. Libr. Inf. Sci., March, 2023

2022
Digitalization of ancient fabric using virtual reality technology at the Wieng Yong House Museum: The FabricVR project.
Digit. Appl. Archaeol. Cult. Heritage, 2022

2021
A Framework of Developing Mobile Gamification to Improve User Engagement of Physical Activity: A Case Study of Location-Based Augmented Reality Mobile Game for Promoting Physical Health.
Int. J. Online Biomed. Eng., 2021

Integrating the Webinar as a Tool to Support Adult Training: A Case Study on the Training for Entrepreneurs of SMEs in Thailand.
Int. J. Emerg. Technol. Learn., 2021

2015
Detection of entry and exit zones in image sequences for automatic traffic analysis.
Proceedings of the 12th IEEE International Conference on Advanced Video and Signal Based Surveillance, 2015

2013
A New Pixel-Based Quality Measure for Segmentation Algorithms Integrating Precision, Recall and Specificity.
Proceedings of the Computer Analysis of Images and Patterns, 2013


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