Kitti Puritat

Orcid: 0000-0003-0681-3064

According to our database1, Kitti Puritat authored at least 13 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Enhancing Information Literacy for Spotting Fake News: A Study on the Efficacy of a Serious Game for M-Learning Across Different Age Groups.
Int. J. Interact. Mob. Technol., August, 2023

A gamified mobile application for first-year student orientation to promote library services.
J. Libr. Inf. Sci., March, 2023

Design of Gamified Crowdsourcing for Tourism Participatory of Urban Problem the Management of Smart City Initiatives.
J. Mobile Multimedia, 2023

2022
Camt-Run: Gamified Fun Run Events for Promoting Physical Activity.
Int. J. Interact. Mob. Technol., October, 2022

Development of a Mobile-Healthcare Application for Safety and Prevention in Emergency Assistance at Marathon Events: A Case Study in CMU Marathon.
Int. J. Online Biomed. Eng., May, 2022

Digitalization of ancient fabric using virtual reality technology at the Wieng Yong House Museum: The FabricVR project.
Digit. Appl. Archaeol. Cult. Heritage, 2022

2021
Integrating the Webinar as a Tool to Support Adult Training: A Case Study on the Training for Entrepreneurs of SMEs in Thailand.
Int. J. Emerg. Technol. Learn., 2021

Designing a gamified e-learning environment for teaching undergraduate ERP course based on big five personality traits.
Educ. Inf. Technol., 2021

2019
A Gamified Mobile-Based Approach with Web Monitoring for a Crowdsourcing Framework Designed for Urban Problems Related Smart Government: A Case Study of Chiang Mai, Thailand.
Int. J. Interact. Mob. Technol., 2019

Enhanced Knowledge and Engagement of Students Through the Gamification Concept of Game Elements.
Int. J. Eng. Pedagog., 2019

2017
Massive Open Online Course Related Learning Style and Technology Usage Patterns of Thai Tourism Professionals.
Int. J. Emerg. Technol. Learn., 2017

2016
Enhancing user performance and engagement through gamification: Case study of aqua republica.
Proceedings of the 10th International Conference on Software, 2016

2014
A New Coin Segmentation and Graph-Based Identification Method for Numismatic Application.
Proceedings of the Advances in Visual Computing - 10th International Symposium, 2014


  Loading...