Kazunobu Muraoka

According to our database1, Kazunobu Muraoka authored at least 18 papers between 1991 and 2005.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2005
Generation of tree movement sound effects.
Comput. Animat. Virtual Worlds, 2005

2004
A hybrid method for real-time animation of trees swaying in wind fields.
Vis. Comput., 2004

2003
Particle-Based Visual Simulation of Explosive Flames.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

Visual Simulation of Lava Flows Employing Particle-based Approach.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

Animating Tree Movement with Sound Effects Generation.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

1/f\beta Noise-Based Real-Time Animation of Trees Swaying in Wind Fields.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

Modeling Rocky Scenery Taking into Account Joints.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

2001
Visual Simulation of Lightning Taking into Account Cloud Growth.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

2000
Visual simulation of snowfall, snow cover and snowmelt.
Proceedings of the Seventh International Conference on Parallel and Distributed Systems Workshops, 2000

1999
Simple cellular automaton-based simulation of ink behaviour and its application to Suibokuga-like 3D rendering of trees.
Comput. Animat. Virtual Worlds, 1999

1998
An erosion model based on velocity fields for the visual simulation of mountain scenery.
Comput. Animat. Virtual Worlds, 1998

1997
Rendering of forest scenery using 3D textures.
Comput. Animat. Virtual Worlds, 1997

1996
Visual Simulation of Leaf Arrangement and Autumn Colours.
Comput. Animat. Virtual Worlds, 1996

1995
Visual simulation of water currents using a particle-based behavioural model.
Comput. Animat. Virtual Worlds, 1995

1994
Visual simulation of botanical trees based on virtual heliotropism and dormancy break.
Comput. Animat. Virtual Worlds, 1994

Two-dimensional visual simulation of flames, smoke and the spread of fire.
Comput. Animat. Virtual Worlds, 1994

A growth model having the abilities of growth-regulations for simulating visual nature of botanical trees.
Comput. Graph., 1994

1991
A behavioral model of cracks and its applications to cg.
Syst. Comput. Jpn., 1991


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