Kelly Bergstrom
Orcid: 0000-0002-7510-1813
  According to our database1,
  Kelly Bergstrom
  authored at least 15 papers
  between 2011 and 2021.
  
  
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
  2021
    Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
    
  
Who Stays in the Game? Similarities and Differences Between Current and Former Digital Games Players.
    
  
    Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
    
  
  2020
    Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
    
  
  2019
Temporary Break or Permanent Departure? Rethinking What It Means to Quit <i>EVE Online</i>.
    
  
    Games Cult., 2019
    
  
    Games Cult., 2019
    
  
  2018
Videogame Walkthroughs in Educational Settings: Challenges, Successes, and Suggestions for Future Use.
    
  
    Proceedings of the 51st Hawaii International Conference on System Sciences, 2018
    
  
  2017
Learning Links: A study of narrative learning through games with The Legend of Zelda: Windwaker.
    
  
    Proceedings of the 50th Hawaii International Conference on System Sciences, 2017
    
  
  2016
Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars?
    
  
    Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
    
  
  2015
    Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015
    
  
  2013
    Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
    
  
  2012
What's 'choice' got to do with it?: avatar selection differences between novice and expert players of World of Warcraft and Rift.
    
  
    Proceedings of the International Conference on the Foundations of Digital Games, 2012
    
  
    Proceedings of the International Conference on the Foundations of Digital Games, 2012
    
  
  2011
"Don't feed the troll": Shutting down debate about community expectations on Reddit.com.
    
  
    First Monday, 2011
    
  
All in a day's work: a study of World of Warcraft NPCs comparing gender to professions.
    
  
    Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, 2011