Christopher A. Paul
According to our database1, Christopher A. Paul authored at least 8 papers between 2005 and 2016.
Legend:Book In proceedings Article PhD thesis Other
Values at play in digital games.
New Media & Society, 2016
Welcome to the discourse of the real: Constituting the boundaries of games and players.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Constructing the Ideal EVE Online Player.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
Optimizing Play: How Theorycraft Changes Gameplay and Design.
Game Studies, 2011
Don't play me: EVE Online, new players and rhetoric.
Proceedings of the Foundations of Digital Games, 2011
The Rise and Fall of CTS: Kenneth Burke Identifying with the World of Warcraft.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Hub and terminal: Developing a method for textual analysis on the World Wide Web.
First Monday, 2007
Re-imagining Web analysis as circulation.
First Monday, 2005