Mia Consalvo

Orcid: 0000-0001-7169-4984

According to our database1, Mia Consalvo authored at least 36 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Playing the (Streaming) Fame Game: (Re)presentations of success, challenges, and demand in streaming simulation games.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

2023
Background Checks: Disentangling Class, Race, and Gender in CRPG Character Creators.
Games Cult., December, 2023

Expressive Elements of Lifelike Machines.
Int. J. Soc. Robotics, June, 2023

The Ethical Colonizer? Grand Strategy Games, Colonization, and New Ways of Engaging Moral Choices.
Proceedings of the Interactive Storytelling, 2023

Fame! I wanna stream forever! Analysis and Critique of Successful Streamers' Advice to the Next Generation.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Unscripted, Unproduced, Unstaged: Audience Perceptions of Authenticity of Microstreamers.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

2022
Shared Spaces as Authenticity: Exploring the Connectedness of the Physical Environments of Microstreamers and their Audience.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

2021
Reading Ren'Py: Game Engine Affordances and Design Possibilities.
Games Cult., 2021

Streaming into the Void: An Analysis of Microstreaming Trends and Behaviors Utilizing a Demand Framework.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

2020
Laboring Artists: Art Streaming on the Videogame Platform Twitch.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

Introduction to the Minitrack on Games and Gaming.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

Teaching Students How to Make Games for Research-Creation/Meaningful Impact: (Is Hard).
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
Playing a Better Me: How Players Rehearse Their Ethos via Moral Choices.
Games Cult., 2019

Performing Game Development Live on Twitch.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

2018
'If you are feeling bold, ask for $3': Value Crafting and Indie Game Developers.
Trans. Digit. Games Res. Assoc., 2018

Introduction to the Minitrack on Games and Gaming.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018

Finding sociality in single player games: A case study of tandem play amongst friends and couples.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018

2017
Playing along and Playing for on Twitch: Livestreaming from Tandem Play to Performance.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017

Introduction to Games and Gaming Minitrack.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017

2015
Cheating in social network games.
New Media Soc., 2015

Communicating age in Second Life: The contributions of textual and visual factors.
New Media Soc., 2015

2014
Cheating, Social Network Games and the Role of Platforms.
Proceedings of the 47th Hawaii International Conference on System Sciences, 2014

2013
Welcome to the discourse of the real: Constituting the boundaries of games and players.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

2011
Achievements, Motivations and Rewards in Faunasphere.
Game Stud., 2011

Using your friends: social mechanics in social games.
Proceedings of the Foundations of Digital Games, 2011

2010
Where's My Montage? The Performance of Hard Work and Its Reward in Film, Television, and MMOGs.
Games Cult., 2010

2009
The virtual census: representations of gender, race and age in video games.
New Media Soc., 2009

There is No Magic Circle.
Games Cult., 2009

Good Clean Fun? A Content Analysis of Profanity in Video Games and Its Prevalence across Game Systems and Ratings.
Cyberpsychology Behav. Soc. Netw., 2009

Hardcore casual: game culture <i>Return(s) to Ravenhearst</i>.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

2007
Women and games: technologies of the gendered self.
New Media Soc., 2007

Visiting the Floating World: Tracing a Cultural History of Games Through Japan and America.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

2006
Console video games and global corporations: Creating a hybrid culture.
New Media Soc., 2006

Game analysis: Developing a methodological toolkit for the qualitative study of games.
Game Stud., 2006

2005
Gaining Advantage: How Videogame Players Define and Negotiate Cheating.
Proceedings of the Digital Games Research Conference 2005, 2005

2003
It's no videogame: news commentary and the second gulf war.
Proceedings of the Digital Games Research Conference 2003, 2003


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