Mia Consalvo

According to our database1, Mia Consalvo
  • authored at least 17 papers between 2003 and 2017.
  • has a "Dijkstra number"2 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2017
Playing along and Playing for on Twitch: Livestreaming from Tandem Play to Performance.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017

Introduction to Games and Gaming Minitrack.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017

2015
Cheating in social network games.
New Media & Society, 2015

Communicating age in Second Life: The contributions of textual and visual factors.
New Media & Society, 2015

2014
Cheating, Social Network Games and the Role of Platforms.
Proceedings of the 47th Hawaii International Conference on System Sciences, 2014

2013
Welcome to the discourse of the real: Constituting the boundaries of games and players.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

2011
Achievements, Motivations and Rewards in Faunasphere.
Game Studies, 2011

Using your friends: social mechanics in social games.
Proceedings of the Foundations of Digital Games, 2011

2009
The virtual census: representations of gender, race and age in video games.
New Media & Society, 2009

Good Clean Fun? A Content Analysis of Profanity in Video Games and Its Prevalence across Game Systems and Ratings.
Cyberpsy., Behavior, and Soc. Networking, 2009

Hardcore casual: game culture Return(s) to Ravenhearst.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

2007
Women and games: technologies of the gendered self.
New Media & Society, 2007

Visiting the Floating World: Tracing a Cultural History of Games Through Japan and America.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

2006
Console video games and global corporations: Creating a hybrid culture.
New Media & Society, 2006

Game analysis: Developing a methodological toolkit for the qualitative study of games.
Game Studies, 2006

2005
Gaining Advantage: How Videogame Players Define and Negotiate Cheating.
Proceedings of the Digital Games Research Conference 2005, 2005

2003
It's no videogame: news commentary and the second gulf war.
Proceedings of the Digital Games Research Conference 2003, 2003


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